diff options
author | rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-08-23 18:09:54 +0000 |
---|---|---|
committer | rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-08-23 18:09:54 +0000 |
commit | fbfcd5602128ec010c82cb733c9cdc0a3254f9f3 (patch) | |
tree | d8b4815d15946c32ee9d254e932411e93be942bb /include/gpu | |
parent | 2abed834789bb64c7da740df4c47efc142b7311a (diff) |
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu')
-rw-r--r-- | include/gpu/GrAARectRenderer.h | 2 | ||||
-rw-r--r-- | include/gpu/GrCacheID.h | 18 | ||||
-rw-r--r-- | include/gpu/GrClipData.h | 10 | ||||
-rw-r--r-- | include/gpu/GrConfig.h | 2 | ||||
-rw-r--r-- | include/gpu/GrContext.h | 24 | ||||
-rw-r--r-- | include/gpu/GrContextFactory.h | 2 | ||||
-rw-r--r-- | include/gpu/GrCustomStage.h | 4 | ||||
-rw-r--r-- | include/gpu/GrGlyph.h | 14 | ||||
-rw-r--r-- | include/gpu/GrPaint.h | 2 | ||||
-rw-r--r-- | include/gpu/GrPoint.h | 2 | ||||
-rw-r--r-- | include/gpu/GrRect.h | 4 | ||||
-rw-r--r-- | include/gpu/GrRenderTarget.h | 8 | ||||
-rw-r--r-- | include/gpu/GrSamplerState.h | 4 | ||||
-rw-r--r-- | include/gpu/GrTexture.h | 26 | ||||
-rw-r--r-- | include/gpu/GrTypes.h | 16 | ||||
-rw-r--r-- | include/gpu/gl/GrGLConfig.h | 2 | ||||
-rw-r--r-- | include/gpu/gl/GrGLFunctions.h | 4 | ||||
-rw-r--r-- | include/gpu/gl/GrGLInterface.h | 8 | ||||
-rw-r--r-- | include/gpu/gl/SkGLContext.h | 4 |
19 files changed, 78 insertions, 78 deletions
diff --git a/include/gpu/GrAARectRenderer.h b/include/gpu/GrAARectRenderer.h index fdaa30a47e..e8b9f158bc 100644 --- a/include/gpu/GrAARectRenderer.h +++ b/include/gpu/GrAARectRenderer.h @@ -23,7 +23,7 @@ class GrAARectRenderer : public GrRefCnt { public: SK_DECLARE_INST_COUNT(GrAARectRenderer) - GrAARectRenderer() + GrAARectRenderer() : fAAFillRectIndexBuffer(NULL) , fAAStrokeRectIndexBuffer(NULL) { } diff --git a/include/gpu/GrCacheID.h b/include/gpu/GrCacheID.h index e6f5f752d1..e593d7ee3f 100644 --- a/include/gpu/GrCacheID.h +++ b/include/gpu/GrCacheID.h @@ -45,18 +45,18 @@ * the resource-specific portion - which is filled in by each GrResource- * derived class. * - * For the public portion each client of the cache makes up its own - * unique-per-resource identifier (e.g., bitmap genID). A public ID of - * 'kScratch_CacheID' indicates that the resource is a "scratch" resource. - * When used to acquire a resource it indicates the cache user is - * looking for a resource that matches a resource-subclass-specific set of - * “dimensions” such as width, height, buffer size, or pixel config, but not - * for particular resource contents (e.g., texel or vertex values). The public - * IDs are unique within a private ID value but not necessarily across + * For the public portion each client of the cache makes up its own + * unique-per-resource identifier (e.g., bitmap genID). A public ID of + * 'kScratch_CacheID' indicates that the resource is a "scratch" resource. + * When used to acquire a resource it indicates the cache user is + * looking for a resource that matches a resource-subclass-specific set of + * “dimensions” such as width, height, buffer size, or pixel config, but not + * for particular resource contents (e.g., texel or vertex values). The public + * IDs are unique within a private ID value but not necessarily across * private IDs. * * The domain portion identifies the cache client while the type field - * indicates the resource type. When the public portion indicates that the + * indicates the resource type. When the public portion indicates that the * resource is a scratch resource, the domain field should be kUnrestricted * so that scratch resources can be recycled across domains. */ diff --git a/include/gpu/GrClipData.h b/include/gpu/GrClipData.h index c9d934d96e..0cf702234c 100644 --- a/include/gpu/GrClipData.h +++ b/include/gpu/GrClipData.h @@ -19,7 +19,7 @@ class GrSurface; /** * GrClipData encapsulates the information required to construct the clip * masks. 'fOrigin' is only non-zero when saveLayer has been called - * with an offset bounding box. The clips in 'fClipStack' are in + * with an offset bounding box. The clips in 'fClipStack' are in * device coordinates (i.e., they have been translated by -fOrigin w.r.t. * the canvas' device coordinates). */ @@ -28,7 +28,7 @@ public: const SkClipStack* fClipStack; SkIPoint fOrigin; - GrClipData() + GrClipData() : fClipStack(NULL) { fOrigin.setZero(); } @@ -45,11 +45,11 @@ public: return fClipStack == other.fClipStack; } - bool operator!=(const GrClipData& other) const { - return !(*this == other); + bool operator!=(const GrClipData& other) const { + return !(*this == other); } - void getConservativeBounds(const GrSurface* surface, + void getConservativeBounds(const GrSurface* surface, GrIRect* devResult, bool* isIntersectionOfRects = NULL) const; }; diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h index ffab237f41..327dbb44b1 100644 --- a/include/gpu/GrConfig.h +++ b/include/gpu/GrConfig.h @@ -118,7 +118,7 @@ typedef unsigned __int64 uint64_t; #else /* * Include stdint.h with defines that trigger declaration of C99 limit/const - * macros here before anyone else has a chance to include stdint.h without + * macros here before anyone else has a chance to include stdint.h without * these. */ #define __STDC_LIMIT_MACROS diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h index 8dd81d9d8f..8ee326c974 100644 --- a/include/gpu/GrContext.h +++ b/include/gpu/GrContext.h @@ -15,7 +15,7 @@ #include "GrClipData.h" // not strictly needed but requires WK change in LayerTextureUpdaterCanvas to // remove. -#include "GrRenderTarget.h" +#include "GrRenderTarget.h" #include "SkClipStack.h" class GrAutoScratchTexture; @@ -164,12 +164,12 @@ public: * unlocked. Call must be balanced with an unlockTexture() call. * * Textures created by createAndLockTexture() hide the complications of - * tiling non-power-of-two textures on APIs that don't support this (e.g. + * tiling non-power-of-two textures on APIs that don't support this (e.g. * unextended GLES2). Tiling a npot texture created by lockScratchTexture on * such an API will create gaps in the tiling pattern. This includes clamp * mode. (This may be addressed in a future update.) */ - GrTexture* lockScratchTexture(const GrTextureDesc& desc, + GrTexture* lockScratchTexture(const GrTextureDesc& desc, ScratchTexMatch match); /** @@ -223,7 +223,7 @@ public: int getMaxTextureSize() const; /** - * Return the max width or height of a render target supported by the + * Return the max width or height of a render target supported by the * current gpu */ int getMaxRenderTargetSize() const; @@ -326,7 +326,7 @@ public: * @param target if non-NULL, the render target to clear otherwise clear * the current render target */ - void clear(const GrIRect* rect, GrColor color, + void clear(const GrIRect* rect, GrColor color, GrRenderTarget* target = NULL); /** @@ -667,7 +667,7 @@ public: class AutoClip : GrNoncopyable { public: - AutoClip(GrContext* context, const GrRect& newClipRect) + AutoClip(GrContext* context, const GrRect& newClipRect) : fContext(context) , fNewClipStack(newClipRect) { fNewClipData.fClipStack = &fNewClipStack; @@ -794,7 +794,7 @@ public: , fTexture(NULL) { this->set(context, desc, match); } - + ~GrAutoScratchTexture() { this->reset(); } @@ -808,11 +808,11 @@ public: /* * When detaching a texture we do not unlock it in the texture cache but - * we do set the returnToCache flag. In this way the texture remains - * "locked" in the texture cache until it is freed and recycled in - * GrTexture::internal_dispose. In reality, the texture has been removed - * from the cache (because this is in AutoScratchTexture) and by not - * calling unlockTexture we simply don't re-add it. It will be reattached + * we do set the returnToCache flag. In this way the texture remains + * "locked" in the texture cache until it is freed and recycled in + * GrTexture::internal_dispose. In reality, the texture has been removed + * from the cache (because this is in AutoScratchTexture) and by not + * calling unlockTexture we simply don't re-add it. It will be reattached * in GrTexture::internal_dispose. * * Note that the caller is assumed to accept and manage the ref to the diff --git a/include/gpu/GrContextFactory.h b/include/gpu/GrContextFactory.h index 409c7fa15f..600bedae66 100644 --- a/include/gpu/GrContextFactory.h +++ b/include/gpu/GrContextFactory.h @@ -22,7 +22,7 @@ #include "SkTArray.h" /** - * This is a simple class that is useful in test apps that use different + * This is a simple class that is useful in test apps that use different * GrContexts backed by different types of GL contexts. It manages creating the * GL context and a GrContext that uses it. The GL/Gr contexts persist until the * factory is destroyed (though the caller can always grab a ref on the returned diff --git a/include/gpu/GrCustomStage.h b/include/gpu/GrCustomStage.h index 0ac7a76205..fd5d7e00dc 100644 --- a/include/gpu/GrCustomStage.h +++ b/include/gpu/GrCustomStage.h @@ -38,7 +38,7 @@ private: }; /** Provides custom vertex shader, fragment shader, uniform data for a - particular stage of the Ganesh shading pipeline. + particular stage of the Ganesh shading pipeline. Subclasses must have a function that produces a human-readable name: static const char* Name(); GrCustomStage objects *must* be immutable: after being constructed, @@ -71,7 +71,7 @@ public: Example: class MyCustomStage : public GrCustomStage { ... - virtual const GrProgramStageFactory& getFactory() const + virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE { return GrTProgramStageFactory<MyCustomStage>::getInstance(); } diff --git a/include/gpu/GrGlyph.h b/include/gpu/GrGlyph.h index f79de7cb33..956404ec11 100644 --- a/include/gpu/GrGlyph.h +++ b/include/gpu/GrGlyph.h @@ -38,40 +38,40 @@ struct GrGlyph { fBounds.set(bounds); fAtlasLocation.set(0, 0); } - + void free() { if (fPath) { delete fPath; fPath = NULL; } } - + int width() const { return fBounds.width(); } int height() const { return fBounds.height(); } bool isEmpty() const { return fBounds.isEmpty(); } uint16_t glyphID() const { return UnpackID(fPackedID); } /////////////////////////////////////////////////////////////////////////// - + static inline unsigned ExtractSubPixelBitsFromFixed(GrFixed pos) { // two most significant fraction bits from fixed-point return (pos >> 14) & 3; } - + static inline PackedID Pack(uint16_t glyphID, GrFixed x, GrFixed y) { x = ExtractSubPixelBitsFromFixed(x); y = ExtractSubPixelBitsFromFixed(y); return (x << 18) | (y << 16) | glyphID; } - + static inline GrFixed UnpackFixedX(PackedID packed) { return ((packed >> 18) & 3) << 14; } - + static inline GrFixed UnpackFixedY(PackedID packed) { return ((packed >> 16) & 3) << 14; } - + static inline uint16_t UnpackID(PackedID packed) { return (uint16_t)packed; } diff --git a/include/gpu/GrPaint.h b/include/gpu/GrPaint.h index 90bd9a7c73..f9573bba93 100644 --- a/include/gpu/GrPaint.h +++ b/include/gpu/GrPaint.h @@ -151,7 +151,7 @@ public: if (fColorMatrixEnabled) { memcpy(fColorMatrix, paint.fColorMatrix, sizeof(fColorMatrix)); } - + for (int i = 0; i < kMaxTextures; ++i) { if (paint.isTextureStageEnabled(i)) { fTextureSamplers[i] = paint.fTextureSamplers[i]; diff --git a/include/gpu/GrPoint.h b/include/gpu/GrPoint.h index b32123b568..fd2c5a7cc1 100644 --- a/include/gpu/GrPoint.h +++ b/include/gpu/GrPoint.h @@ -20,7 +20,7 @@ struct GrIPoint16 { int16_t fX, fY; - + void set(intptr_t x, intptr_t y) { fX = GrToS16(x); fY = GrToS16(y); diff --git a/include/gpu/GrRect.h b/include/gpu/GrRect.h index 60a4773820..42ddd8e8fe 100644 --- a/include/gpu/GrRect.h +++ b/include/gpu/GrRect.h @@ -19,12 +19,12 @@ typedef SkRect GrRect; struct GrIRect16 { int16_t fLeft, fTop, fRight, fBottom; - + int width() const { return fRight - fLeft; } int height() const { return fBottom - fTop; } int area() const { return this->width() * this->height(); } bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; } - + void set(const GrIRect& r) { fLeft = SkToS16(r.fLeft); fTop = SkToS16(r.fTop); diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h index 33df8c6329..d6e8ee0be8 100644 --- a/include/gpu/GrRenderTarget.h +++ b/include/gpu/GrRenderTarget.h @@ -49,8 +49,8 @@ public: * @return this render target. */ virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return this; } - virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { - return this; + virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { + return this; } virtual bool readPixels(int left, int top, int width, int height, @@ -132,7 +132,7 @@ public: void resolve(); // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO - // 0 in GL), or be unresolvable because the client didn't give us the + // 0 in GL), or be unresolvable because the client didn't give us the // resolve destination. enum ResolveType { kCanResolve_ResolveType, @@ -159,7 +159,7 @@ protected: friend class GrTexture; // When a texture unrefs an owned rendertarget this func - // removes the back pointer. This could be called from + // removes the back pointer. This could be called from // texture's destructor but would have to be done in derived // classes. By the time of texture base destructor it has already // lost its pointer to the rt. diff --git a/include/gpu/GrSamplerState.h b/include/gpu/GrSamplerState.h index f87b9b4e10..12c0937dfd 100644 --- a/include/gpu/GrSamplerState.h +++ b/include/gpu/GrSamplerState.h @@ -103,7 +103,7 @@ public: bool operator ==(const GrSamplerState& s) const { /* We must be bit-identical as far as the CustomStage; there may be multiple CustomStages that will produce - the same shader code and so are equivalent. + the same shader code and so are equivalent. Can't take the address of fWrapX because it's :8 */ int bitwiseRegion = (intptr_t) &fCustomStage - (intptr_t) this; GrAssert(sizeof(GrSamplerState) == @@ -157,7 +157,7 @@ public: * * After this call M' = M*m where M is the old matrix, m is the parameter * to this function, and M' is the new matrix. (We consider points to - * be column vectors so tex cood vector t is transformed by matrix X as + * be column vectors so tex cood vector t is transformed by matrix X as * t' = X*t.) * * @param matrix the matrix used to modify the matrix. diff --git a/include/gpu/GrTexture.h b/include/gpu/GrTexture.h index c7bfb8c363..5f6d53522a 100644 --- a/include/gpu/GrTexture.h +++ b/include/gpu/GrTexture.h @@ -42,16 +42,16 @@ public: void resetFlag(GrTextureFlags flags) { fDesc.fFlags = fDesc.fFlags & ~flags; } - bool isSetFlag(GrTextureFlags flags) const { - return 0 != (fDesc.fFlags & flags); + bool isSetFlag(GrTextureFlags flags) const { + return 0 != (fDesc.fFlags & flags); } /** * Approximate number of bytes used by the texture */ virtual size_t sizeInBytes() const SK_OVERRIDE { - return (size_t) fDesc.fWidth * - fDesc.fHeight * + return (size_t) fDesc.fWidth * + fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig); } @@ -81,11 +81,11 @@ public: * @return handle to render target or NULL if the texture is not a * render target */ - virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { - return fRenderTarget; + virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { + return fRenderTarget; } - virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { - return fRenderTarget; + virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { + return fRenderTarget; } // GrTexture @@ -93,13 +93,13 @@ public: * Convert from texels to normalized texture coords for POT textures * only. */ - GrFixed normalizeFixedX(GrFixed x) const { + GrFixed normalizeFixedX(GrFixed x) const { GrAssert(GrIsPow2(fDesc.fWidth)); - return x >> fShiftFixedX; + return x >> fShiftFixedX; } - GrFixed normalizeFixedY(GrFixed y) const { + GrFixed normalizeFixedY(GrFixed y) const { GrAssert(GrIsPow2(fDesc.fHeight)); - return y >> fShiftFixedY; + return y >> fShiftFixedY; } /** @@ -117,7 +117,7 @@ public: /** * Call this when the state of the native API texture object is - * altered directly, without being tracked by skia. + * altered directly, without being tracked by skia. */ virtual void invalidateCachedState() = 0; diff --git a/include/gpu/GrTypes.h b/include/gpu/GrTypes.h index 58f8968530..6888f5c33b 100644 --- a/include/gpu/GrTypes.h +++ b/include/gpu/GrTypes.h @@ -298,7 +298,7 @@ enum GrPixelConfig { kGrPixelConfigCount }; -// Aliases for pixel configs that match skia's byte order. +// Aliases for pixel configs that match skia's byte order. #ifndef SK_CPU_LENDIAN #error "Skia gpu currently assumes little endian" #endif @@ -404,7 +404,7 @@ enum GrTextureFlags { * Creates a texture that can be rendered to as a GrRenderTarget. Use * GrTexture::asRenderTarget() to access. */ - kRenderTarget_GrTextureFlagBit = 0x1, + kRenderTarget_GrTextureFlagBit = 0x1, /** * By default all render targets have an associated stencil buffer that * may be required for path filling. This flag overrides stencil buffer @@ -435,7 +435,7 @@ enum { * Describes a texture to be created. */ struct GrTextureDesc { - GrTextureDesc() + GrTextureDesc() : fFlags(kNone_GrTextureFlags) , fWidth(0) , fHeight(0) @@ -464,7 +464,7 @@ struct GrTextureDesc { }; /** - * GrCacheData holds user-provided cache-specific data. It is used in + * GrCacheData holds user-provided cache-specific data. It is used in * combination with the GrTextureDesc to construct a cache key for texture * resources. */ @@ -484,7 +484,7 @@ struct GrCacheData { // No default constructor is provided since, if you are creating one // of these, you should definitely have a key (or be using the scratch // key). - GrCacheData(uint64_t key) + GrCacheData(uint64_t key) : fClientCacheID(key) , fResourceDomain(kScratch_ResourceDomain) { } @@ -600,8 +600,8 @@ typedef intptr_t GrPlatform3DObject; /** * Gr can wrap an existing texture created by the client with a GrTexture * object. The client is responsible for ensuring that the texture lives at - * least as long as the GrTexture object wrapping it. We require the client to - * explicitly provide information about the texture, such as width, height, + * least as long as the GrTexture object wrapping it. We require the client to + * explicitly provide information about the texture, such as width, height, * and pixel config, rather than querying the 3D APIfor these values. We expect * these to be immutable even if the 3D API doesn't require this (OpenGL). * @@ -658,7 +658,7 @@ struct GrPlatformTextureDesc { * Gr can wrap an existing render target created by the client in the 3D API * with a GrRenderTarget object. The client is responsible for ensuring that the * underlying 3D API object lives at least as long as the GrRenderTarget object - * wrapping it. We require the client to explicitly provide information about + * wrapping it. We require the client to explicitly provide information about * the target, such as width, height, and pixel config rather than querying the * 3D API for these values. We expect these properties to be immutable even if * the 3D API doesn't require this (OpenGL). diff --git a/include/gpu/gl/GrGLConfig.h b/include/gpu/gl/GrGLConfig.h index dd38283e25..20d9031264 100644 --- a/include/gpu/gl/GrGLConfig.h +++ b/include/gpu/gl/GrGLConfig.h @@ -49,7 +49,7 @@ * GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend * will use uniforms instead of attributes in all cases when there is not * per-vertex data. This is important when the underlying GL implementation - * doesn't actually support immediate style attribute values (e.g. when + * doesn't actually support immediate style attribute values (e.g. when * the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0. * * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h index 626d904726..b0b3b16313 100644 --- a/include/gpu/gl/GrGLFunctions.h +++ b/include/gpu/gl/GrGLFunctions.h @@ -103,7 +103,7 @@ extern "C" { typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); - typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); @@ -160,7 +160,7 @@ extern "C" { typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); // Experimental: Functions for GL_NV_path_rendering. These will be - // alphabetized with the above functions once this is fully supported + // alphabetized with the above functions once this is fully supported // (and functions we are unlikely to use will possibly be omitted). typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixModeProc)(GrGLenum); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLoadIdentityProc)(); diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h index c627b90fd6..e1ca40e391 100644 --- a/include/gpu/gl/GrGLInterface.h +++ b/include/gpu/gl/GrGLInterface.h @@ -45,7 +45,7 @@ enum GrGLBinding { * whether the same GrGLInterface is returned or whether a new one is created * at each call. Some platforms may not be able to use a single GrGLInterface * because extension function ptrs vary across contexts. Note that GrGLInterface - * is ref-counted. So if the same object is returned by multiple calls to + * is ref-counted. So if the same object is returned by multiple calls to * GrGLDefaultInterface, each should bump the ref count. * * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a @@ -60,7 +60,7 @@ const GrGLInterface* GrGLDefaultInterface(); /** * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows, * GLX on linux, AGL on Mac). On platforms that have context-specific function - * pointers for GL extensions (e.g. windows) the returned interface is only + * pointers for GL extensions (e.g. windows) the returned interface is only * valid for the context that was current at creation. */ const GrGLInterface* GrGLCreateNativeInterface(); @@ -86,7 +86,7 @@ const GrGLInterface* GrGLCreateANGLEInterface(); const GrGLInterface* GrGLCreateNullInterface(); /** - * Creates a debugging GrGLInterface that doesn't draw anything. Used for + * Creates a debugging GrGLInterface that doesn't draw anything. Used for * finding memory leaks and invalid memory accesses. */ const GrGLInterface* GrGLCreateDebugInterface(); @@ -255,7 +255,7 @@ public: GLPtr<GrGLViewportProc> fViewport; // Experimental: Functions for GL_NV_path_rendering. These will be - // alphabetized with the above functions once this is fully supported + // alphabetized with the above functions once this is fully supported // (and functions we are unlikely to use will possibly be omitted). GLPtr<GrGLMatrixModeProc> fMatrixMode; GLPtr<GrGLLoadIdentityProc> fLoadIdentity; diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h index b8b6b6e85d..3f99eaeb6a 100644 --- a/include/gpu/gl/SkGLContext.h +++ b/include/gpu/gl/SkGLContext.h @@ -38,8 +38,8 @@ public: protected: /** - * Subclass implements this to make a GL context. The returned GrGLInterface - * should be populated with functions compatible with the context. The + * Subclass implements this to make a GL context. The returned GrGLInterface + * should be populated with functions compatible with the context. The * format and size of backbuffers does not matter since an FBO will be * created. */ |