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authorGravatar Jim Van Verth <jvanverth@google.com>2017-02-15 15:46:52 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-16 13:35:20 +0000
commitf9e678d6964bc5a6c2b38edbc36d9f23cf96c37f (patch)
tree990878ccfa1b0102f48d7108b9bc0000dd95cee8 /gm/convexpaths.cpp
parentfa64774820cb42594d3f5bc2059953510f038636 (diff)
Use SDF path miplevels based on the original path's size
Should produce sharper results than arbitrary fixed sizes. Adds a new test to pathfill GM. Was: https://skia-review.googlesource.com/c/8328/ BUG=chromium:682918, skia:6238 Change-Id: Ia62ea5ce6b4a5ac2b8b51d06d57dc951d6c340b8 Reviewed-on: https://skia-review.googlesource.com/8384 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'gm/convexpaths.cpp')
-rw-r--r--gm/convexpaths.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/gm/convexpaths.cpp b/gm/convexpaths.cpp
index 50939f9183..766a6cee18 100644
--- a/gm/convexpaths.cpp
+++ b/gm/convexpaths.cpp
@@ -260,29 +260,29 @@ protected:
virtual void onDraw(SkCanvas* canvas) {
this->makePaths();
- SkPaint paint;
- paint.setAntiAlias(true);
- SkRandom rand;
- canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
-
- // As we've added more paths this has gotten pretty big. Scale the whole thing down.
- canvas->scale(2 * SK_Scalar1 / 3, 2 * SK_Scalar1 / 3);
-
- for (int i = 0; i < fPaths.count(); ++i) {
- canvas->save();
- // position the path, and make it at off-integer coords.
- canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 10,
- SK_Scalar1 * 200 * (i / 5) + 9 * SK_Scalar1 / 10);
- SkColor color = rand.nextU();
- color |= 0xff000000;
- paint.setColor(color);
-#if 0 // This hitting on 32bit Linux builds for some paths. Temporarily disabling while it is
- // debugged.
- SkASSERT(fPaths[i].isConvex());
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ SkRandom rand;
+ canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
+
+ // As we've added more paths this has gotten pretty big. Scale the whole thing down.
+ canvas->scale(2 * SK_Scalar1 / 3, 2 * SK_Scalar1 / 3);
+
+ for (int i = 0; i < fPaths.count(); ++i) {
+ canvas->save();
+ // position the path, and make it at off-integer coords.
+ canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 10,
+ SK_Scalar1 * 200 * (i / 5) + 9 * SK_Scalar1 / 10);
+ SkColor color = rand.nextU();
+ color |= 0xff000000;
+ paint.setColor(color);
+#if 0 // This hitting on 32bit Linux builds for some paths. Temporarily disabling while it is
+ // debugged.
+ SkASSERT(fPaths[i].isConvex());
#endif
- canvas->drawPath(fPaths[i], paint);
- canvas->restore();
- }
+ canvas->drawPath(fPaths[i], paint);
+ canvas->restore();
+ }
}
private: