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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-04-25 18:02:58 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-04-25 18:02:58 +0000
commit4711a7ae9533c9d755296c3991339dfcbf46b0df (patch)
tree0b4eb527e9a905effa709ca844928186a65ff09e /gpu
parentfea37b5e532dfe776269253afb9951e763c3b205 (diff)
Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects.
git-svn-id: http://skia.googlecode.com/svn/trunk@1173 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu')
-rw-r--r--gpu/src/GrGpuGL.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
index b0ec2bc908..0ea83a80e1 100644
--- a/gpu/src/GrGpuGL.cpp
+++ b/gpu/src/GrGpuGL.cpp
@@ -530,9 +530,6 @@ void GrGpuGL::resetContext() {
fHWGeometryState.fIndexBuffer = NULL;
fHWGeometryState.fVertexBuffer = NULL;
- GR_GL(BindBuffer(GR_GL_ARRAY_BUFFER, 0));
- GR_GL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0));
-
fHWGeometryState.fArrayPtrsDirty = true;
GR_GL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));