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authorGravatar vjiaoblack <vjiaoblack@google.com>2016-08-29 08:38:04 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-29 08:38:04 -0700
commit84cddf6fa7a2ee4a8163f99c9238d5fba6b49566 (patch)
treee14502025540f7fdcf2c3678bde5cdd6ea2de588 /gm/lightingshader.cpp
parentb398ecc2a41684bd33138a920b446e987b2b30d0 (diff)
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ )
Reason for revert: Made Deigo's GM miss their ambient lights Original issue's description: > Moved ambient lights out of SkLight's light array > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 > > Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 TBR=robertphillips@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2291663002
Diffstat (limited to 'gm/lightingshader.cpp')
-rw-r--r--gm/lightingshader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
index 137fd64a26..4a79ebea1d 100644
--- a/gm/lightingshader.cpp
+++ b/gm/lightingshader.cpp
@@ -52,7 +52,7 @@ public:
SkVector3::Make(SK_ScalarRoot2Over2,
0.0f,
SK_ScalarRoot2Over2)));
- builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLights = builder.finish();
}