diff options
author | 2015-09-18 08:26:25 -0700 | |
---|---|---|
committer | 2015-09-18 08:26:26 -0700 | |
commit | 0b93e3149d2cb30860c51f9f3204ae811d9a97ca (patch) | |
tree | 0b25b7b300a6683636c560f9be74c926761d68fc /gyp/core.gypi | |
parent | 3b0d532df72db806c255cad98538fcbb4d9678a8 (diff) |
add ImageShader, sharing code with its Bitmap cousin
This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers.
It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now.
BUG=skia:
Review URL: https://codereview.chromium.org/1342113002
Diffstat (limited to 'gyp/core.gypi')
-rw-r--r-- | gyp/core.gypi | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/gyp/core.gypi b/gyp/core.gypi index 710a8e4378..fe14d9656a 100644 --- a/gyp/core.gypi +++ b/gyp/core.gypi @@ -254,6 +254,8 @@ '<(skia_src_path)/image/SkImage_Generator.cpp', # '<(skia_src_path)/image/SkImage_Gpu.cpp', '<(skia_src_path)/image/SkImage_Raster.cpp', + '<(skia_src_path)/image/SkImageShader.cpp', + '<(skia_src_path)/image/SkImageShader.h', '<(skia_src_path)/image/SkSurface.cpp', '<(skia_src_path)/image/SkSurface_Base.h', # '<(skia_src_path)/image/SkSurface_Gpu.cpp', |