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authorGravatar reed <reed@google.com>2015-09-18 08:26:25 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-18 08:26:26 -0700
commit0b93e3149d2cb30860c51f9f3204ae811d9a97ca (patch)
tree0b25b7b300a6683636c560f9be74c926761d68fc /gyp
parent3b0d532df72db806c255cad98538fcbb4d9678a8 (diff)
add ImageShader, sharing code with its Bitmap cousin
This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers. It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now. BUG=skia: Review URL: https://codereview.chromium.org/1342113002
Diffstat (limited to 'gyp')
-rw-r--r--gyp/core.gypi2
1 files changed, 2 insertions, 0 deletions
diff --git a/gyp/core.gypi b/gyp/core.gypi
index 710a8e4378..fe14d9656a 100644
--- a/gyp/core.gypi
+++ b/gyp/core.gypi
@@ -254,6 +254,8 @@
'<(skia_src_path)/image/SkImage_Generator.cpp',
# '<(skia_src_path)/image/SkImage_Gpu.cpp',
'<(skia_src_path)/image/SkImage_Raster.cpp',
+ '<(skia_src_path)/image/SkImageShader.cpp',
+ '<(skia_src_path)/image/SkImageShader.h',
'<(skia_src_path)/image/SkSurface.cpp',
'<(skia_src_path)/image/SkSurface_Base.h',
# '<(skia_src_path)/image/SkSurface_Gpu.cpp',