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authorGravatar reed <reed@google.com>2016-02-15 08:27:14 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-15 08:27:14 -0800
commit8681e60b2ccd4cea37128a129f1adf6a6d59bb7d (patch)
tree1179977e2f2d896b9b09ce6a785bf409da986cc8 /gm/composeshader.cpp
parenta34be68a7eff0ae475b194f8a29975460cf3e456 (diff)
make SkComposeShader.h private
Diffstat (limited to 'gm/composeshader.cpp')
-rw-r--r--gm/composeshader.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/gm/composeshader.cpp b/gm/composeshader.cpp
index d482bc9420..2f3d99d364 100644
--- a/gm/composeshader.cpp
+++ b/gm/composeshader.cpp
@@ -9,7 +9,6 @@
#include "SkBitmapProcShader.h"
#include "SkCanvas.h"
-#include "SkComposeShader.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkShader.h"
@@ -36,7 +35,7 @@ static SkShader* make_shader(SkXfermode::Mode mode) {
SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode));
- return new SkComposeShader(shaderA, shaderB, xfer);
+ return SkShader::CreateComposeShader(shaderA, shaderB, xfer);
}
class ComposeShaderGM : public skiagm::GM {
@@ -194,11 +193,11 @@ protected:
SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kDstOver_Mode));
// gradient should appear over color bitmap
- SkAutoTUnref<SkShader> shader0(new SkComposeShader(fLinearGradientShader,
+ SkAutoTUnref<SkShader> shader0(SkShader::CreateComposeShader(fLinearGradientShader,
fColorBitmapShader,
xfer));
// gradient should appear over alpha8 bitmap colorized by the paint color
- SkAutoTUnref<SkShader> shader1(new SkComposeShader(fLinearGradientShader,
+ SkAutoTUnref<SkShader> shader1(SkShader::CreateComposeShader(fLinearGradientShader,
fAlpha8BitmapShader,
xfer));
@@ -226,7 +225,7 @@ protected:
}
private:
- /** This determines the length and width of the bitmaps used in the SkComposeShaders. Values
+ /** This determines the length and width of the bitmaps used in the ComposeShaders. Values
* above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will
* work in a release build. You can change this parameter and then compile a release build
* to have this GM draw larger bitmaps for easier visual inspection.