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authorGravatar Greg Daniel <egdaniel@google.com>2017-04-26 12:19:14 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-04-27 18:15:38 +0000
commitfdd77daedbba3b7c53be74a82fb9fae891b51696 (patch)
treeaf2780b3f60109deb860b774eb128487d0134de0 /example
parenta41d48b739c144ee7b36290a9642064bc6cdcd05 (diff)
Plumb the use of GrBackendRenderTarget throughout Skia
Bug: skia: Change-Id: Ib99a58d9552f5c7b8d77c09dcc72fa88326c26aa Reviewed-on: https://skia-review.googlesource.com/14148 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'example')
-rw-r--r--example/SkiaSDLExample.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/example/SkiaSDLExample.cpp b/example/SkiaSDLExample.cpp
index abd198afe9..f3be85045e 100644
--- a/example/SkiaSDLExample.cpp
+++ b/example/SkiaSDLExample.cpp
@@ -6,6 +6,7 @@
*
*/
+#include "GrBackendSurface.h"
#include "GrContext.h"
#include "SDL.h"
#include "SkCanvas.h"
@@ -192,16 +193,12 @@ int main(int argc, char** argv) {
// Wrap the frame buffer object attached to the screen in a Skia render target so Skia can
// render to it
- GrBackendRenderTargetDesc desc;
- desc.fWidth = dm.w;
- desc.fHeight = dm.h;
- desc.fConfig = kSkia8888_GrPixelConfig;
- desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
- desc.fSampleCnt = kMsaaSampleCount;
- desc.fStencilBits = kStencilBits;
+ GrGLFrameBufferInfo fbInfo;
GrGLint buffer;
GR_GL_GetIntegerv(interface, GR_GL_FRAMEBUFFER_BINDING, &buffer);
- desc.fRenderTargetHandle = buffer;
+ fbInfo.fFBOID = buffer;
+ GrBackendRenderTarget backendRT(dm.w, dm.h, kMsaaSampleCount, kStencilBits,
+ kSkia8888_GrPixelConfig, fbInfo);
// setup SkSurface
// To use distance field text, use commented out SkSurfaceProps instead
@@ -209,7 +206,10 @@ int main(int argc, char** argv) {
// SkSurfaceProps::kLegacyFontHost_InitType);
SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType);
- sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext, desc, &props));
+ sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext,
+ backendRT,
+ kBottomLeft_GrSurfaceOrigin,
+ &props));
SkCanvas* canvas = surface->getCanvas();