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authorGravatar Jim Van Verth <jvanverth@google.com>2017-02-15 15:46:52 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-16 13:35:20 +0000
commitf9e678d6964bc5a6c2b38edbc36d9f23cf96c37f (patch)
tree990878ccfa1b0102f48d7108b9bc0000dd95cee8
parentfa64774820cb42594d3f5bc2059953510f038636 (diff)
Use SDF path miplevels based on the original path's size
Should produce sharper results than arbitrary fixed sizes. Adds a new test to pathfill GM. Was: https://skia-review.googlesource.com/c/8328/ BUG=chromium:682918, skia:6238 Change-Id: Ia62ea5ce6b4a5ac2b8b51d06d57dc951d6c340b8 Reviewed-on: https://skia-review.googlesource.com/8384 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
-rw-r--r--gm/convexpaths.cpp44
-rw-r--r--gm/pathfill.cpp55
-rw-r--r--src/core/SkMathPriv.h24
-rw-r--r--src/gpu/ops/GrAADistanceFieldPathRenderer.cpp53
4 files changed, 128 insertions, 48 deletions
diff --git a/gm/convexpaths.cpp b/gm/convexpaths.cpp
index 50939f9183..766a6cee18 100644
--- a/gm/convexpaths.cpp
+++ b/gm/convexpaths.cpp
@@ -260,29 +260,29 @@ protected:
virtual void onDraw(SkCanvas* canvas) {
this->makePaths();
- SkPaint paint;
- paint.setAntiAlias(true);
- SkRandom rand;
- canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
-
- // As we've added more paths this has gotten pretty big. Scale the whole thing down.
- canvas->scale(2 * SK_Scalar1 / 3, 2 * SK_Scalar1 / 3);
-
- for (int i = 0; i < fPaths.count(); ++i) {
- canvas->save();
- // position the path, and make it at off-integer coords.
- canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 10,
- SK_Scalar1 * 200 * (i / 5) + 9 * SK_Scalar1 / 10);
- SkColor color = rand.nextU();
- color |= 0xff000000;
- paint.setColor(color);
-#if 0 // This hitting on 32bit Linux builds for some paths. Temporarily disabling while it is
- // debugged.
- SkASSERT(fPaths[i].isConvex());
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ SkRandom rand;
+ canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
+
+ // As we've added more paths this has gotten pretty big. Scale the whole thing down.
+ canvas->scale(2 * SK_Scalar1 / 3, 2 * SK_Scalar1 / 3);
+
+ for (int i = 0; i < fPaths.count(); ++i) {
+ canvas->save();
+ // position the path, and make it at off-integer coords.
+ canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 10,
+ SK_Scalar1 * 200 * (i / 5) + 9 * SK_Scalar1 / 10);
+ SkColor color = rand.nextU();
+ color |= 0xff000000;
+ paint.setColor(color);
+#if 0 // This hitting on 32bit Linux builds for some paths. Temporarily disabling while it is
+ // debugged.
+ SkASSERT(fPaths[i].isConvex());
#endif
- canvas->drawPath(fPaths[i], paint);
- canvas->restore();
- }
+ canvas->drawPath(fPaths[i], paint);
+ canvas->restore();
+ }
}
private:
diff --git a/gm/pathfill.cpp b/gm/pathfill.cpp
index de762a9548..a36ab1f459 100644
--- a/gm/pathfill.cpp
+++ b/gm/pathfill.cpp
@@ -140,7 +140,7 @@ static SkScalar make_line(SkPath* path) {
return SkIntToScalar(40);
}
-static SkScalar make_info(SkPath* path) {
+static void make_info(SkPath* path) {
path->moveTo(24, 4);
path->cubicTo(12.94999980926514f,
4,
@@ -179,8 +179,49 @@ static SkScalar make_info(SkPath* path) {
path->lineTo(26, 14);
path->lineTo(26, 18);
path->close();
+}
- return SkIntToScalar(44);
+static void make_accessibility(SkPath* path) {
+ path->moveTo(12, 2);
+ path->cubicTo(13.10000038146973f,
+ 2,
+ 14,
+ 2.900000095367432f,
+ 14,
+ 4);
+ path->cubicTo(14,
+ 5.099999904632568f,
+ 13.10000038146973f,
+ 6,
+ 12,
+ 6);
+ path->cubicTo(10.89999961853027f,
+ 6,
+ 10,
+ 5.099999904632568f,
+ 10,
+ 4);
+ path->cubicTo(10,
+ 2.900000095367432f,
+ 10.89999961853027f,
+ 2,
+ 12,
+ 2);
+ path->close();
+ path->moveTo(21, 9);
+ path->lineTo(15, 9);
+ path->lineTo(15, 22);
+ path->lineTo(13, 22);
+ path->lineTo(13, 16);
+ path->lineTo(11, 16);
+ path->lineTo(11, 22);
+ path->lineTo(9, 22);
+ path->lineTo(9, 9);
+ path->lineTo(3, 9);
+ path->lineTo(3, 7);
+ path->lineTo(21, 7);
+ path->lineTo(21, 9);
+ path->close();
}
constexpr MakePathProc gProcs[] = {
@@ -202,13 +243,15 @@ class PathFillGM : public skiagm::GM {
SkPath fPath[N];
SkScalar fDY[N];
SkPath fInfoPath;
+ SkPath fAccessibilityPath;
protected:
void onOnceBeforeDraw() override {
for (size_t i = 0; i < N; i++) {
fDY[i] = gProcs[i](&fPath[i]);
}
- (void) make_info(&fInfoPath);
+ make_info(&fInfoPath);
+ make_accessibility(&fAccessibilityPath);
}
@@ -229,9 +272,15 @@ protected:
canvas->translate(SkIntToScalar(0), fDY[i]);
}
+ canvas->save();
canvas->scale(0.300000011920929f, 0.300000011920929f);
canvas->translate(50, 50);
canvas->drawPath(fInfoPath, paint);
+ canvas->restore();
+
+ canvas->scale(2, 2);
+ canvas->translate(5, 15);
+ canvas->drawPath(fAccessibilityPath, paint);
}
private:
diff --git a/src/core/SkMathPriv.h b/src/core/SkMathPriv.h
index 14ebeb17b7..5ef0cb25e4 100644
--- a/src/core/SkMathPriv.h
+++ b/src/core/SkMathPriv.h
@@ -132,6 +132,16 @@ static inline int SkNextPow2(int value) {
}
/**
+* Returns the largest power-of-2 that is <= the specified value. If value
+* is already a power of 2, then it is returned unchanged. It is undefined
+* if value is <= 0.
+*/
+static inline int SkPrevPow2(int value) {
+ SkASSERT(value > 0);
+ return 1 << (32 - SkCLZ(value >> 1));
+}
+
+/**
* Returns the log2 of the specified value, were that value to be rounded up
* to the next power of 2. It is undefined to pass 0. Examples:
* SkNextLog2(1) -> 0
@@ -145,6 +155,20 @@ static inline int SkNextLog2(uint32_t value) {
return 32 - SkCLZ(value - 1);
}
+/**
+* Returns the log2 of the specified value, were that value to be rounded down
+* to the previous power of 2. It is undefined to pass 0. Examples:
+* SkPrevLog2(1) -> 0
+* SkPrevLog2(2) -> 1
+* SkPrevLog2(3) -> 1
+* SkPrevLog2(4) -> 2
+* SkPrevLog2(5) -> 2
+*/
+static inline int SkPrevLog2(uint32_t value) {
+ SkASSERT(value != 0);
+ return 32 - SkCLZ(value >> 1);
+}
+
///////////////////////////////////////////////////////////////////////////////
/**
diff --git a/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp b/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp
index a72f7dc40f..7131e18a46 100644
--- a/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp
+++ b/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp
@@ -10,6 +10,7 @@
#include "GrBuffer.h"
#include "GrContext.h"
+#include "GrDistanceFieldGenFromVector.h"
#include "GrDrawOpTest.h"
#include "GrOpFlushState.h"
#include "GrPipelineBuilder.h"
@@ -20,10 +21,9 @@
#include "effects/GrDistanceFieldGeoProc.h"
#include "ops/GrMeshDrawOp.h"
-#include "SkPathOps.h"
#include "SkAutoMalloc.h"
#include "SkDistanceFieldGen.h"
-#include "GrDistanceFieldGenFromVector.h"
+#include "SkPathOps.h"
#define ATLAS_TEXTURE_WIDTH 2048
#define ATLAS_TEXTURE_HEIGHT 2048
@@ -39,9 +39,11 @@ static int g_NumFreedShapes = 0;
#endif
// mip levels
-static const int kSmallMIP = 32;
-static const int kMediumMIP = 73;
-static const int kLargeMIP = 162;
+static const SkScalar kMaxMIP = 162;
+
+static const SkScalar kMaxDim = 73;
+static const SkScalar kMinSize = 8;
+static const SkScalar kMaxSize = 2*kMaxMIP;
// Callback to clear out internal path cache when eviction occurs
void GrAADistanceFieldPathRenderer::HandleEviction(GrDrawOpAtlas::AtlasID id, void* pr) {
@@ -107,14 +109,20 @@ bool GrAADistanceFieldPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) c
return false;
}
- // Only support paths with bounds within kMediumMIP by kMediumMIP,
- // scaled to have bounds within 2.0f*kLargeMIP by 2.0f*kLargeMIP.
+ // Only support paths with bounds within kMaxDim by kMaxDim,
+ // scaled to have bounds within kMaxSize by kMaxSize.
// The goal is to accelerate rendering of lots of small paths that may be scaling.
- SkScalar maxScale = args.fViewMatrix->getMaxScale();
+ SkScalar scaleFactors[2];
+ if (!args.fViewMatrix->getMinMaxScales(scaleFactors)) {
+ return false;
+ }
SkRect bounds = args.fShape->styledBounds();
+ SkScalar minDim = SkMinScalar(bounds.width(), bounds.height());
SkScalar maxDim = SkMaxScalar(bounds.width(), bounds.height());
+ SkScalar minSize = minDim * scaleFactors[0];
+ SkScalar maxSize = maxDim * scaleFactors[1];
- return maxDim <= kMediumMIP && maxDim * maxScale <= 2.0f*kLargeMIP;
+ return maxDim <= kMaxDim && kMinSize <= minSize && maxSize <= kMaxSize;
}
////////////////////////////////////////////////////////////////////////////////
@@ -240,23 +248,22 @@ private:
SkScalar maxScale = this->viewMatrix().getMaxScale();
const SkRect& bounds = args.fShape.bounds();
SkScalar maxDim = SkMaxScalar(bounds.width(), bounds.height());
- SkScalar size = maxScale * maxDim;
- SkScalar desiredDimension;
- // For minimizing (or the common case of identity) transforms, we try to
- // create the DF at the appropriately sized native src-space path resolution.
+ // We try to create the DF at a power of two scaled path resolution (1/2, 1, 2, 4, etc)
// In the majority of cases this will yield a crisper rendering.
- if (size <= maxDim && maxDim < kSmallMIP) {
- desiredDimension = maxDim;
- } else if (size <= kSmallMIP) {
- desiredDimension = kSmallMIP;
- } else if (size <= maxDim) {
- desiredDimension = maxDim;
- } else if (size <= kMediumMIP) {
- desiredDimension = kMediumMIP;
- } else {
- desiredDimension = kLargeMIP;
+ SkScalar mipScale = 1.0f;
+ // Our mipscale is the maxScale clamped to the next highest power of 2
+ if (maxScale < SK_ScalarHalf) {
+ SkScalar log = SkScalarFloorToScalar(SkScalarLog2(SkScalarInvert(maxScale)));
+ mipScale = SkScalarPow(2, -log);
+ } else if (maxScale > SK_Scalar1) {
+ SkScalar log = SkScalarCeilToScalar(SkScalarLog2(maxScale));
+ mipScale = SkScalarPow(2, log);
}
+ SkScalar mipSize = mipScale*maxDim;
+ SkASSERT(maxScale * maxDim <= mipSize);
+ SkScalar desiredDimension = SkTMin(mipSize, kMaxMIP);
+
// check to see if path is cached
ShapeData::Key key(args.fShape, SkScalarCeilToInt(desiredDimension));
ShapeData* shapeData = fShapeCache->find(key);