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authorGravatar mtklein <mtklein@chromium.org>2016-04-06 15:01:57 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-06 15:01:57 -0700
commit11064dfeb49daa64bd4e539284b9a6d1b78d6e5e (patch)
treeee5f9ae275a3e59a2ff853a25e3b846db0e5e61e /gm/shapes.cpp
parentdeacc97bc63513b5eacaf21f858727f6e8b98ce5 (diff)
Fix lazy coding in ViaSingletonPictures.
I was using SkRect::MakeLargest() as bounds, which is sort of nutso, as that clearly is way out of bounds for how big a picture can feasibly be, i.e. something closer to SkIRect::MakeLargest(). This was causing spurious quick rejects in drawPatch(). I didn't really look much deeper to figure out why. It's easy enough to just feed it the proper bounds of the entire content. This means patch_primitive draws correctly in sp-8888 mode. I also noticed the GM was too small... it clipped off most of its content. So I've made it larger. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1865143002 Review URL: https://codereview.chromium.org/1865143002
Diffstat (limited to 'gm/shapes.cpp')
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