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-rw-r--r--gm/bitmapalphathreshold.cpp144
-rw-r--r--gyp/effects.gypi2
-rw-r--r--gyp/gmslides.gypi1
-rw-r--r--include/core/SkShader.h8
-rw-r--r--include/effects/SkBitmapAlphaThresholdShader.h24
-rw-r--r--include/gpu/GrEffect.h5
-rw-r--r--include/gpu/GrTextureAccess.h2
-rw-r--r--src/effects/SkBitmapAlphaThresholdShader.cpp311
-rw-r--r--src/gpu/SkGpuDevice.cpp5
-rw-r--r--tests/GLProgramsTest.cpp2
10 files changed, 498 insertions, 6 deletions
diff --git a/gm/bitmapalphathreshold.cpp b/gm/bitmapalphathreshold.cpp
new file mode 100644
index 0000000000..8af49fe351
--- /dev/null
+++ b/gm/bitmapalphathreshold.cpp
@@ -0,0 +1,144 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkGradientShader.h"
+#include "SkBitmapAlphaThresholdShader.h"
+#include "SkTArray.h"
+#include "SkParsePath.h"
+
+class BitmapAlphaThresholdGM : public skiagm::GM {
+public:
+ BitmapAlphaThresholdGM() {
+ this->setBGColor(0xFF000000);
+ }
+
+private:
+ virtual uint32_t onGetFlags() const SK_OVERRIDE {
+ // narrow this flags when the shader has a CPU implementation and
+ // when it serializes.
+ return
+ kSkipPDF_Flag |
+ kSkipPicture_Flag |
+ kSkipPipe_Flag |
+ kSkipPipeCrossProcess_Flag |
+ kSkipTiled_Flag |
+ kSkip565_Flag |
+ kSkipScaledReplay_Flag |
+ kSkipPDFRasterization_Flag |
+
+ kGPUOnly_Flag;
+ }
+
+ virtual void onOnceBeforeDraw() SK_OVERRIDE {
+ fBM.setConfig(SkBitmap::kARGB_8888_Config, 100, 100);
+ if (!fBM.allocPixels()) {
+ return;
+ }
+ SkCanvas canvas(fBM);
+ SkPoint pts[] = { {0, 0}, {SkIntToScalar(fBM.width()), SkIntToScalar(fBM.height())} };
+ SkColor colors[] = {0x00000000, 0xffffffff};
+ SkShader* grad = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
+ SkShader::kClamp_TileMode);
+ SkPaint gradPaint;
+ gradPaint.setShader(grad)->unref();
+ gradPaint.setXfermodeMode(SkXfermode::kSrc_Mode);
+ canvas.drawPaint(gradPaint);
+
+ // Construct the region used as a mask.
+ SkRegion bmpBoundsClip;
+ bmpBoundsClip.setRect(0, 0, fBM.width(), fBM.height());
+ SkPath circlePath;
+ SkScalar radius = SkScalarSqrt(SkIntToScalar(fBM.width() * fBM.height())) / 2;
+ circlePath.addCircle(SkIntToScalar(fBM.width() / 2),
+ SkIntToScalar(fBM.height() / 2),
+ radius);
+ fMask.setPath(circlePath, bmpBoundsClip);
+
+ SkPath batPath;
+ SkParsePath::FromSVGString(
+ "M305.214,374.779c2.463,0,3.45,0.493,3.45,0.493l1.478-6.241c0,0,1.15,4.763,1.643,9.034"
+ "c0.493,4.271,8.048,1.479,14.454,0.164c6.405-1.314,7.72-11.662,7.72-11.662h59.294c0,0-35.807,10.841-26.772,34.656"
+ "c0,0-52.889-8.048-61.101,24.967h-0.001c-8.212-33.015-61.101-24.967-61.101-24.967c9.034-23.815-26.772-34.656-26.772-34.656"
+ "h59.294c0,0,1.314,10.348,7.719,11.662c6.406,1.314,13.962,4.106,14.454-0.164c0.493-4.271,1.643-9.034,1.643-9.034l1.479,6.241"
+ "c0,0,0.985-0.493,3.449-0.493H305.214L305.214,374.779z",
+ &batPath);
+
+ SkMatrix matrix;
+ matrix.setTranslate(-208, -280);
+ matrix.postScale(radius / 100, radius / 100);
+ batPath.transform(matrix, &batPath);
+ SkRegion batRegion;
+ batRegion.setPath(batPath, bmpBoundsClip);
+
+ fMask.op(batRegion, SkRegion::kDifference_Op);
+ }
+
+ virtual SkString onShortName() SK_OVERRIDE {
+ return SkString("bat");
+ }
+
+ virtual SkISize onISize() SK_OVERRIDE {
+ return SkISize::Make(518, 735);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+
+ SkTArray<SkMatrix> lms;
+ lms.push_back().reset();
+ lms.push_back().setScale(SK_Scalar1 / 2, SK_Scalar1);
+ lms.push_back().setScale(SK_Scalar1, 2 * SK_Scalar1);
+ lms.push_back().setRotate(-SK_Scalar1 * 30);
+ lms.push_back().setSkew(0, SK_Scalar1 / 5);
+
+ static const SkScalar kMargin = 5 * SK_Scalar1;
+ canvas->translate(kMargin, kMargin);
+ canvas->save();
+
+ static const U8CPU kThresholds[] = { 0x0, 0x08, 0x40, 0x80, 0xC0, 0xF0, 0xFF };
+
+ for (size_t i = 0; i < SK_ARRAY_COUNT(kThresholds); ++i) {
+ for (int j = 0; j < lms.count(); ++j) {
+ SkRect rect;
+ rect.fLeft = 0;
+ rect.fTop = 0;
+ rect.fRight = SkIntToScalar(fBM.width());
+ rect.fBottom = SkIntToScalar(fBM.height());
+
+ SkShader* thresh;
+ // This SkShader currently only has a GPU implementation.
+ if (canvas->getDevice()->accessRenderTarget()) {
+ thresh = SkBitmapAlphaThresholdShader::Create(fBM, fMask, kThresholds[i]);
+ } else {
+ thresh = SkShader::CreateBitmapShader(fBM, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode);
+ }
+
+ thresh->setLocalMatrix(lms[j]);
+
+ SkPaint paint;
+ paint.setShader(thresh)->unref();
+
+ canvas->drawRect(rect, paint);
+ canvas->translate(SkIntToScalar(fBM.width() + kMargin), 0);
+ }
+ canvas->restore();
+ canvas->translate(0, SkIntToScalar(fBM.height() + kMargin));
+ canvas->save();
+ }
+
+ }
+
+ SkBitmap fBM;
+ SkRegion fMask;
+
+ typedef skiagm::GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM( return new BitmapAlphaThresholdGM(); )
diff --git a/gyp/effects.gypi b/gyp/effects.gypi
index 56ba59f09b..9105dddfa5 100644
--- a/gyp/effects.gypi
+++ b/gyp/effects.gypi
@@ -12,6 +12,7 @@
'<(skia_src_path)/effects/SkArithmeticMode.cpp',
'<(skia_src_path)/effects/SkAvoidXfermode.cpp',
'<(skia_src_path)/effects/SkBicubicImageFilter.cpp',
+ '<(skia_src_path)/effects/SkBitmapAlphaThresholdShader.cpp',
'<(skia_src_path)/effects/SkBitmapSource.cpp',
'<(skia_src_path)/effects/SkBlurDrawLooper.cpp',
'<(skia_src_path)/effects/SkBlurMask.cpp',
@@ -80,6 +81,7 @@
'<(skia_include_path)/effects/SkXfermodeImageFilter.h',
'<(skia_include_path)/effects/SkArithmeticMode.h',
'<(skia_include_path)/effects/SkAvoidXfermode.h',
+ '<(skia_include_path)/effects/SkBitmapAlphaThresholdShader.h',
'<(skia_include_path)/effects/SkBitmapSource.h',
'<(skia_include_path)/effects/SkBlurDrawLooper.h',
'<(skia_include_path)/effects/SkBlurImageFilter.h',
diff --git a/gyp/gmslides.gypi b/gyp/gmslides.gypi
index 52faae0448..e101baf739 100644
--- a/gyp/gmslides.gypi
+++ b/gyp/gmslides.gypi
@@ -10,6 +10,7 @@
'../gm/bicubicfilter.cpp',
'../gm/bigmatrix.cpp',
'../gm/bigtext.cpp',
+ '../gm/bitmapalphathreshold.cpp',
'../gm/bitmapcopy.cpp',
'../gm/bitmapmatrix.cpp',
'../gm/bitmapfilters.cpp',
diff --git a/include/core/SkShader.h b/include/core/SkShader.h
index e1cab96795..2632830ef0 100644
--- a/include/core/SkShader.h
+++ b/include/core/SkShader.h
@@ -318,9 +318,11 @@ public:
virtual GradientType asAGradient(GradientInfo* info) const;
/**
- * If the shader subclass has a GrEffect implementation, this installs an effect on the stage.
- * The GrContext may be used by the effect to create textures. The GPU device does not call
- * setContext. Instead we pass the paint here in case the shader needs paint info.
+ * If the shader subclass has a GrEffect implementation, this resturns the effect to install.
+ * The incoming color to the effect has r=g=b=a all extracted from the SkPaint's alpha.
+ * The output color should be the computed SkShader premul color modulated by the incoming
+ * color. The GrContext may be used by the effect to create textures. The GPU device does not
+ * call setContext. Instead we pass the SkPaint here in case the shader needs paint info.
*/
virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const;
diff --git a/include/effects/SkBitmapAlphaThresholdShader.h b/include/effects/SkBitmapAlphaThresholdShader.h
new file mode 100644
index 0000000000..61596daff3
--- /dev/null
+++ b/include/effects/SkBitmapAlphaThresholdShader.h
@@ -0,0 +1,24 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkShader.h"
+#include "SkBitmap.h"
+#include "SkRegion.h"
+#include "SkString.h"
+
+class SK_API SkBitmapAlphaThresholdShader : public SkShader {
+public:
+ /**
+ * Creates a shader that samples a bitmap and a region. If the sample is inside the region
+ * the alpha of the bitmap color is boosted up to a threshold value. If it is
+ * outside the region then the bitmap alpha is decreased to the threshold value.
+ * The 0,0 point of the region corresponds to the upper left corner of the bitmap
+ * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap
+ * filter setting, and always uses clamp mode.
+ */
+ static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold);
+};
diff --git a/include/gpu/GrEffect.h b/include/gpu/GrEffect.h
index 942e580d4c..a84810c094 100644
--- a/include/gpu/GrEffect.h
+++ b/include/gpu/GrEffect.h
@@ -204,8 +204,9 @@ public:
protected:
/**
* Subclasses call this from their constructor to register GrTextureAccesses. The effect
- * subclass manages the lifetime of the accesses (this function only stores a pointer). This
- * must only be called from the constructor because GrEffects are immutable.
+ * subclass manages the lifetime of the accesses (this function only stores a pointer). The
+ * GrTextureAccess is typically a member field of the GrEffet subclass. This must only be
+ * called from the constructor because GrEffects are immutable.
*/
void addTextureAccess(const GrTextureAccess* textureAccess);
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
index 0f44807466..f8bb554326 100644
--- a/include/gpu/GrTextureAccess.h
+++ b/include/gpu/GrTextureAccess.h
@@ -18,7 +18,7 @@ class GrTexture;
* Represents the filtering and tile modes used to access a texture. It is mostly used with
* GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
* filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
- * be folded into GrTextureAccess.
+ * be folded into GrTextureAccess. The default is clamp tile modes and no filtering.
*/
class GrTextureParams {
public:
diff --git a/src/effects/SkBitmapAlphaThresholdShader.cpp b/src/effects/SkBitmapAlphaThresholdShader.cpp
new file mode 100644
index 0000000000..c9275883e3
--- /dev/null
+++ b/src/effects/SkBitmapAlphaThresholdShader.cpp
@@ -0,0 +1,311 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkBitmapAlphaThresholdShader.h"
+
+class BATShader : public SkShader {
+public:
+ SK_DECLARE_INST_COUNT(SkThresholdShader);
+
+ BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU);
+ BATShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
+ // We should probably do something here.
+ }
+
+
+ virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {};
+
+#if SK_SUPPORT_GPU
+ virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const SK_OVERRIDE;
+#endif
+
+ SK_DEVELOPER_TO_STRING();
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(BATShader)
+
+private:
+ SkBitmap fBitmap;
+ SkRegion fRegion;
+ U8CPU fThreshold;
+
+ typedef SkShader INHERITED;
+};
+
+SkShader* SkBitmapAlphaThresholdShader::Create(const SkBitmap& bitmap,
+ const SkRegion& region,
+ U8CPU threshold) {
+ SkASSERT(threshold < 256);
+ return SkNEW_ARGS(BATShader, (bitmap, region, threshold));
+}
+
+BATShader::BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU threshold)
+: fBitmap(bitmap)
+, fRegion(region)
+, fThreshold(threshold) {
+};
+
+
+#ifdef SK_DEVELOPER
+void BATShader::toString(SkString* str) const {
+ str->append("BATShader: (");
+
+ fBitmap.toString(str);
+
+ this->INHERITED::toString(str);
+
+ str->append(")");
+}
+#endif
+
+#if SK_SUPPORT_GPU
+#include "GrContext.h"
+#include "GrEffect.h"
+#include "gl/GrGLEffect.h"
+#include "gl/GrGLEffectMatrix.h"
+#include "GrTBackendEffectFactory.h"
+#include "GrTextureAccess.h"
+
+#include "SkGr.h"
+
+/**
+ * Could create specializations for some simple cases:
+ * - The region is empty.
+ * - The region fully contains the bitmap.
+ * - The regions is 1 rect (or maybe a small number of rects).
+ */
+class ThresholdEffect : public GrEffect {
+public:
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
+ return GrTBackendEffectFactory<ThresholdEffect>::getInstance();
+ }
+
+ static GrEffectRef* Create(GrTexture* bmpTexture, const SkMatrix& bmpMatrix,
+ GrTexture* maskTexture, const SkMatrix& maskMatrix,
+ U8CPU threshold) {
+ SkScalar thresh = SkIntToScalar(threshold) / 255;
+
+ AutoEffectUnref effect(SkNEW_ARGS(ThresholdEffect, (bmpTexture, bmpMatrix,
+ maskTexture, maskMatrix,
+ thresh)));
+ return CreateEffectRef(effect);
+ }
+
+ virtual void getConstantColorComponents(GrColor* color,
+ uint32_t* validFlags) const SK_OVERRIDE {
+ if ((kA_GrColorComponentFlag & *validFlags) && 0 == GrColorUnpackA(*color)) {
+ return;
+ }
+ *validFlags = 0;
+ return;
+ }
+
+ static const char* Name() { return "Bitmap Alpha Threshold"; }
+
+ class GLEffect : public GrGLEffect {
+ public:
+ GLEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& e)
+ : GrGLEffect(factory)
+ , fBmpMatrix(GrEffect::kLocal_CoordsType)
+ , fMaskMatrix(GrEffect::kLocal_CoordsType)
+ , fPrevThreshold(-SK_Scalar1) {
+ }
+
+ virtual void emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TextureSamplerArray& samplers) SK_OVERRIDE {
+ SkString bmpCoord;
+ SkString maskCoord;
+
+ GrSLType bmpCoordType = fBmpMatrix.emitCode(builder, key, &bmpCoord, NULL, "Bmp");
+ EffectKey maskMatrixKey = key >> GrGLEffectMatrix::kKeyBits;
+ GrSLType maskCoordType = fMaskMatrix.emitCode(builder,
+ maskMatrixKey,
+ &maskCoord,
+ NULL,
+ "Mask");
+
+ // put bitmap color in "color"
+ builder->fsCodeAppend("\t\tvec4 color = ");
+ builder->fsAppendTextureLookup(samplers[0], bmpCoord.c_str(), bmpCoordType);
+ builder->fsCodeAppend(";\n");
+
+ // put alpha from mask texture in "mask"
+ builder->fsCodeAppend("\t\tfloat mask = ");
+ builder->fsAppendTextureLookup(samplers[1], maskCoord.c_str(), maskCoordType);
+ builder->fsCodeAppend(".a;\n");
+
+ const char* threshold;
+
+ fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kFloat_GrSLType,
+ "threshold",
+ &threshold);
+ builder->fsCodeAppendf("\t\tfloat thresh = %s;\n", threshold);
+
+ builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
+ "\t\t\tif (color.a > thresh) {\n"
+ "\t\t\t\tfloat scale = thresh / color.a;\n"
+ "\t\t\t\tcolor.rgb *= scale;\n"
+ "\t\t\t\tcolor.a = thresh;\n"
+ "\t\t\t}\n"
+ "\t\t} else if (color.a < thresh) {\n"
+ "\t\t\tfloat scale = thresh / color.a;\n"
+ "\t\t\tcolor.rgb *= scale;\n"
+ "\t\t\tcolor.a = thresh;\n"
+ "\t\t}\n");
+
+ builder->fsCodeAppend("color = ");
+ SkString outStr;
+ outStr.appendf("\t\t%s = ", outputColor);
+ GrGLSLModulatef<4>(&outStr, inputColor, "color");
+ outStr.append(";\n");
+ builder->fsCodeAppend(outStr.c_str());
+ }
+
+ virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE {
+ const ThresholdEffect& effect = e.castEffect<ThresholdEffect>();
+ fBmpMatrix.setData(uman, effect.fBmpMatrix, e, effect.fBmpAccess.getTexture());
+ fMaskMatrix.setData(uman, effect.fMaskMatrix, e, effect.fMaskAccess.getTexture());
+ if (fPrevThreshold != effect.fThreshold) {
+ uman.set1f(fThresholdUniHandle, effect.fThreshold);
+ }
+ }
+
+ static inline EffectKey GenKey(const GrDrawEffect& e, const GrGLCaps&) {
+ const ThresholdEffect& effect = e.castEffect<ThresholdEffect>();
+
+ EffectKey bmpMKey = GrGLEffectMatrix::GenKey(effect.fBmpMatrix,
+ e,
+ GrEffect::kLocal_CoordsType,
+ effect.fBmpAccess.getTexture());
+ EffectKey maskMKey = GrGLEffectMatrix::GenKey(effect.fMaskMatrix,
+ e,
+ GrEffect::kLocal_CoordsType,
+ effect.fMaskAccess.getTexture());
+ return bmpMKey | (maskMKey << GrGLEffectMatrix::kKeyBits);
+ }
+
+ private:
+ GrGLEffectMatrix fBmpMatrix;
+ GrGLEffectMatrix fMaskMatrix;
+
+ GrGLUniformManager::UniformHandle fThresholdUniHandle;
+ SkScalar fPrevThreshold;
+ };
+
+ GR_DECLARE_EFFECT_TEST;
+
+private:
+ ThresholdEffect(GrTexture* bmpTexture, const SkMatrix& bmpMatrix,
+ GrTexture* maskTexture, const SkMatrix& maskMatrix,
+ SkScalar threshold)
+ : fBmpAccess(bmpTexture, GrTextureParams())
+ , fMaskAccess(maskTexture, GrTextureParams())
+ , fBmpMatrix(bmpMatrix)
+ , fMaskMatrix(maskMatrix)
+ , fThreshold(threshold) {
+ this->addTextureAccess(&fBmpAccess);
+ this->addTextureAccess(&fMaskAccess);
+ }
+
+ virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
+ const ThresholdEffect& e = CastEffect<ThresholdEffect>(other);
+ return e.fBmpAccess.getTexture() == fBmpAccess.getTexture() &&
+ e.fMaskAccess.getTexture() == fMaskAccess.getTexture() &&
+ e.fBmpMatrix == fBmpMatrix &&
+ e.fMaskMatrix == fMaskMatrix &&
+ e.fThreshold == fThreshold;
+ }
+
+ GrTextureAccess fBmpAccess;
+ GrTextureAccess fMaskAccess;
+
+ SkMatrix fBmpMatrix;
+ SkMatrix fMaskMatrix;
+
+ SkScalar fThreshold;
+};
+
+GR_DEFINE_EFFECT_TEST(ThresholdEffect);
+
+GrEffectRef* ThresholdEffect::TestCreate(SkMWCRandom* rand,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture* textures[]) {
+ GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx];
+ GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx];
+ U8CPU thresh = rand->nextU() % 0xff;
+ return ThresholdEffect::Create(bmpTex, SkMatrix::I(), maskTex, SkMatrix::I(), thresh);
+}
+
+GrEffectRef* BATShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
+ SkMatrix localInverse;
+ if (!this->getLocalMatrix().invert(&localInverse)) {
+ return NULL;
+ }
+
+ GrTextureDesc maskDesc;
+ if (context->isConfigRenderable(kAlpha_8_GrPixelConfig)) {
+ maskDesc.fConfig = kAlpha_8_GrPixelConfig;
+ } else {
+ maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
+ }
+ maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
+ const SkIRect& bounds = fRegion.getBounds();
+ // Add one pixel of border to ensure that clamp mode will be all zeros
+ // the outside.
+ maskDesc.fWidth = bounds.width() + 2;
+ maskDesc.fHeight = bounds.height() + 2;
+ GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch);
+ GrTexture* maskTexture = ast.texture();
+ if (NULL == maskTexture) {
+ return NULL;
+ }
+
+ GrPaint grPaint;
+ grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
+ SkRegion::Iterator iter(fRegion);
+ context->setRenderTarget(maskTexture->asRenderTarget());
+ context->clear(NULL, 0x0);
+
+ // offset to ensure border is zero on top/left
+ SkMatrix matrix;
+ matrix.setTranslate(SK_Scalar1, SK_Scalar1);
+ context->setMatrix(matrix);
+
+ while (!iter.done()) {
+ SkRect rect = SkRect::MakeFromIRect(iter.rect());
+ context->drawRect(grPaint, rect);
+ iter.next();
+ }
+
+ GrTexture* bmpTexture = GrLockAndRefCachedBitmapTexture(context, fBitmap, NULL);
+ if (NULL == bmpTexture) {
+ return NULL;
+ }
+
+ SkMatrix bmpMatrix = localInverse;
+ bmpMatrix.postIDiv(bmpTexture->width(), bmpTexture->height());
+
+ SkMatrix maskMatrix = localInverse;
+ // compensate for the border
+ maskMatrix.postTranslate(SK_Scalar1, SK_Scalar1);
+ maskMatrix.postIDiv(maskTexture->width(), maskTexture->height());
+
+ GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix,
+ maskTexture, maskMatrix,
+ fThreshold);
+
+ GrUnlockAndUnrefCachedBitmapTexture(bmpTexture);
+
+ return effect;
+}
+
+#endif
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 571b8a0a7d..ea8a06e632 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -535,6 +535,11 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPaint);
}
+ // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing state
+ // Also require shader to set the render target .
+ GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL);
+ GrContext::AutoRenderTarget(dev->context(), NULL);
+
// setup the shader as the first color effect on the paint
SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint));
if (NULL != effect.get()) {
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index c9f69f0ef3..316465840e 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -228,6 +228,7 @@ DEFINE_GPUTESTCLASS("GLPrograms", GLProgramsTestClass, GLProgramsTest)
#include "SkLightingImageFilter.h"
#include "SkMagnifierImageFilter.h"
#include "SkColorMatrixFilter.h"
+#include "SkBitmapAlphaThresholdShader.h"
void forceLinking();
@@ -240,6 +241,7 @@ void forceLinking() {
SkMatrix::I());
SkScalar matrix[20];
SkColorMatrixFilter cmf(matrix);
+ SkBitmapAlphaThresholdShader::Create(SkBitmap(), SkRegion(), 0x80);
}
#endif