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authorGravatar Chris Dalton <csmartdalton@google.com>2018-07-26 12:34:49 -0600
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-27 13:30:17 +0000
commit9acfc6cac2c68ab48121b321ad4e2d14f03224c7 (patch)
treed741076005affbcc58dba8e5d8897c96810f50b9 /include/gpu
parent55b1e61684548465123e77535c2031c98b4fd66d (diff)
Add kAAHairline to GpuPathRenderers
With the upcoming ccpr stroking, this will no longer be the only path renderer that can handle hairlines. Bug: skia: Change-Id: I45b30ccd578bee1388a3a07a234af76a19768de6 Reviewed-on: https://skia-review.googlesource.com/142272 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'include/gpu')
-rw-r--r--include/gpu/GrContextOptions.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h
index d2377a570b..79f6503dbe 100644
--- a/include/gpu/GrContextOptions.h
+++ b/include/gpu/GrContextOptions.h
@@ -224,7 +224,7 @@ struct GrContextOptions {
/**
* Include or exclude specific GPU path renderers.
*/
- GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault;
+ GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll;
/**
* Disables using multiple texture units to batch multiple images into a single draw on