diff options
author | Cary Clark <caryclark@google.com> | 2017-04-28 15:35:12 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-04-28 20:41:04 +0000 |
commit | 2a475eae622adc1e8fa29206be1eaf862c23548e (patch) | |
tree | 6bad5dbe2ef7aad1c7e657df6bd8cfe3a752c5fd /gm/lightingshader2.cpp | |
parent | ec138b40ba940ab0d76b5550ee2c5505629c5293 (diff) |
add drawString helper to canvas
Many tests and examples use drawText with
a guess of how long the text is in bytes,
or a call to strlen(). Add a helper to
SkCanvas to simplify these examples.
Add another helper for SkString.
R=reed@google.com
Change-Id: I0204a31e938f065606f08ee7cd9a6b36db791ee2
Reviewed-on: https://skia-review.googlesource.com/13642
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Diffstat (limited to 'gm/lightingshader2.cpp')
-rw-r--r-- | gm/lightingshader2.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp index c6c246d353..edec063dd1 100644 --- a/gm/lightingshader2.cpp +++ b/gm/lightingshader2.cpp @@ -171,25 +171,25 @@ protected: canvas->translate(0.0f, LABEL_SIZE); SkString label; label.appendf("useNormalSource: %d", useNormalSource); - canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); + canvas->drawString(label, 0.0f, 0.0f, labelPaint); } { canvas->translate(0.0f, LABEL_SIZE); SkString label; label.appendf("useDiffuseShader: %d", useDiffuseShader); - canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); + canvas->drawString(label, 0.0f, 0.0f, labelPaint); } { canvas->translate(0.0f, LABEL_SIZE); SkString label; label.appendf("useTranslucentPaint: %d", useTranslucentPaint); - canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); + canvas->drawString(label, 0.0f, 0.0f, labelPaint); } { canvas->translate(0.0f, LABEL_SIZE); SkString label; label.appendf("useTranslucentShader: %d", useTranslucentShader); - canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); + canvas->drawString(label, 0.0f, 0.0f, labelPaint); } canvas->restore(); |