From b016f41c34073137246884cd514077469082b88c Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Mon, 30 Sep 2013 19:57:15 +0000 Subject: Reduce max number of textures to 4 to make room for a larger class id in effect key git-svn-id: http://skia.googlecode.com/svn/trunk@11538 2bbb7eff-a529-9590-31e7-b0007b416f81 --- include/gpu/GrBackendEffectFactory.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/gpu/GrBackendEffectFactory.h') diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h index 77cf2cc13d..6f5cb3b437 100644 --- a/include/gpu/GrBackendEffectFactory.h +++ b/include/gpu/GrBackendEffectFactory.h @@ -40,7 +40,7 @@ public: * GrGLEffects' control. So there is a dedicated part of the key which is combined * automatically with the bits produced by GrGLEffect::GenKey(). */ - kTextureKeyBits = 6, + kTextureKeyBits = 4, kAttribKeyBits = 6 }; -- cgit v1.2.3