diff options
author | Robert Phillips <robertphillips@google.com> | 2017-08-04 11:27:00 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-08-07 13:33:49 +0000 |
commit | 6dd8cf144ecbc395dc12bd5f775bbeee04b9d38c (patch) | |
tree | f05965ad55589843158accb1e538411a43068648 /gm/lightingshader.cpp | |
parent | 35ee0e09b4966bd087147e2c9b4c3177e9737d3b (diff) |
Remove SkLightingShader and associated classes
Change-Id: I8050414c30dfdb5df23ca79955adc5ba3a29d3f5
Reviewed-on: https://skia-review.googlesource.com/31140
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'gm/lightingshader.cpp')
-rw-r--r-- | gm/lightingshader.cpp | 182 |
1 files changed, 0 insertions, 182 deletions
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp deleted file mode 100644 index 95e30acda4..0000000000 --- a/gm/lightingshader.cpp +++ /dev/null @@ -1,182 +0,0 @@ -/* - * Copyright 2015 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "gm.h" -#include "sk_tool_utils.h" -#include "SkLightingShader.h" -#include "SkNormalSource.h" -#include "SkPoint3.h" -#include "SkShader.h" - -// Create a hemispherical normal map -static SkBitmap make_hemi_normalmap(int texSize) { - SkBitmap hemi; - hemi.allocN32Pixels(texSize, texSize); - - sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSize)); - return hemi; -} - -// Create a truncated pyramid normal map -static SkBitmap make_frustum_normalmap(int texSize) { - SkBitmap frustum; - frustum.allocN32Pixels(texSize, texSize); - - sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); - return frustum; -} - -// Create a tetrahedral normal map -static SkBitmap make_tetra_normalmap(int texSize) { - SkBitmap tetra; - tetra.allocN32Pixels(texSize, texSize); - - sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texSize)); - return tetra; -} - -namespace skiagm { - -// This GM exercises lighting shaders. -class LightingShaderGM : public GM { -public: - LightingShaderGM() { - this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); - - SkLights::Builder builder; - - builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f), - SkVector3::Make(SK_ScalarRoot2Over2, - 0.0f, - SK_ScalarRoot2Over2))); - builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f)); - - fLights = builder.finish(); - } - -protected: - enum NormalMap { - kHemi_NormalMap, - kFrustum_NormalMap, - kTetra_NormalMap, - - kLast_NormalMap = kTetra_NormalMap - }; - - static constexpr int kNormalMapCount = kLast_NormalMap+1; - - SkString onShortName() override { - return SkString("lightingshader"); - } - - SkISize onISize() override { - return SkISize::Make(kGMSize, kGMSize); - } - - void onOnceBeforeDraw() override { - fDiffuse = sk_tool_utils::create_checkerboard_bitmap( - kTexSize, kTexSize, - sk_tool_utils::color_to_565(0x0), - sk_tool_utils::color_to_565(0xFF804020), - 8); - - fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize); - fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize); - fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize); - } - - void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { - - SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height()); - - SkMatrix matrix; - matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); - - const SkMatrix& ctm = canvas->getTotalMatrix(); - - SkPaint paint; - sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse, - SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix); - sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType], - SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix); - sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), - ctm); - paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), - fLights)); - - canvas->drawRect(r, paint); - } - - void onDraw(SkCanvas* canvas) override { - SkMatrix m; - SkRect r; - - { - r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); - this->drawRect(canvas, r, kHemi_NormalMap); - - canvas->save(); - m.setRotate(45.0f, r.centerX(), r.centerY()); - m.postTranslate(kGMSize/2.0f - kTexSize/2.0f, 0.0f); - canvas->setMatrix(m); - this->drawRect(canvas, r, kHemi_NormalMap); - canvas->restore(); - } - - { - r.offset(kGMSize - kTexSize, 0); - this->drawRect(canvas, r, kFrustum_NormalMap); - - canvas->save(); - m.setRotate(45.0f, r.centerX(), r.centerY()); - m.postTranslate(0.0f, kGMSize/2.0f - kTexSize/2.0f); - canvas->setMatrix(m); - this->drawRect(canvas, r, kFrustum_NormalMap); - canvas->restore(); - } - - { - r.offset(0, kGMSize - kTexSize); - this->drawRect(canvas, r, kTetra_NormalMap); - - canvas->save(); - m.setRotate(45.0f, r.centerX(), r.centerY()); - m.postTranslate(-kGMSize/2.0f + kTexSize/2.0f, 0.0f); - canvas->setMatrix(m); - this->drawRect(canvas, r, kTetra_NormalMap); - canvas->restore(); - } - - { - r.offset(kTexSize - kGMSize, 0); - this->drawRect(canvas, r, kHemi_NormalMap); - - canvas->save(); - m.setRotate(45.0f, r.centerX(), r.centerY()); - m.postTranslate(0.0f, -kGMSize/2.0f + kTexSize/2.0f); - canvas->setMatrix(m); - this->drawRect(canvas, r, kHemi_NormalMap); - canvas->restore(); - } - } - -private: - static constexpr int kTexSize = 128; - static constexpr int kGMSize = 512; - - SkBitmap fDiffuse; - SkBitmap fNormalMaps[kNormalMapCount]; - - sk_sp<SkLights> fLights; - - typedef GM INHERITED; -}; - -////////////////////////////////////////////////////////////////////////////// - -DEF_GM(return new LightingShaderGM;) -} |