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authorGravatar dvonbeck <dvonbeck@google.com>2016-07-20 11:20:30 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-20 11:20:30 -0700
commitc526da94e4f2dc0c8521099dad2118c5d6b8da4a (patch)
treecacbe403042f6a407fc3ae052c0110a88942af09
parentf2944815e5e490c843c5a364fcaae2471526562f (diff)
SkLS now accepting nullptr for diffuse shader and normal source, now accurately handling alpha
This CL's base is the CL for taking in a diffuse shader into SkLS on the API side: https://codereview.chromium.org/2064153002 BUG=skia:5502,skia:5517 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132113002 Review-Url: https://codereview.chromium.org/2132113002
-rw-r--r--gm/lightingshader2.cpp232
-rw-r--r--include/gpu/GrFragmentProcessor.h6
-rw-r--r--src/core/SkLightingShader.cpp98
-rw-r--r--src/core/SkLightingShader.h6
-rw-r--r--src/core/SkNormalSource.cpp180
-rw-r--r--src/core/SkNormalSource.h4
-rw-r--r--src/gpu/GrFragmentProcessor.cpp40
-rw-r--r--tests/SerializationTest.cpp19
8 files changed, 534 insertions, 51 deletions
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
new file mode 100644
index 0000000000..c2f4d6caac
--- /dev/null
+++ b/gm/lightingshader2.cpp
@@ -0,0 +1,232 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#include "SkBitmapProcShader.h"
+#include "SkLightingShader.h"
+#include "SkNormalSource.h"
+#include "SkPoint3.h"
+#include "SkShader.h"
+
+// Create a truncated pyramid normal map
+static SkBitmap make_frustum_normalmap(int texSize) {
+ SkBitmap frustum;
+ frustum.allocN32Pixels(texSize, texSize);
+
+ sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
+ return frustum;
+}
+
+namespace skiagm {
+
+// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using
+// normal maps, and paint transparency.
+class LightingShader2GM : public GM {
+public:
+ LightingShader2GM() {
+ this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
+ }
+
+protected:
+ SkString onShortName() override {
+ return SkString("lightingshader2");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(kGMSize, kGMSize);
+ }
+
+ void onOnceBeforeDraw() override {
+ SkLights::Builder builder;
+ const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
+
+ builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
+ kLightFromUpperRight));
+ builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ fLights = builder.finish();
+
+ fRect = SkRect::MakeIWH(kTexSize, kTexSize);
+ SkMatrix matrix;
+ SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
+ matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
+
+ SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
+ kTexSize, kTexSize,
+ sk_tool_utils::color_to_565(0x0),
+ sk_tool_utils::color_to_565(0xFF804020),
+ 8);
+ fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix, nullptr);
+
+ SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
+ kTexSize, kTexSize,
+ SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
+ SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
+ 8);
+ fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix, nullptr);
+
+ SkBitmap normalMap = make_frustum_normalmap(kTexSize);
+ fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix, nullptr);
+
+ }
+
+ // Scales shape around origin, rotates shape around origin, then translates shape to origin
+ void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
+ canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
+ canvas->scale(scaleX, scaleY);
+ canvas->rotate(rotate);
+ canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
+ }
+
+ static constexpr int NUM_BOOLEAN_PARAMS = 4;
+ void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
+ SkScalar rotate, bool useNormalSource, bool useDiffuseShader,
+ bool useTranslucentPaint, bool useTranslucentShader) {
+ canvas->save();
+
+ this->positionCTM(canvas, scaleX, scaleY, rotate);
+
+ const SkMatrix& ctm = canvas->getTotalMatrix();
+
+ SkPaint paint;
+ sk_sp<SkNormalSource> normalSource = nullptr;
+ sk_sp<SkShader> diffuseShader = nullptr;
+
+ if (useNormalSource) {
+ normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm);
+ }
+
+ if (useDiffuseShader) {
+ diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse;
+ } else {
+ paint.setColor(0xFF00FF00);
+ }
+
+ if (useTranslucentPaint) {
+ paint.setAlpha(0x99);
+ }
+
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
+ fLights));
+ canvas->drawRect(fRect, paint);
+
+ canvas->restore();
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+
+ constexpr SkScalar LABEL_SIZE = 10.0f;
+ SkPaint labelPaint;
+ labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif",
+ SkFontStyle()));
+ labelPaint.setAntiAlias(true);
+ labelPaint.setTextSize(LABEL_SIZE);
+
+ constexpr int GRID_COLUMN_NUM = 4;
+ constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE;
+
+ int gridNum = 0;
+
+ // Running through all possible bool parameter combinations
+ for (bool useNormalSource : {true, false}) {
+ for (bool useDiffuseShader : {true, false}) {
+ for (bool useTranslucentPaint : {true, false}) {
+ for (bool useTranslucentShader : {true, false}) {
+
+ // Determining position
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+
+ canvas->save();
+
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader,
+ useTranslucentPaint, useTranslucentShader);
+ // Drawing labels
+ canvas->translate(0.0f, SkIntToScalar(kTexSize));
+ {
+ canvas->translate(0.0f, LABEL_SIZE);
+ SkString label;
+ label.appendf("useNormalSource: %d", useNormalSource);
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
+ }
+ {
+ canvas->translate(0.0f, LABEL_SIZE);
+ SkString label;
+ label.appendf("useDiffuseShader: %d", useDiffuseShader);
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
+ }
+ {
+ canvas->translate(0.0f, LABEL_SIZE);
+ SkString label;
+ label.appendf("useTranslucentPaint: %d", useTranslucentPaint);
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
+ }
+ {
+ canvas->translate(0.0f, LABEL_SIZE);
+ SkString label;
+ label.appendf("useTranslucentShader: %d", useTranslucentShader);
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
+ }
+
+ canvas->restore();
+
+ gridNum++;
+ }
+ }
+ }
+ }
+
+
+ // Rotation/scale test
+ {
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+
+ canvas->save();
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true);
+ canvas->restore();
+
+ gridNum++;
+ }
+
+ // Anisotropic scale test
+ {
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
+
+ canvas->save();
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true);
+ canvas->restore();
+
+ gridNum++;
+ }
+ }
+
+private:
+ static const int kTexSize = 96;
+ static const int kGMSize = 512;
+
+ sk_sp<SkShader> fOpaqueDiffuse;
+ sk_sp<SkShader> fTranslucentDiffuse;
+ sk_sp<SkShader> fNormalMapShader;
+
+ SkRect fRect;
+ sk_sp<SkLights> fLights;
+
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM(return new LightingShader2GM;)
+}
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
index b8ebeca303..4b56fbf728 100644
--- a/include/gpu/GrFragmentProcessor.h
+++ b/include/gpu/GrFragmentProcessor.h
@@ -48,6 +48,12 @@ public:
static sk_sp<GrFragmentProcessor> OverrideInput(sk_sp<GrFragmentProcessor>, GrColor);
/**
+ * Returns a fragment processor that premuls the input before calling the passed in fragment
+ * processor.
+ */
+ static sk_sp<GrFragmentProcessor> PremulInput(sk_sp<GrFragmentProcessor>);
+
+ /**
* Returns a fragment processor that runs the passed in array of fragment processors in a
* series. The original input is passed to the first, the first's output is passed to the
* second, etc. The output of the returned processor is the output of the last processor of the
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
index 02f14b34dd..92f41ad8c8 100644
--- a/src/core/SkLightingShader.cpp
+++ b/src/core/SkLightingShader.cpp
@@ -21,15 +21,11 @@
/*
SkLightingShader TODOs:
- support other than clamp mode
- allow 'diffuse' & 'normal' to be of different dimensions?
support different light types
support multiple lights
- enforce normal map is 4 channel
- use SkImages instead if SkBitmaps
+ fix non-opaque diffuse textures
To Test:
- non-opaque diffuse textures
A8 diffuse textures
down & upsampled draws
*/
@@ -81,6 +77,7 @@ public:
private:
SkShader::Context* fDiffuseContext;
SkNormalSource::Provider* fNormalProvider;
+ SkColor fPaintColor;
uint32_t fFlags;
void* fHeapAllocated;
@@ -121,6 +118,9 @@ private:
#include "SkGr.h"
#include "SkGrPriv.h"
+// This FP expects a premul'd color input for its diffuse color. Premul'ing of the paint's color is
+// handled by the asFragmentProcessor() factory, but shaders providing diffuse color must output it
+// premul'd.
class LightingFP : public GrFragmentProcessor {
public:
LightingFP(sk_sp<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights) {
@@ -180,9 +180,13 @@ public:
lightDirUniName);
// diffuse light
fragBuilder->codeAppendf("vec3 result = %s*diffuseColor.rgb*NdotL;", lightColorUniName);
- // ambient light
- fragBuilder->codeAppendf("result += %s;", ambientColorUniName);
- fragBuilder->codeAppendf("%s = vec4(result.rgb, diffuseColor.a);", args.fOutputColor);
+ // ambient light (multiplied by input color's alpha because we're working in premul'd
+ // space)
+ fragBuilder->codeAppendf("result += diffuseColor.a * %s;", ambientColorUniName);
+
+ // Clamping to alpha (equivalent to an unpremul'd clamp to 1.0)
+ fragBuilder->codeAppendf("%s = vec4(clamp(result.rgb, 0.0, diffuseColor.a), "
+ "diffuseColor.a);", args.fOutputColor);
}
static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
@@ -270,18 +274,25 @@ sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor(
return nullptr;
}
- sk_sp<GrFragmentProcessor> fpPipeline[] = {
+ if (fDiffuseShader) {
+ sk_sp<GrFragmentProcessor> fpPipeline[] = {
fDiffuseShader->asFragmentProcessor(context, viewM, localMatrix, filterQuality,
gammaTreatment),
sk_make_sp<LightingFP>(std::move(normalFP), fLights)
- };
- if(!fpPipeline[0]) {
- return nullptr;
- }
-
- sk_sp<GrFragmentProcessor> inner(GrFragmentProcessor::RunInSeries(fpPipeline, 2));
+ };
+ if(!fpPipeline[0]) {
+ return nullptr;
+ }
- return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
+ sk_sp<GrFragmentProcessor> innerLightFP = GrFragmentProcessor::RunInSeries(fpPipeline, 2);
+ // FP is wrapped because paint's alpha needs to be applied to output
+ return GrFragmentProcessor::MulOutputByInputAlpha(std::move(innerLightFP));
+ } else {
+ // FP is wrapped because paint comes in unpremul'd to fragment shader, but LightingFP
+ // expects premul'd color.
+ return GrFragmentProcessor::PremulInput(sk_make_sp<LightingFP>(std::move(normalFP),
+ fLights));
+ }
}
#endif
@@ -289,7 +300,7 @@ sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor(
////////////////////////////////////////////////////////////////////////////
bool SkLightingShaderImpl::isOpaque() const {
- return fDiffuseShader->isOpaque();
+ return (fDiffuseShader ? fDiffuseShader->isOpaque() : false);
}
SkLightingShaderImpl::LightingShaderContext::LightingShaderContext(
@@ -308,13 +319,16 @@ SkLightingShaderImpl::LightingShaderContext::LightingShaderContext(
flags |= kOpaqueAlpha_Flag;
}
+ fPaintColor = rec.fPaint->getColor();
fFlags = flags;
}
SkLightingShaderImpl::LightingShaderContext::~LightingShaderContext() {
// The dependencies have been created outside of the context on memory that was allocated by
// the onCreateContext() method. Call the destructors and free the memory.
- fDiffuseContext->~Context();
+ if (fDiffuseContext) {
+ fDiffuseContext->~Context();
+ }
fNormalProvider->~Provider();
sk_free(fHeapAllocated);
@@ -352,15 +366,21 @@ void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y,
SkPMColor diffuse[BUFFER_MAX];
SkPoint3 normals[BUFFER_MAX];
+ SkColor diffColor = fPaintColor;
+
do {
int n = SkTMin(count, BUFFER_MAX);
- fDiffuseContext->shadeSpan(x, y, diffuse, n);
fNormalProvider->fillScanLine(x, y, normals, n);
- for (int i = 0; i < n; ++i) {
+ if (fDiffuseContext) {
+ fDiffuseContext->shadeSpan(x, y, diffuse, n);
+ }
- SkColor diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]);
+ for (int i = 0; i < n; ++i) {
+ if (fDiffuseContext) {
+ diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]);
+ }
SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f);
// This is all done in linear unpremul color space (each component 0..255.0f though)
@@ -381,6 +401,7 @@ void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y,
}
}
+ // convert() premultiplies the accumulate color with alpha
result[i] = convert(accum, SkColorGetA(diffColor));
}
@@ -430,7 +451,12 @@ sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) {
sk_sp<SkLights> lights(builder.finish());
sk_sp<SkNormalSource> normalSource(buf.readFlattenable<SkNormalSource>());
- sk_sp<SkShader> diffuseShader(buf.readFlattenable<SkShader>());
+
+ bool hasDiffuse = buf.readBool();
+ sk_sp<SkShader> diffuseShader = nullptr;
+ if (hasDiffuse) {
+ diffuseShader = buf.readFlattenable<SkShader>();
+ }
return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource),
std::move(lights));
@@ -453,7 +479,10 @@ void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const {
}
buf.writeFlattenable(fNormalSource.get());
- buf.writeFlattenable(fDiffuseShader.get());
+ buf.writeBool(fDiffuseShader);
+ if (fDiffuseShader) {
+ buf.writeFlattenable(fDiffuseShader.get());
+ }
}
size_t SkLightingShaderImpl::onContextSize(const ContextRec& rec) const {
@@ -462,18 +491,23 @@ size_t SkLightingShaderImpl::onContextSize(const ContextRec& rec) const {
SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
void* storage) const {
- size_t heapRequired = fDiffuseShader->contextSize(rec) +
+ size_t heapRequired = (fDiffuseShader ? fDiffuseShader->contextSize(rec) : 0) +
fNormalSource->providerSize(rec);
void* heapAllocated = sk_malloc_throw(heapRequired);
void* diffuseContextStorage = heapAllocated;
- SkShader::Context* diffuseContext = fDiffuseShader->createContext(rec, diffuseContextStorage);
- if (!diffuseContext) {
- sk_free(heapAllocated);
- return nullptr;
+ void* normalProviderStorage = (char*) diffuseContextStorage +
+ (fDiffuseShader ? fDiffuseShader->contextSize(rec) : 0);
+
+ SkShader::Context *diffuseContext = nullptr;
+ if (fDiffuseShader) {
+ diffuseContext = fDiffuseShader->createContext(rec, diffuseContextStorage);
+ if (!diffuseContext) {
+ sk_free(heapAllocated);
+ return nullptr;
+ }
}
- void* normalProviderStorage = (char*)heapAllocated + fDiffuseShader->contextSize(rec);
SkNormalSource::Provider* normalProvider = fNormalSource->asProvider(rec,
normalProviderStorage);
if (!normalProvider) {
@@ -491,10 +525,8 @@ SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
sk_sp<SkShader> SkLightingShader::Make(sk_sp<SkShader> diffuseShader,
sk_sp<SkNormalSource> normalSource,
sk_sp<SkLights> lights) {
- if (!diffuseShader || !normalSource) {
- // TODO: Use paint's color in absence of a diffuseShader
- // TODO: Use a default implementation of normalSource instead
- return nullptr;
+ if (!normalSource) {
+ normalSource = SkNormalSource::MakeFlat();
}
return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource),
diff --git a/src/core/SkLightingShader.h b/src/core/SkLightingShader.h
index bb642615a5..41e3ca2394 100644
--- a/src/core/SkLightingShader.h
+++ b/src/core/SkLightingShader.h
@@ -23,8 +23,10 @@ public:
It returns a shader with a reference count of 1.
The caller should decrement the shader's reference count when done with the shader.
It is an error for count to be < 2.
- @param diffuseShader the shader that provides the colors
- @param normalSource the source for the shape's normals
+ @param diffuseShader the shader that provides the colors. If nullptr, uses the paint's
+ color.
+ @param normalSource the source for the shape's normals. If nullptr, assumes straight
+ up normals (<0,0,1>).
@param lights the lights applied to the normals
The lighting equation is currently:
diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp
index ce72532d23..c082d843c1 100644
--- a/src/core/SkNormalSource.cpp
+++ b/src/core/SkNormalSource.cpp
@@ -10,6 +10,7 @@
#include "SkLightingShader.h"
#include "SkMatrix.h"
#include "SkNormalSource.h"
+#include "SkPM4f.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
@@ -46,15 +47,19 @@ protected:
private:
class Provider : public SkNormalSource::Provider {
public:
- Provider(const NormalMapSourceImpl& source, SkShader::Context* fMapContext);
+ Provider(const NormalMapSourceImpl& source, SkShader::Context* mapContext,
+ SkPaint* overridePaint);
virtual ~Provider() override;
void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+
private:
const NormalMapSourceImpl& fSource;
SkShader::Context* fMapContext;
+ SkPaint* fOverridePaint;
+
typedef SkNormalSource::Provider INHERITED;
};
@@ -105,17 +110,14 @@ public:
fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5));",
dstNormalColorName.c_str());
- // TODO: inverse map the light direction vectors in the vertex shader rather than
- // transforming all the normals here!
-
// If there's no x & y components, return (0, 0, +/- 1) instead to avoid division by 0
fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {");
fragBuilder->codeAppendf(" %s = normalize(vec4(0.0, 0.0, normal.z, 0.0));",
args.fOutputColor);
// Else, Normalizing the transformed X and Y, while keeping constant both Z and the
// vector's angle in the XY plane. This maintains the "slope" for the surface while
- // appropriately rotating the normal for any anisotropic scaling that occurs.
- // Here, we call scaling factor the number that must divide the transformed X and Y so
+ // appropriately rotating the normal regardless of any anisotropic scaling that occurs.
+ // Here, we call 'scaling factor' the number that must divide the transformed X and Y so
// that the normal's length remains equal to 1.
fragBuilder->codeAppend( "} else {");
fragBuilder->codeAppendf(" vec2 transformed = %s * normal.xy;",
@@ -195,13 +197,15 @@ sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
////////////////////////////////////////////////////////////////////////////
NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source,
- SkShader::Context* mapContext)
+ SkShader::Context* mapContext,
+ SkPaint* overridePaint)
: fSource(source)
- , fMapContext(mapContext) {
-}
+ , fMapContext(mapContext)
+ , fOverridePaint(overridePaint) {}
NormalMapSourceImpl::Provider::~Provider() {
fMapContext->~Context();
+ fOverridePaint->~SkPaint();
}
SkNormalSource::Provider* NormalMapSourceImpl::asProvider(
@@ -211,17 +215,24 @@ SkNormalSource::Provider* NormalMapSourceImpl::asProvider(
return nullptr;
}
- void* mapContextStorage = (char*)storage + sizeof(Provider);
- SkShader::Context* context = fMapShader->createContext(rec, mapContextStorage);
+ // Overriding paint's alpha because we need the normal map's RGB channels to be unpremul'd
+ void* paintStorage = (char*)storage + sizeof(Provider);
+ SkPaint* overridePaint = new (paintStorage) SkPaint(*(rec.fPaint));
+ overridePaint->setAlpha(0xFF);
+ SkShader::ContextRec overrideRec(*overridePaint, *(rec.fMatrix), rec.fLocalMatrix,
+ rec.fPreferredDstType);
+
+ void* mapContextStorage = (char*) paintStorage + sizeof(SkPaint);
+ SkShader::Context* context = fMapShader->createContext(overrideRec, mapContextStorage);
if (!context) {
return nullptr;
}
- return new (storage) Provider(*this, context);
+ return new (storage) Provider(*this, context, overridePaint);
}
size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const {
- return sizeof(Provider) + fMapShader->contextSize(rec);
+ return sizeof(Provider) + sizeof(SkPaint) + fMapShader->contextSize(rec);
}
bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& rec,
@@ -253,8 +264,10 @@ void NormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[]
tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127.0f,
SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127.0f,
SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127.0f);
+
tempNorm.normalize();
+
if (!SkScalarNearlyEqual(SkScalarAbs(tempNorm.fZ), 1.0f)) {
SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, tempNorm.fY);
@@ -316,10 +329,151 @@ sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, con
return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM);
}
+///////////////////////////////////////////////////////////////////////////////
+
+class SK_API NormalFlatSourceImpl : public SkNormalSource {
+public:
+ NormalFlatSourceImpl(){}
+
+#if SK_SUPPORT_GPU
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
+ const SkMatrix& viewM,
+ const SkMatrix* localMatrix,
+ SkFilterQuality,
+ SkSourceGammaTreatment) const override;
+#endif
+
+ SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
+ void* storage) const override;
+ size_t providerSize(const SkShader::ContextRec& rec) const override;
+
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalFlatSourceImpl)
+
+protected:
+ void flatten(SkWriteBuffer& buf) const override;
+
+private:
+ class Provider : public SkNormalSource::Provider {
+ public:
+ Provider();
+
+ virtual ~Provider();
+
+ void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+
+ private:
+ typedef SkNormalSource::Provider INHERITED;
+ };
+
+ friend class SkNormalSource;
+
+ typedef SkNormalSource INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////
+
+#if SK_SUPPORT_GPU
+
+class NormalFlatFP : public GrFragmentProcessor {
+public:
+ NormalFlatFP() {
+ this->initClassID<NormalFlatFP>();
+ }
+
+ class GLSLNormalFlatFP : public GrGLSLFragmentProcessor {
+ public:
+ GLSLNormalFlatFP() {}
+
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+
+ fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
+ }
+
+ static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
+ GrProcessorKeyBuilder* b) {
+ b->add32(0x0);
+ }
+
+ protected:
+ void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {}
+ };
+
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
+ GLSLNormalFlatFP::GenKey(*this, caps, b);
+ }
+
+ const char* name() const override { return "NormalFlatFP"; }
+
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
+ inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
+ }
+
+private:
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; }
+
+ bool onIsEqual(const GrFragmentProcessor& proc) const override {
+ return true;
+ }
+};
+
+sk_sp<GrFragmentProcessor> NormalFlatSourceImpl::asFragmentProcessor(
+ GrContext *context,
+ const SkMatrix &viewM,
+ const SkMatrix *localMatrix,
+ SkFilterQuality filterQuality,
+ SkSourceGammaTreatment gammaTreatment) const {
+
+ return sk_make_sp<NormalFlatFP>();
+}
+
+#endif // SK_SUPPORT_GPU
+
+////////////////////////////////////////////////////////////////////////////
+
+NormalFlatSourceImpl::Provider::Provider() {}
+
+NormalFlatSourceImpl::Provider::~Provider() {}
+
+SkNormalSource::Provider* NormalFlatSourceImpl::asProvider(const SkShader::ContextRec &rec,
+ void *storage) const {
+ return new (storage) Provider();
+}
+
+size_t NormalFlatSourceImpl::providerSize(const SkShader::ContextRec&) const {
+ return sizeof(Provider);
+}
+
+void NormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
+ int count) const {
+ for (int i = 0; i < count; i++) {
+ output[i] = {0.0f, 0.0f, 1.0f};
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkFlattenable> NormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) {
+ return sk_make_sp<NormalFlatSourceImpl>();
+}
+
+void NormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const {
+ this->INHERITED::flatten(buf);
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkNormalSource> SkNormalSource::MakeFlat() {
+ return sk_make_sp<NormalFlatSourceImpl>();
+}
+
+////////////////////////////////////////////////////////////////////////////
+
////////////////////////////////////////////////////////////////////////////
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl)
+ SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalFlatSourceImpl)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
////////////////////////////////////////////////////////////////////////////
diff --git a/src/core/SkNormalSource.h b/src/core/SkNormalSource.h
index 7517770800..e46e2dae34 100644
--- a/src/core/SkNormalSource.h
+++ b/src/core/SkNormalSource.h
@@ -65,6 +65,10 @@ public:
*/
static sk_sp<SkNormalSource> MakeFromNormalMap(sk_sp<SkShader> map, const SkMatrix& ctm);
+ /** Returns a normal source that provides straight-up normals only (0, 0, 1).
+ */
+ static sk_sp<SkNormalSource> MakeFlat();
+
SK_DEFINE_FLATTENABLE_TYPE(SkNormalSource)
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
};
diff --git a/src/gpu/GrFragmentProcessor.cpp b/src/gpu/GrFragmentProcessor.cpp
index bad7ebe036..fdba610356 100644
--- a/src/gpu/GrFragmentProcessor.cpp
+++ b/src/gpu/GrFragmentProcessor.cpp
@@ -143,6 +143,46 @@ sk_sp<GrFragmentProcessor> GrFragmentProcessor::MulOutputByInputAlpha(
SkXfermode::kDstIn_Mode);
}
+sk_sp<GrFragmentProcessor> GrFragmentProcessor::PremulInput(sk_sp<GrFragmentProcessor> fp) {
+
+ class PremulInputFragmentProcessor : public GrFragmentProcessor {
+ public:
+ PremulInputFragmentProcessor() {
+ this->initClassID<PremulInputFragmentProcessor>();
+ }
+
+ const char* name() const override { return "PremultiplyInput"; }
+
+ private:
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
+ class GLFP : public GrGLSLFragmentProcessor {
+ public:
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+
+ fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, args.fInputColor);
+ fragBuilder->codeAppendf("%s.rgb *= %s.a;",
+ args.fOutputColor, args.fInputColor);
+ }
+ };
+ return new GLFP;
+ }
+
+ void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override {}
+
+ bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
+
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
+ inout->premulFourChannelColor();
+ }
+ };
+ if (!fp) {
+ return nullptr;
+ }
+ sk_sp<GrFragmentProcessor> fpPipeline[] = { sk_make_sp<PremulInputFragmentProcessor>(), fp};
+ return GrFragmentProcessor::RunInSeries(fpPipeline, 2);
+}
+
sk_sp<GrFragmentProcessor> GrFragmentProcessor::MulOutputByInputUnpremulColor(
sk_sp<GrFragmentProcessor> fp) {
diff --git a/tests/SerializationTest.cpp b/tests/SerializationTest.cpp
index 88f88fc2ac..f806c4a5cc 100644
--- a/tests/SerializationTest.cpp
+++ b/tests/SerializationTest.cpp
@@ -587,13 +587,26 @@ DEF_TEST(Serialization, reporter) {
ctm);
sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(diffuse, SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode, &matrix, nullptr);
- sk_sp<SkShader> lightingShader = SkLightingShader::Make(std::move(diffuseShader),
- std::move(normalSource),
+
+ sk_sp<SkShader> lightingShader = SkLightingShader::Make(diffuseShader,
+ normalSource,
fLights);
+ SkAutoTUnref<SkShader>(TestFlattenableSerialization(lightingShader.get(), true, reporter));
+ lightingShader = SkLightingShader::Make(std::move(diffuseShader),
+ nullptr,
+ fLights);
SkAutoTUnref<SkShader>(TestFlattenableSerialization(lightingShader.get(), true, reporter));
- // TODO test equality?
+ lightingShader = SkLightingShader::Make(nullptr,
+ std::move(normalSource),
+ fLights);
+ SkAutoTUnref<SkShader>(TestFlattenableSerialization(lightingShader.get(), true, reporter));
+
+ lightingShader = SkLightingShader::Make(nullptr,
+ nullptr,
+ fLights);
+ SkAutoTUnref<SkShader>(TestFlattenableSerialization(lightingShader.get(), true, reporter));
}
}