From 4711a7ae9533c9d755296c3991339dfcbf46b0df Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Mon, 25 Apr 2011 18:02:58 +0000 Subject: Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. git-svn-id: http://skia.googlecode.com/svn/trunk@1173 2bbb7eff-a529-9590-31e7-b0007b416f81 --- gpu/src/GrGpuGL.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'gpu') diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp index b0ec2bc908..0ea83a80e1 100644 --- a/gpu/src/GrGpuGL.cpp +++ b/gpu/src/GrGpuGL.cpp @@ -530,9 +530,6 @@ void GrGpuGL::resetContext() { fHWGeometryState.fIndexBuffer = NULL; fHWGeometryState.fVertexBuffer = NULL; - GR_GL(BindBuffer(GR_GL_ARRAY_BUFFER, 0)); - GR_GL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0)); - fHWGeometryState.fArrayPtrsDirty = true; GR_GL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); -- cgit v1.2.3