From 4775cba7b37e24e8480bd2d96e297fd0828fb5c3 Mon Sep 17 00:00:00 2001 From: "sugoi@google.com" Date: Wed, 17 Apr 2013 13:46:56 +0000 Subject: Perlin noise adjustments 1 ) Added GPU simplex noise as a comparison to GPU Perlin noise. It can be enabled simply by using a #define (SK_USE_SIMPLEX_NOISE) 2 ) Enabled GPU Perlin noise tests 3 ) Added a small benchmark for noise 4 ) Disabled GPU Perlin noise on Android based on benchmarks Review URL: https://codereview.chromium.org/14087002 git-svn-id: http://skia.googlecode.com/svn/trunk@8719 2bbb7eff-a529-9590-31e7-b0007b416f81 --- gm/perlinnoise.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'gm/perlinnoise.cpp') diff --git a/gm/perlinnoise.cpp b/gm/perlinnoise.cpp index 2b5539916e..e054c52ff2 100644 --- a/gm/perlinnoise.cpp +++ b/gm/perlinnoise.cpp @@ -39,8 +39,7 @@ protected: void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, - bool stitchTiles) - { + bool stitchTiles) { SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles ? &fSize : NULL) : -- cgit v1.2.3