From fdd77daedbba3b7c53be74a82fb9fae891b51696 Mon Sep 17 00:00:00 2001 From: Greg Daniel Date: Wed, 26 Apr 2017 12:19:14 -0400 Subject: Plumb the use of GrBackendRenderTarget throughout Skia Bug: skia: Change-Id: Ib99a58d9552f5c7b8d77c09dcc72fa88326c26aa Reviewed-on: https://skia-review.googlesource.com/14148 Reviewed-by: Brian Salomon Reviewed-by: Robert Phillips Commit-Queue: Greg Daniel --- example/SkiaSDLExample.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'example') diff --git a/example/SkiaSDLExample.cpp b/example/SkiaSDLExample.cpp index abd198afe9..f3be85045e 100644 --- a/example/SkiaSDLExample.cpp +++ b/example/SkiaSDLExample.cpp @@ -6,6 +6,7 @@ * */ +#include "GrBackendSurface.h" #include "GrContext.h" #include "SDL.h" #include "SkCanvas.h" @@ -192,16 +193,12 @@ int main(int argc, char** argv) { // Wrap the frame buffer object attached to the screen in a Skia render target so Skia can // render to it - GrBackendRenderTargetDesc desc; - desc.fWidth = dm.w; - desc.fHeight = dm.h; - desc.fConfig = kSkia8888_GrPixelConfig; - desc.fOrigin = kBottomLeft_GrSurfaceOrigin; - desc.fSampleCnt = kMsaaSampleCount; - desc.fStencilBits = kStencilBits; + GrGLFrameBufferInfo fbInfo; GrGLint buffer; GR_GL_GetIntegerv(interface, GR_GL_FRAMEBUFFER_BINDING, &buffer); - desc.fRenderTargetHandle = buffer; + fbInfo.fFBOID = buffer; + GrBackendRenderTarget backendRT(dm.w, dm.h, kMsaaSampleCount, kStencilBits, + kSkia8888_GrPixelConfig, fbInfo); // setup SkSurface // To use distance field text, use commented out SkSurfaceProps instead @@ -209,7 +206,10 @@ int main(int argc, char** argv) { // SkSurfaceProps::kLegacyFontHost_InitType); SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType); - sk_sp surface(SkSurface::MakeFromBackendRenderTarget(grContext, desc, &props)); + sk_sp surface(SkSurface::MakeFromBackendRenderTarget(grContext, + backendRT, + kBottomLeft_GrSurfaceOrigin, + &props)); SkCanvas* canvas = surface->getCanvas(); -- cgit v1.2.3