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authorGravatar jvanverth <jvanverth@google.com>2016-08-04 12:30:31 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-04 12:30:31 -0700
commit1ba1d372c2727db56021d0687825320b12d10d4e (patch)
treee50c0efcd743786c323856c54fbe6988e1100179 /example
parent1b9e2fb49415d8dc41e449bee5f8ebec6f616d71 (diff)
Get Mac viewer working with SDL
Also fixes SkiaSDLExample. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2210603003 Review-Url: https://codereview.chromium.org/2210603003
Diffstat (limited to 'example')
-rw-r--r--example/SkiaSDLExample.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/example/SkiaSDLExample.cpp b/example/SkiaSDLExample.cpp
index da5f2dc9c1..0072f0f595 100644
--- a/example/SkiaSDLExample.cpp
+++ b/example/SkiaSDLExample.cpp
@@ -20,7 +20,7 @@
#elif defined(SK_BUILD_FOR_UNIX)
#include <GL/gl.h>
#elif defined(SK_BUILD_FOR_MAC)
-#include <gl.h>
+#include <OpenGL/gl.h>
#endif
/*
@@ -224,7 +224,7 @@ int main(int argc, char** argv) {
SkPaint paint;
// create a surface for CPU rasterization
- SkAutoTUnref<SkSurface> cpuSurface(SkSurface::NewRaster(canvas->imageInfo()));
+ sk_sp<SkSurface> cpuSurface(SkSurface::MakeRaster(canvas->imageInfo()));
SkCanvas* offscreen = cpuSurface->getCanvas();
offscreen->save();
@@ -232,7 +232,7 @@ int main(int argc, char** argv) {
offscreen->drawPath(create_star(), paint);
offscreen->restore();
- SkAutoTUnref<SkImage> image(cpuSurface->newImageSnapshot());
+ sk_sp<SkImage> image = cpuSurface->makeImageSnapshot();
int rotation = 0;
while (!state.fQuit) { // Our application loop