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authorGravatar sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-17 13:46:56 +0000
committerGravatar sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-17 13:46:56 +0000
commit4775cba7b37e24e8480bd2d96e297fd0828fb5c3 (patch)
tree16cd1aa26af814864aeb706f64fa0c8f20b4e701 /gm/perlinnoise.cpp
parentd61ba6e5cf2c574cbbf23de58239a30fe52228a2 (diff)
Perlin noise adjustments
1 ) Added GPU simplex noise as a comparison to GPU Perlin noise. It can be enabled simply by using a #define (SK_USE_SIMPLEX_NOISE) 2 ) Enabled GPU Perlin noise tests 3 ) Added a small benchmark for noise 4 ) Disabled GPU Perlin noise on Android based on benchmarks Review URL: https://codereview.chromium.org/14087002 git-svn-id: http://skia.googlecode.com/svn/trunk@8719 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gm/perlinnoise.cpp')
-rw-r--r--gm/perlinnoise.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/gm/perlinnoise.cpp b/gm/perlinnoise.cpp
index 2b5539916e..e054c52ff2 100644
--- a/gm/perlinnoise.cpp
+++ b/gm/perlinnoise.cpp
@@ -39,8 +39,7 @@ protected:
void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
- bool stitchTiles)
- {
+ bool stitchTiles) {
SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
seed, stitchTiles ? &fSize : NULL) :