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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-01-13 21:28:12 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-01-13 21:28:12 +0000
commit316f9923cb265cea8d52aafeb28f959870124207 (patch)
tree91cde1940ebd141d8652aee7bc4be4dc79e3ed20 /gpu/src/GrGpuGLShaders2.cpp
parentd728f6ecfab79c08044a837fbcae2996f7b8619a (diff)
Use macro to call gl.
git-svn-id: http://skia.googlecode.com/svn/trunk@696 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu/src/GrGpuGLShaders2.cpp')
-rw-r--r--gpu/src/GrGpuGLShaders2.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/gpu/src/GrGpuGLShaders2.cpp b/gpu/src/GrGpuGLShaders2.cpp
index 92df809b3a..e47fe5dc5d 100644
--- a/gpu/src/GrGpuGLShaders2.cpp
+++ b/gpu/src/GrGpuGLShaders2.cpp
@@ -98,12 +98,12 @@ struct GrGpuGLShaders2::StageDesc {
unsigned fOptFlags : 8;
unsigned fEnabled : 8;
-
+
enum Modulation {
kColor_Modulation,
kAlpha_Modulation,
} fModulation : 8;
-
+
enum CoordMapping {
kIdentity_CoordMapping,
kRadialGradient_CoordMapping,
@@ -379,7 +379,7 @@ void GrGpuGLShaders2::ProgramUnitTest() {
// So using nextU() % array_count might never take some values.
GrRandom random;
for (int t = 0; t < NUM_TESTS; ++t) {
-
+
pdesc.fVertexLayout = 0;
for (int s = 0; s < kNumStages; ++s) {
// enable the stage?
@@ -737,7 +737,7 @@ void GrGpuGLShaders2::GenProgram(const ProgramDesc& desc,
++numActiveStages;
}
}
-
+
GrTokenString inColor = "vColor";
// if we have active stages string them together, feeding the output color
@@ -863,8 +863,8 @@ void GrGpuGLShaders2::GenProgram(const ProgramDesc& desc,
GR_GL(BindAttribLocation(progID, POS_ATTR_LOCATION, POS_ATTR_NAME));
for (int t = 0; t < kMaxTexCoords; ++t) {
if (texCoordAttrs[t].length()) {
- GR_GL(BindAttribLocation(progID,
- TEX_ATTR_LOCATION(t),
+ GR_GL(BindAttribLocation(progID,
+ TEX_ATTR_LOCATION(t),
texCoordAttrs[t].cstr()));
}
}
@@ -982,7 +982,7 @@ void GrGpuGLShaders2::getProgramDesc(PrimitiveType primType, ProgramDesc* desc)
desc->fVertexLayout = fGeometrySrc.fVertexLayout;
for (int s = 0; s < kNumStages; ++s) {
StageDesc& stage = desc->fStages[s];
-
+
stage.fEnabled = VertexUsesStage(s, fGeometrySrc.fVertexLayout);
if (primType != kPoints_PrimitiveType) {
@@ -1141,9 +1141,9 @@ void GrGpuGLShaders2::flushViewMatrix() {
m[GrMatrix::kPersp2]
};
#if ATTRIBUTE_MATRIX
- glVertexAttrib4fv(VIEWMAT_ATTR_LOCATION+0, mt+0);
- glVertexAttrib4fv(VIEWMAT_ATTR_LOCATION+1, mt+3);
- glVertexAttrib4fv(VIEWMAT_ATTR_LOCATION+2, mt+6);
+ GR_GL(VertexAttrib4fv(VIEWMAT_ATTR_LOCATION+0, mt+0));
+ GR_GL(VertexAttrib4fv(VIEWMAT_ATTR_LOCATION+1, mt+3));
+ GR_GL(VertexAttrib4fv(VIEWMAT_ATTR_LOCATION+2, mt+6));
#else
GR_GL(UniformMatrix3fv(fProgram->fUniLocations.fViewMatrixUni,1,false,mt));
#endif
@@ -1184,9 +1184,9 @@ void GrGpuGLShaders2::flushTextureMatrix(int stage) {
(*m)[GrMatrix::kPersp2]
};
#if ATTRIBUTE_MATRIX
- glVertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+0, mt+0);
- glVertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+1, mt+3);
- glVertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+2, mt+6);
+ GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+0, mt+0));
+ GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+1, mt+3));
+ GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+2, mt+6));
#else
GR_GL(UniformMatrix3fv(fProgram->fUniLocations.fStages[stage].fTextureMatrixUni,
1,
@@ -1212,8 +1212,8 @@ void GrGpuGLShaders2::flushRadial2(int stage) {
GrScalarToFloat(GrMul(radius0, radius0)),
sampler.isRadial2PosRoot() ? 1.f : -1.f
};
- GR_GL(Uniform1fv(fProgram->fUniLocations.fStages[stage].fRadial2Uni,
- 6,
+ GR_GL(Uniform1fv(fProgram->fUniLocations.fStages[stage].fRadial2Uni,
+ 6,
unis));
}
@@ -1281,7 +1281,7 @@ bool GrGpuGLShaders2::flushGraphicsState(PrimitiveType type) {
currViewMatrix = fCurrDrawState.fViewMatrix;
}
- for (int s = 0; s < kNumStages; ++s) {
+ for (int s = 0; s < kNumStages; ++s) {
GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
if (NULL != texture) {
if (-1 != fProgram->fUniLocations.fStages[s].fTextureMatrixUni &&