diff options
author | 2013-09-06 15:31:06 +0000 | |
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committer | 2013-09-06 15:31:06 +0000 | |
commit | 91a798f121a2238639f8e2d08cc776d4f0236ceb (patch) | |
tree | 2eb3f173e69d21f3a39165f9b835643f8365e383 /include/gpu/GrTextureAccess.h | |
parent | 04c500fd756053e3fe8e278a253b5ad618742d50 (diff) |
alpha threshold bitmap shader
Committed: http://code.google.com/p/skia/source/detail?r=11122
R=reed@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/23707019
git-svn-id: http://skia.googlecode.com/svn/trunk@11131 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu/GrTextureAccess.h')
-rw-r--r-- | include/gpu/GrTextureAccess.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h index 0f44807466..f8bb554326 100644 --- a/include/gpu/GrTextureAccess.h +++ b/include/gpu/GrTextureAccess.h @@ -18,7 +18,7 @@ class GrTexture; * Represents the filtering and tile modes used to access a texture. It is mostly used with * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would - * be folded into GrTextureAccess. + * be folded into GrTextureAccess. The default is clamp tile modes and no filtering. */ class GrTextureParams { public: |