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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-09-30 19:57:15 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-09-30 19:57:15 +0000
commitb016f41c34073137246884cd514077469082b88c (patch)
tree17e4ec0f0d53e4a58a6b204a2be8225267a99a81 /include/gpu/GrBackendEffectFactory.h
parent234d4fba75aac009e34c088037fcd9e244798c40 (diff)
Reduce max number of textures to 4 to make room for a larger class id in effect key
git-svn-id: http://skia.googlecode.com/svn/trunk@11538 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/gpu/GrBackendEffectFactory.h')
-rw-r--r--include/gpu/GrBackendEffectFactory.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h
index 77cf2cc13d..6f5cb3b437 100644
--- a/include/gpu/GrBackendEffectFactory.h
+++ b/include/gpu/GrBackendEffectFactory.h
@@ -40,7 +40,7 @@ public:
* GrGLEffects' control. So there is a dedicated part of the key which is combined
* automatically with the bits produced by GrGLEffect::GenKey().
*/
- kTextureKeyBits = 6,
+ kTextureKeyBits = 4,
kAttribKeyBits = 6
};