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authorGravatar dvonbeck <dvonbeck@google.com>2016-07-20 11:20:30 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-20 11:20:30 -0700
commitc526da94e4f2dc0c8521099dad2118c5d6b8da4a (patch)
treecacbe403042f6a407fc3ae052c0110a88942af09 /gm/lightingshader2.cpp
parentf2944815e5e490c843c5a364fcaae2471526562f (diff)
SkLS now accepting nullptr for diffuse shader and normal source, now accurately handling alpha
This CL's base is the CL for taking in a diffuse shader into SkLS on the API side: https://codereview.chromium.org/2064153002 BUG=skia:5502,skia:5517 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132113002 Review-Url: https://codereview.chromium.org/2132113002
Diffstat (limited to 'gm/lightingshader2.cpp')
-rw-r--r--gm/lightingshader2.cpp232
1 files changed, 232 insertions, 0 deletions
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
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+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#include "SkBitmapProcShader.h"
+#include "SkLightingShader.h"
+#include "SkNormalSource.h"
+#include "SkPoint3.h"
+#include "SkShader.h"
+
+// Create a truncated pyramid normal map
+static SkBitmap make_frustum_normalmap(int texSize) {
+ SkBitmap frustum;
+ frustum.allocN32Pixels(texSize, texSize);
+
+ sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
+ return frustum;
+}
+
+namespace skiagm {
+
+// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using
+// normal maps, and paint transparency.
+class LightingShader2GM : public GM {
+public:
+ LightingShader2GM() {
+ this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
+ }
+
+protected:
+ SkString onShortName() override {
+ return SkString("lightingshader2");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(kGMSize, kGMSize);
+ }
+
+ void onOnceBeforeDraw() override {
+ SkLights::Builder builder;
+ const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
+
+ builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
+ kLightFromUpperRight));
+ builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ fLights = builder.finish();
+
+ fRect = SkRect::MakeIWH(kTexSize, kTexSize);
+ SkMatrix matrix;
+ SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
+ matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
+
+ SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
+ kTexSize, kTexSize,
+ sk_tool_utils::color_to_565(0x0),
+ sk_tool_utils::color_to_565(0xFF804020),
+ 8);
+ fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix, nullptr);
+
+ SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
+ kTexSize, kTexSize,
+ SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
+ SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
+ 8);
+ fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix, nullptr);
+
+ SkBitmap normalMap = make_frustum_normalmap(kTexSize);
+ fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix, nullptr);
+
+ }
+
+ // Scales shape around origin, rotates shape around origin, then translates shape to origin
+ void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
+ canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
+ canvas->scale(scaleX, scaleY);
+ canvas->rotate(rotate);
+ canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
+ }
+
+ static constexpr int NUM_BOOLEAN_PARAMS = 4;
+ void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
+ SkScalar rotate, bool useNormalSource, bool useDiffuseShader,
+ bool useTranslucentPaint, bool useTranslucentShader) {
+ canvas->save();
+
+ this->positionCTM(canvas, scaleX, scaleY, rotate);
+
+ const SkMatrix& ctm = canvas->getTotalMatrix();
+
+ SkPaint paint;
+ sk_sp<SkNormalSource> normalSource = nullptr;
+ sk_sp<SkShader> diffuseShader = nullptr;
+
+ if (useNormalSource) {
+ normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm);
+ }
+
+ if (useDiffuseShader) {
+ diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse;
+ } else {
+ paint.setColor(0xFF00FF00);
+ }
+
+ if (useTranslucentPaint) {
+ paint.setAlpha(0x99);
+ }
+
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
+ fLights));
+ canvas->drawRect(fRect, paint);
+
+ canvas->restore();
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+
+ constexpr SkScalar LABEL_SIZE = 10.0f;
+ SkPaint labelPaint;
+ labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif",
+ SkFontStyle()));
+ labelPaint.setAntiAlias(true);
+ labelPaint.setTextSize(LABEL_SIZE);
+
+ constexpr int GRID_COLUMN_NUM = 4;
+ constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE;
+
+ int gridNum = 0;
+
+ // Running through all possible bool parameter combinations
+ for (bool useNormalSource : {true, false}) {
+ for (bool useDiffuseShader : {true, false}) {
+ for (bool useTranslucentPaint : {true, false}) {
+ for (bool useTranslucentShader : {true, false}) {
+
+ // Determining position
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+
+ canvas->save();
+
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader,
+ useTranslucentPaint, useTranslucentShader);
+ // Drawing labels
+ canvas->translate(0.0f, SkIntToScalar(kTexSize));
+ {
+ canvas->translate(0.0f, LABEL_SIZE);
+ SkString label;
+ label.appendf("useNormalSource: %d", useNormalSource);
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
+ }
+ {
+ canvas->translate(0.0f, LABEL_SIZE);
+ SkString label;
+ label.appendf("useDiffuseShader: %d", useDiffuseShader);
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
+ }
+ {
+ canvas->translate(0.0f, LABEL_SIZE);
+ SkString label;
+ label.appendf("useTranslucentPaint: %d", useTranslucentPaint);
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
+ }
+ {
+ canvas->translate(0.0f, LABEL_SIZE);
+ SkString label;
+ label.appendf("useTranslucentShader: %d", useTranslucentShader);
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
+ }
+
+ canvas->restore();
+
+ gridNum++;
+ }
+ }
+ }
+ }
+
+
+ // Rotation/scale test
+ {
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+
+ canvas->save();
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true);
+ canvas->restore();
+
+ gridNum++;
+ }
+
+ // Anisotropic scale test
+ {
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+
+ canvas->save();
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true);
+ canvas->restore();
+
+ gridNum++;
+ }
+ }
+
+private:
+ static const int kTexSize = 96;
+ static const int kGMSize = 512;
+
+ sk_sp<SkShader> fOpaqueDiffuse;
+ sk_sp<SkShader> fTranslucentDiffuse;
+ sk_sp<SkShader> fNormalMapShader;
+
+ SkRect fRect;
+ sk_sp<SkLights> fLights;
+
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM(return new LightingShader2GM;)
+}