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authorGravatar Robert Phillips <robertphillips@google.com>2017-08-04 11:27:00 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-07 13:33:49 +0000
commit6dd8cf144ecbc395dc12bd5f775bbeee04b9d38c (patch)
treef05965ad55589843158accb1e538411a43068648 /gm
parent35ee0e09b4966bd087147e2c9b4c3177e9737d3b (diff)
Remove SkLightingShader and associated classes
Change-Id: I8050414c30dfdb5df23ca79955adc5ba3a29d3f5 Reviewed-on: https://skia-review.googlesource.com/31140 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'gm')
-rw-r--r--gm/lightingshader.cpp182
-rw-r--r--gm/lightingshader2.cpp274
2 files changed, 0 insertions, 456 deletions
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
deleted file mode 100644
index 95e30acda4..0000000000
--- a/gm/lightingshader.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gm.h"
-#include "sk_tool_utils.h"
-#include "SkLightingShader.h"
-#include "SkNormalSource.h"
-#include "SkPoint3.h"
-#include "SkShader.h"
-
-// Create a hemispherical normal map
-static SkBitmap make_hemi_normalmap(int texSize) {
- SkBitmap hemi;
- hemi.allocN32Pixels(texSize, texSize);
-
- sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSize));
- return hemi;
-}
-
-// Create a truncated pyramid normal map
-static SkBitmap make_frustum_normalmap(int texSize) {
- SkBitmap frustum;
- frustum.allocN32Pixels(texSize, texSize);
-
- sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
- return frustum;
-}
-
-// Create a tetrahedral normal map
-static SkBitmap make_tetra_normalmap(int texSize) {
- SkBitmap tetra;
- tetra.allocN32Pixels(texSize, texSize);
-
- sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texSize));
- return tetra;
-}
-
-namespace skiagm {
-
-// This GM exercises lighting shaders.
-class LightingShaderGM : public GM {
-public:
- LightingShaderGM() {
- this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
-
- SkLights::Builder builder;
-
- builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
- SkVector3::Make(SK_ScalarRoot2Over2,
- 0.0f,
- SK_ScalarRoot2Over2)));
- builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
-
- fLights = builder.finish();
- }
-
-protected:
- enum NormalMap {
- kHemi_NormalMap,
- kFrustum_NormalMap,
- kTetra_NormalMap,
-
- kLast_NormalMap = kTetra_NormalMap
- };
-
- static constexpr int kNormalMapCount = kLast_NormalMap+1;
-
- SkString onShortName() override {
- return SkString("lightingshader");
- }
-
- SkISize onISize() override {
- return SkISize::Make(kGMSize, kGMSize);
- }
-
- void onOnceBeforeDraw() override {
- fDiffuse = sk_tool_utils::create_checkerboard_bitmap(
- kTexSize, kTexSize,
- sk_tool_utils::color_to_565(0x0),
- sk_tool_utils::color_to_565(0xFF804020),
- 8);
-
- fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize);
- fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize);
- fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize);
- }
-
- void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) {
-
- SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height());
-
- SkMatrix matrix;
- matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
-
- const SkMatrix& ctm = canvas->getTotalMatrix();
-
- SkPaint paint;
- sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse,
- SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
- sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType],
- SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
- sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap),
- ctm);
- paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
- fLights));
-
- canvas->drawRect(r, paint);
- }
-
- void onDraw(SkCanvas* canvas) override {
- SkMatrix m;
- SkRect r;
-
- {
- r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
- this->drawRect(canvas, r, kHemi_NormalMap);
-
- canvas->save();
- m.setRotate(45.0f, r.centerX(), r.centerY());
- m.postTranslate(kGMSize/2.0f - kTexSize/2.0f, 0.0f);
- canvas->setMatrix(m);
- this->drawRect(canvas, r, kHemi_NormalMap);
- canvas->restore();
- }
-
- {
- r.offset(kGMSize - kTexSize, 0);
- this->drawRect(canvas, r, kFrustum_NormalMap);
-
- canvas->save();
- m.setRotate(45.0f, r.centerX(), r.centerY());
- m.postTranslate(0.0f, kGMSize/2.0f - kTexSize/2.0f);
- canvas->setMatrix(m);
- this->drawRect(canvas, r, kFrustum_NormalMap);
- canvas->restore();
- }
-
- {
- r.offset(0, kGMSize - kTexSize);
- this->drawRect(canvas, r, kTetra_NormalMap);
-
- canvas->save();
- m.setRotate(45.0f, r.centerX(), r.centerY());
- m.postTranslate(-kGMSize/2.0f + kTexSize/2.0f, 0.0f);
- canvas->setMatrix(m);
- this->drawRect(canvas, r, kTetra_NormalMap);
- canvas->restore();
- }
-
- {
- r.offset(kTexSize - kGMSize, 0);
- this->drawRect(canvas, r, kHemi_NormalMap);
-
- canvas->save();
- m.setRotate(45.0f, r.centerX(), r.centerY());
- m.postTranslate(0.0f, -kGMSize/2.0f + kTexSize/2.0f);
- canvas->setMatrix(m);
- this->drawRect(canvas, r, kHemi_NormalMap);
- canvas->restore();
- }
- }
-
-private:
- static constexpr int kTexSize = 128;
- static constexpr int kGMSize = 512;
-
- SkBitmap fDiffuse;
- SkBitmap fNormalMaps[kNormalMapCount];
-
- sk_sp<SkLights> fLights;
-
- typedef GM INHERITED;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-DEF_GM(return new LightingShaderGM;)
-}
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
deleted file mode 100644
index b0c7beec46..0000000000
--- a/gm/lightingshader2.cpp
+++ /dev/null
@@ -1,274 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gm.h"
-#include "sk_tool_utils.h"
-#include "SkLightingShader.h"
-#include "SkNormalSource.h"
-#include "SkPoint3.h"
-#include "SkShader.h"
-
-// Create a truncated pyramid normal map
-static SkBitmap make_frustum_normalmap(int texSize) {
- SkBitmap frustum;
- frustum.allocN32Pixels(texSize, texSize);
-
- sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
- return frustum;
-}
-
-namespace skiagm {
-
-// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using
-// normal maps, paint transparency, zero directional lights, multiple directional lights.
-class LightingShader2GM : public GM {
-public:
- LightingShader2GM() {
- this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
- }
-
-protected:
- SkString onShortName() override {
- return SkString("lightingshader2");
- }
-
- SkISize onISize() override {
- return SkISize::Make(600, 740);
- }
-
- void onOnceBeforeDraw() override {
- const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
- const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0.473f);
-
- // Standard set of lights
- SkLights::Builder builder;
- builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
- kLightFromUpperRight));
- builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
- fLights = builder.finish();
-
- // No directional lights
- SkLights::Builder builderNoDir;
- builderNoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
- fLightsNoDir = builderNoDir.finish();
-
- // Two directional lights
- SkLights::Builder builderTwoDir;
- builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 0.0f, 1.0f),
- kLightFromUpperRight));
- builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f, 1.0f, 1.0f),
- kLightFromUpperLeft));
- builderTwoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
- fLightsTwoDir = builderTwoDir.finish();
-
- fRect = SkRect::MakeIWH(kTexSize, kTexSize);
- SkMatrix matrix;
- SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
- matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
-
- SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
- kTexSize, kTexSize,
- sk_tool_utils::color_to_565(0x0),
- sk_tool_utils::color_to_565(0xFF804020),
- 8);
- fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix);
-
- SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
- kTexSize, kTexSize,
- SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
- SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
- 8);
- fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap,
- SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix);
-
- SkBitmap normalMap = make_frustum_normalmap(kTexSize);
- fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix);
-
- }
-
- // Scales shape around origin, rotates shape around origin, then translates shape to origin
- void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
- canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
- canvas->scale(scaleX, scaleY);
- canvas->rotate(rotate);
- canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
- }
-
- static constexpr int NUM_BOOLEAN_PARAMS = 4;
- void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
- SkScalar rotate, bool useNormalSource, bool useDiffuseShader,
- bool useTranslucentPaint, bool useTranslucentShader, sk_sp<SkLights> lights) {
- canvas->save();
-
- this->positionCTM(canvas, scaleX, scaleY, rotate);
-
- const SkMatrix& ctm = canvas->getTotalMatrix();
-
- SkPaint paint;
- sk_sp<SkNormalSource> normalSource = nullptr;
- sk_sp<SkShader> diffuseShader = nullptr;
-
- if (useNormalSource) {
- normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm);
- }
-
- if (useDiffuseShader) {
- diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse;
- } else {
- paint.setColor(0xFF00FF00);
- }
-
- if (useTranslucentPaint) {
- paint.setAlpha(0x99);
- }
-
- paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
- std::move(lights)));
- canvas->drawRect(fRect, paint);
-
- canvas->restore();
- }
-
- void onDraw(SkCanvas* canvas) override {
-
- constexpr SkScalar LABEL_SIZE = 10.0f;
- SkPaint labelPaint;
- labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif",SkFontStyle()));
- labelPaint.setAntiAlias(true);
- labelPaint.setTextSize(LABEL_SIZE);
-
- constexpr int GRID_COLUMN_NUM = 4;
- constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE;
-
- int gridNum = 0;
-
- // Running through all possible bool parameter combinations
- for (bool useNormalSource : {true, false}) {
- for (bool useDiffuseShader : {true, false}) {
- for (bool useTranslucentPaint : {true, false}) {
- for (bool useTranslucentShader : {true, false}) {
-
- // Determining position
- SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
- SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
-
- canvas->save();
-
- canvas->translate(xPos, yPos);
- this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader,
- useTranslucentPaint, useTranslucentShader, fLights);
- // Drawing labels
- canvas->translate(0.0f, SkIntToScalar(kTexSize));
- {
- canvas->translate(0.0f, LABEL_SIZE);
- SkString label;
- label.appendf("useNormalSource: %d", useNormalSource);
- canvas->drawString(label, 0.0f, 0.0f, labelPaint);
- }
- {
- canvas->translate(0.0f, LABEL_SIZE);
- SkString label;
- label.appendf("useDiffuseShader: %d", useDiffuseShader);
- canvas->drawString(label, 0.0f, 0.0f, labelPaint);
- }
- {
- canvas->translate(0.0f, LABEL_SIZE);
- SkString label;
- label.appendf("useTranslucentPaint: %d", useTranslucentPaint);
- canvas->drawString(label, 0.0f, 0.0f, labelPaint);
- }
- {
- canvas->translate(0.0f, LABEL_SIZE);
- SkString label;
- label.appendf("useTranslucentShader: %d", useTranslucentShader);
- canvas->drawString(label, 0.0f, 0.0f, labelPaint);
- }
-
- canvas->restore();
-
- gridNum++;
- }
- }
- }
- }
-
-
- // Rotation/scale test
- {
- SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
- SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
-
- canvas->save();
- canvas->translate(xPos, yPos);
- this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true, fLights);
- canvas->restore();
-
- gridNum++;
- }
-
- // Anisotropic scale test
- {
- SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
- SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
-
- canvas->save();
- canvas->translate(xPos, yPos);
- this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true, fLights);
- canvas->restore();
-
- gridNum++;
- }
-
- // No directional lights test
- {
- SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
- SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
-
- canvas->save();
- canvas->translate(xPos, yPos);
- this->drawRect(canvas, 1.0f, 1.0f, 0.0f, true, true, false, false, fLightsNoDir);
- canvas->restore();
-
- gridNum++;
- }
-
- // Two directional lights test
- {
- SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
- SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
-
- canvas->save();
- canvas->translate(xPos, yPos);
- this->drawRect(canvas, 1.0f, 1.0f, 0.0f, true, true, false, false, fLightsTwoDir);
- canvas->restore();
-
- gridNum++;
- }
- }
-
-private:
- static constexpr int kTexSize = 96;
-
- sk_sp<SkShader> fOpaqueDiffuse;
- sk_sp<SkShader> fTranslucentDiffuse;
- sk_sp<SkShader> fNormalMapShader;
-
- SkRect fRect;
- sk_sp<SkLights> fLights;
- sk_sp<SkLights> fLightsNoDir;
- sk_sp<SkLights> fLightsTwoDir;
-
- typedef GM INHERITED;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-DEF_GM(return new LightingShader2GM;)
-}