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-rw-r--r--example/SkiaSDLExample.cpp6
-rw-r--r--gyp/viewer.gyp6
-rw-r--r--src/views/mac/skia_mac.mm2
-rw-r--r--third_party/libsdl/mac/sdl_mac.gypi7
-rw-r--r--tools/viewer/sk_app/mac/GLWindowContext_mac.cpp76
-rw-r--r--tools/viewer/sk_app/mac/WindowContextFactory_mac.h8
-rw-r--r--tools/viewer/sk_app/mac/Window_mac.cpp299
-rw-r--r--tools/viewer/sk_app/mac/Window_mac.h46
-rw-r--r--tools/viewer/sk_app/mac/main_mac.cpp77
9 files changed, 217 insertions, 310 deletions
diff --git a/example/SkiaSDLExample.cpp b/example/SkiaSDLExample.cpp
index da5f2dc9c1..0072f0f595 100644
--- a/example/SkiaSDLExample.cpp
+++ b/example/SkiaSDLExample.cpp
@@ -20,7 +20,7 @@
#elif defined(SK_BUILD_FOR_UNIX)
#include <GL/gl.h>
#elif defined(SK_BUILD_FOR_MAC)
-#include <gl.h>
+#include <OpenGL/gl.h>
#endif
/*
@@ -224,7 +224,7 @@ int main(int argc, char** argv) {
SkPaint paint;
// create a surface for CPU rasterization
- SkAutoTUnref<SkSurface> cpuSurface(SkSurface::NewRaster(canvas->imageInfo()));
+ sk_sp<SkSurface> cpuSurface(SkSurface::MakeRaster(canvas->imageInfo()));
SkCanvas* offscreen = cpuSurface->getCanvas();
offscreen->save();
@@ -232,7 +232,7 @@ int main(int argc, char** argv) {
offscreen->drawPath(create_star(), paint);
offscreen->restore();
- SkAutoTUnref<SkImage> image(cpuSurface->newImageSnapshot());
+ sk_sp<SkImage> image = cpuSurface->makeImageSnapshot();
int rotation = 0;
while (!state.fQuit) { // Our application loop
diff --git a/gyp/viewer.gyp b/gyp/viewer.gyp
index f94c87558e..4317b8adb3 100644
--- a/gyp/viewer.gyp
+++ b/gyp/viewer.gyp
@@ -32,6 +32,7 @@
'sources': [
'../gm/gm.cpp',
'<!@(python find.py "*.cpp" ../tools/viewer)',
+ '<!@(python find.py "*.h" ../tools/viewer)',
# views (subset of files for the Android build)
'../src/views/SkEvent.cpp',
@@ -85,6 +86,11 @@
],
},
}],
+ [ 'skia_os == "mac"', {
+ 'dependencies': [
+ 'sdl.gyp:sdl',
+ ],
+ }],
['skia_os != "android"', {
'sources/': [
['exclude', '_android.(h|cpp)$'],
diff --git a/src/views/mac/skia_mac.mm b/src/views/mac/skia_mac.mm
index ea3b75c87a..2a794071e1 100644
--- a/src/views/mac/skia_mac.mm
+++ b/src/views/mac/skia_mac.mm
@@ -90,7 +90,7 @@ int main(int argc, char *argv[]) {
[window makeKeyAndOrderFront:NSApp];
AppDelegate * appDelegate = [[[AppDelegate alloc] init] autorelease];
-
+
app.delegate = appDelegate;
NSMenu* menu=[[NSMenu alloc] initWithTitle:@"AMainMenu"];
diff --git a/third_party/libsdl/mac/sdl_mac.gypi b/third_party/libsdl/mac/sdl_mac.gypi
index 19970cc2ff..4853dfd887 100644
--- a/third_party/libsdl/mac/sdl_mac.gypi
+++ b/third_party/libsdl/mac/sdl_mac.gypi
@@ -5,17 +5,14 @@
# Mac specific files and settings for SDL
{
- #TODO what is really necessary here
+
'link_settings': {
'libraries': [
- '-lm',
- '-liconv',
- '-lobjc',
- '-lpthread',
'$(SDKROOT)/System/Library/Frameworks/CoreVideo.framework',
'$(SDKROOT)/System/Library/Frameworks/Cocoa.framework',
'$(SDKROOT)/System/Library/Frameworks/Carbon.framework',
'$(SDKROOT)/System/Library/Frameworks/IOKit.framework',
+ '/usr/lib/libiconv.dylib',
],
},
'sources': [
diff --git a/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp b/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp
index c2de0df621..bc86df30d0 100644
--- a/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp
+++ b/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp
@@ -9,7 +9,9 @@
#include "../GLWindowContext.h"
#include "WindowContextFactory_mac.h"
-//#include <GL/gl.h>
+#include "SDL.h"
+
+#include <OpenGL/gl.h>
using sk_app::DisplayParams;
using sk_app::window_context_factory::MacWindowInfo;
@@ -29,25 +31,16 @@ public:
void onDestroyContext() override;
private:
-
-#if 0
- // TODO: add Mac-specific GL display objects
- Display* fDisplay;
- XWindow fWindow;
- XVisualInfo* fVisualInfo;
- GLXContext fGLContext;
-#endif
+ SDL_Window* fWindow;
+ SDL_GLContext fGLContext;
+
+ typedef GLWindowContext INHERITED;
};
GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info, const DisplayParams& params)
- : GLWindowContext(params)
-#if 0
- // TODO: init Mac-specific OpenGL objects
- , fDisplay(nullptr)
- , fWindow(0)
- , fGLContext(0)
-#endif
- {
+ : INHERITED(params)
+ , fWindow(info.fWindow)
+ , fGLContext(nullptr) {
// any config code here (particularly for msaa)?
@@ -59,68 +52,57 @@ GLWindowContext_mac::~GLWindowContext_mac() {
}
void GLWindowContext_mac::onInitializeContext() {
-#if 0
- // TODO: Init for Mac
- SkASSERT(fDisplay);
+ SkASSERT(fWindow);
- fGLContext = glXCreateContext(fDisplay, fVisualInfo, nullptr, GL_TRUE);
+ fGLContext = SDL_GL_CreateContext(fWindow);
if (!fGLContext) {
+ SkDebugf("%s\n", SDL_GetError());
return;
}
- if (glXMakeCurrent(fDisplay, fWindow, fGLContext)) {
+ if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
glClearStencil(0);
glClearColor(0, 0, 0, 0);
glStencilMask(0xffffffff);
glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
int redBits, greenBits, blueBits;
- glXGetConfig(fDisplay, fVisualInfo, GLX_RED_SIZE, &redBits);
- glXGetConfig(fDisplay, fVisualInfo, GLX_GREEN_SIZE, &greenBits);
- glXGetConfig(fDisplay, fVisualInfo, GLX_BLUE_SIZE, &blueBits);
+ SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redBits);
+ SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenBits);
+ SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueBits);
fColorBits = redBits + greenBits + blueBits;
- glXGetConfig(fDisplay, fVisualInfo, GLX_STENCIL_SIZE, &fStencilBits);
- glXGetConfig(fDisplay, fVisualInfo, GLX_SAMPLES_ARB, &fSampleCount);
-
- XWindow root;
- int x, y;
- unsigned int border_width, depth;
- XGetGeometry(fDisplay, fWindow, &root, &x, &y,
- (unsigned int*)&fWidth, (unsigned int*)&fHeight, &border_width, &depth);
+
+ SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
+ SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
+
+ SDL_GetWindowSize(fWindow, &fWidth, &fHeight);
glViewport(0, 0, fWidth, fHeight);
+ } else {
+ SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
}
-#endif
}
void GLWindowContext_mac::onDestroyContext() {
-#if 0
- // TODO: teardown for Mac
- if (!fDisplay || !fGLContext) {
+ if (!fWindow || !fGLContext) {
return;
}
- glXMakeCurrent(fDisplay, None, nullptr);
- glXDestroyContext(fDisplay, fGLContext);
+ SDL_GL_DeleteContext(fGLContext);
fGLContext = nullptr;
-#endif
}
void GLWindowContext_mac::onSwapBuffers() {
-#if 0
- // TODO: swap for Mac
- if (fDisplay && fGLContext) {
- glXSwapBuffers(fDisplay, fWindow);
+ if (fWindow && fGLContext) {
+ SDL_GL_SwapWindow(fWindow);
}
-#endif
}
} // anonymous namespace
-
namespace sk_app {
namespace window_context_factory {
-WindowContext* MakeGLForMac(const MacWindowInfo& info, const DisplayParams& params) {
+WindowContext* NewGLForMac(const MacWindowInfo& info, const DisplayParams& params) {
WindowContext* ctx = new GLWindowContext_mac(info, params);
if (!ctx->isValid()) {
delete ctx;
diff --git a/tools/viewer/sk_app/mac/WindowContextFactory_mac.h b/tools/viewer/sk_app/mac/WindowContextFactory_mac.h
index a86fc73835..7928ec0cb3 100644
--- a/tools/viewer/sk_app/mac/WindowContextFactory_mac.h
+++ b/tools/viewer/sk_app/mac/WindowContextFactory_mac.h
@@ -9,6 +9,8 @@
#ifndef WindowContextFactory_mac_DEFINED
#define WindowContextFactory_mac_DEFINED
+#include "SDL.h"
+
namespace sk_app {
class WindowContext;
@@ -17,11 +19,7 @@ struct DisplayParams;
namespace window_context_factory {
struct MacWindowInfo {
-#if 0 // TODO: use Mac-specific objects
- Display* fDisplay;
- XWindow fWindow;
- XVisualInfo* fVisualInfo;
-#endif
+ SDL_Window* fWindow;
};
inline WindowContext* NewVulkanForMac(const MacWindowInfo&, const DisplayParams&) {
diff --git a/tools/viewer/sk_app/mac/Window_mac.cpp b/tools/viewer/sk_app/mac/Window_mac.cpp
index b1ab5c9fe7..4aad93c5e3 100644
--- a/tools/viewer/sk_app/mac/Window_mac.cpp
+++ b/tools/viewer/sk_app/mac/Window_mac.cpp
@@ -5,8 +5,6 @@
* found in the LICENSE file.
*/
-//#include <tchar.h>
-
#include "SkUtils.h"
#include "Timer.h"
#include "WindowContextFactory_mac.h"
@@ -14,243 +12,200 @@
namespace sk_app {
-Window* Window::CreateNativeWindow(void* platformData) {
-#if 0
- // TODO: platform-specific window creation
- Display* display = (Display*)platformData;
+SkTDynamicHash<Window_mac, Uint32> Window_mac::gWindowMap;
+Window* Window::CreateNativeWindow(void*) {
Window_mac* window = new Window_mac();
- if (!window->initWindow(display, nullptr)) {
+ if (!window->initWindow(nullptr)) {
delete window;
return nullptr;
}
return window;
-#else
- return nullptr;
-#endif
}
-
-#if 0
- // TODO: Implement Mac window code
-
-const long kEventMask = ExposureMask | StructureNotifyMask |
- KeyPressMask | KeyReleaseMask |
- PointerMotionMask | ButtonPressMask | ButtonReleaseMask;
-bool Window_mac::initWindow(Display* display, const DisplayParams* params) {
+bool Window_mac::initWindow(const DisplayParams* params) {
if (params && params->fMSAASampleCount != fMSAASampleCount) {
this->closeWindow();
}
// we already have a window
- if (fDisplay) {
+ if (fWindow) {
return true;
}
- fDisplay = display;
fWidth = 1280;
fHeight = 960;
- // Attempt to create a window that supports GL
- GLint att[] = {
- GLX_RGBA,
- GLX_DEPTH_SIZE, 24,
- GLX_DOUBLEBUFFER,
- GLX_STENCIL_SIZE, 8,
- None
- };
- SkASSERT(nullptr == fVisualInfo);
- if (params && params->fMSAASampleCount > 0) {
- static const GLint kAttCount = SK_ARRAY_COUNT(att);
- GLint msaaAtt[kAttCount + 4];
- memcpy(msaaAtt, att, sizeof(att));
- SkASSERT(None == msaaAtt[kAttCount - 1]);
- msaaAtt[kAttCount - 1] = GLX_SAMPLE_BUFFERS_ARB;
- msaaAtt[kAttCount + 0] = 1;
- msaaAtt[kAttCount + 1] = GLX_SAMPLES_ARB;
- msaaAtt[kAttCount + 2] = params->fMSAASampleCount;
- msaaAtt[kAttCount + 3] = None;
- fVisualInfo = glXChooseVisual(display, DefaultScreen(display), msaaAtt);
- fMSAASampleCount = params->fMSAASampleCount;
- }
- if (nullptr == fVisualInfo) {
- fVisualInfo = glXChooseVisual(display, DefaultScreen(display), att);
- fMSAASampleCount = 0;
- }
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
+
+ SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
- if (fVisualInfo) {
- Colormap colorMap = XCreateColormap(display,
- RootWindow(display, fVisualInfo->screen),
- fVisualInfo->visual,
- AllocNone);
- XSetWindowAttributes swa;
- swa.colormap = colorMap;
- swa.event_mask = kEventMask;
- fWindow = XCreateWindow(display,
- RootWindow(display, fVisualInfo->screen),
- 0, 0, // x, y
- fWidth, fHeight,
- 0, // border width
- fVisualInfo->depth,
- InputOutput,
- fVisualInfo->visual,
- CWEventMask | CWColormap,
- &swa);
+ if (params && params->fMSAASampleCount > 0) {
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, params->fMSAASampleCount);
} else {
- // Create a simple window instead. We will not be able to show GL
- fWindow = XCreateSimpleWindow(display,
- DefaultRootWindow(display),
- 0, 0, // x, y
- fWidth, fHeight,
- 0, // border width
- 0, // border value
- 0); // background value
- XSelectInput(display, fWindow, kEventMask);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
}
+ // TODO: handle other display params
+
+ uint32_t windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
+ fWindow = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
+ fWidth, fHeight, windowFlags);
if (!fWindow) {
return false;
}
- // set up to catch window delete message
- fWmDeleteMessage = XInternAtom(display, "WM_DELETE_WINDOW", False);
- XSetWMProtocols(display, fWindow, &fWmDeleteMessage, 1);
-
// add to hashtable of windows
+ fWindowID = SDL_GetWindowID(fWindow);
gWindowMap.add(this);
- // init event variables
- fPendingPaint = false;
- fPendingResize = false;
-
return true;
}
void Window_mac::closeWindow() {
- if (fDisplay) {
- this->detach();
- SkASSERT(fGC);
- XFreeGC(fDisplay, fGC);
- fGC = nullptr;
- gWindowMap.remove(fWindow);
- XDestroyWindow(fDisplay, fWindow);
- fWindow = 0;
- fVisualInfo = nullptr;
- fDisplay = nullptr;
- fMSAASampleCount = 0;
+ if (fWindow) {
+ gWindowMap.remove(fWindowID);
+ SDL_DestroyWindow(fWindow);
+ fWindowID = 0;
+ fWindow = nullptr;
}
}
-static Window::Key get_key(KeySym keysym) {
+static Window::Key get_key(const SDL_Keysym& keysym) {
static const struct {
- KeySym fXK;
+ SDL_Keycode fSDLK;
Window::Key fKey;
} gPair[] = {
- { XK_BackSpace, Window::Key::kBack },
- { XK_Clear, Window::Key::kBack },
- { XK_Return, Window::Key::kOK },
- { XK_Up, Window::Key::kUp },
- { XK_Down, Window::Key::kDown },
- { XK_Left, Window::Key::kLeft },
- { XK_Right, Window::Key::kRight }
+ { SDLK_BACKSPACE, Window::Key::kBack },
+ { SDLK_CLEAR, Window::Key::kBack },
+ { SDLK_RETURN, Window::Key::kOK },
+ { SDLK_UP, Window::Key::kUp },
+ { SDLK_DOWN, Window::Key::kDown },
+ { SDLK_LEFT, Window::Key::kLeft },
+ { SDLK_RIGHT, Window::Key::kRight }
};
for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) {
- if (gPair[i].fXK == keysym) {
+ if (gPair[i].fSDLK == keysym.sym) {
return gPair[i].fKey;
}
}
return Window::Key::kNONE;
}
-static uint32_t get_modifiers(const XEvent& event) {
+static uint32_t get_modifiers(const SDL_Event& event) {
static const struct {
- unsigned fXMask;
+ unsigned fSDLMask;
unsigned fSkMask;
} gModifiers[] = {
- { ShiftMask, Window::kShift_ModifierKey },
- { ControlMask, Window::kControl_ModifierKey },
- { Mod1Mask, Window::kOption_ModifierKey },
+ { KMOD_SHIFT, Window::kShift_ModifierKey },
+ { KMOD_CTRL, Window::kControl_ModifierKey },
+ { KMOD_ALT, Window::kOption_ModifierKey },
};
auto modifiers = 0;
- for (size_t i = 0; i < SK_ARRAY_COUNT(gModifiers); ++i) {
- if (event.xkey.state & gModifiers[i].fXMask) {
- modifiers |= gModifiers[i].fSkMask;
+
+ switch (event.type) {
+ case SDL_KEYDOWN:
+ // fall through
+ case SDL_KEYUP: {
+ for (size_t i = 0; i < SK_ARRAY_COUNT(gModifiers); ++i) {
+ if (event.key.keysym.mod & gModifiers[i].fSDLMask) {
+ modifiers |= gModifiers[i].fSkMask;
+ }
+ }
+ if (0 == event.key.repeat) {
+ modifiers |= Window::kFirstPress_ModifierKey;
+ }
+ break;
+ }
+
+ default: {
+ SDL_Keymod mod = SDL_GetModState();
+ for (size_t i = 0; i < SK_ARRAY_COUNT(gModifiers); ++i) {
+ if (mod & gModifiers[i].fSDLMask) {
+ modifiers |= gModifiers[i].fSkMask;
+ }
+ }
+ break;
}
}
return modifiers;
}
-bool Window_mac::handleEvent(const XEvent& event) {
- switch (event.type) {
- case MapNotify:
- if (!fGC) {
- fGC = XCreateGC(fDisplay, fWindow, 0, nullptr);
- }
- break;
+bool Window_mac::HandleWindowEvent(const SDL_Event& event) {
+ Window_mac* win = gWindowMap.find(event.window.windowID);
+ if (win && win->handleEvent(event)) {
+ return true;
+ }
- case ClientMessage:
- if ((Atom)event.xclient.data.l[0] == fWmDeleteMessage &&
- gWindowMap.count() == 1) {
- return true;
+ return false;
+}
+
+bool Window_mac::handleEvent(const SDL_Event& event) {
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ if (SDL_WINDOWEVENT_EXPOSED == event.window.event) {
+ this->onPaint();
+ } else if (SDL_WINDOWEVENT_RESIZED == event.window.event) {
+ this->onResize(event.window.data1, event.window.data2);
}
break;
- case ButtonPress:
- if (event.xbutton.button == Button1) {
- this->onMouse(event.xbutton.x, event.xbutton.y,
+ case SDL_MOUSEBUTTONDOWN:
+ if (event.button.button == SDL_BUTTON_LEFT) {
+ this->onMouse(event.button.x, event.button.y,
Window::kDown_InputState, get_modifiers(event));
}
break;
- case ButtonRelease:
- if (event.xbutton.button == Button1) {
- this->onMouse(event.xbutton.x, event.xbutton.y,
+ case SDL_MOUSEBUTTONUP:
+ if (event.button.button == SDL_BUTTON_LEFT) {
+ this->onMouse(event.button.x, event.button.y,
Window::kUp_InputState, get_modifiers(event));
}
break;
- case MotionNotify:
+ case SDL_MOUSEMOTION:
// only track if left button is down
- if (event.xmotion.state & Button1Mask) {
- this->onMouse(event.xmotion.x, event.xmotion.y,
+ if (event.motion.state & SDL_BUTTON_LMASK) {
+ this->onMouse(event.motion.x, event.motion.y,
Window::kMove_InputState, get_modifiers(event));
}
break;
- case KeyPress: {
- int shiftLevel = (event.xkey.state & ShiftMask) ? 1 : 0;
- KeySym keysym = XkbKeycodeToKeysym(fDisplay, event.xkey.keycode,
- 0, shiftLevel);
- if (keysym == XK_Escape) {
+ case SDL_KEYDOWN: {
+ if (event.key.keysym.sym == SDLK_ESCAPE) {
return true;
}
- Window::Key key = get_key(keysym);
+ Window::Key key = get_key(event.key.keysym);
if (key != Window::Key::kNONE) {
- (void) this->onKey(key, Window::kDown_InputState,
+ (void) this->onKey(key, Window::kDown_InputState,
get_modifiers(event));
} else {
- long uni = keysym2ucs(keysym);
- if (uni != -1) {
- (void) this->onChar((SkUnichar) uni,
- get_modifiers(event));
- }
+ (void) this->onChar((SkUnichar) event.key.keysym.sym,
+ get_modifiers(event));
}
} break;
- case KeyRelease: {
- int shiftLevel = (event.xkey.state & ShiftMask) ? 1 : 0;
- KeySym keysym = XkbKeycodeToKeysym(fDisplay, event.xkey.keycode,
- 0, shiftLevel);
- Window::Key key = get_key(keysym);
- (void) this->onKey(key, Window::kUp_InputState,
- get_modifiers(event));
+ case SDL_KEYUP: {
+ Window::Key key = get_key(event.key.keysym);
+ if (key != Window::Key::kNONE) {
+ (void) this->onKey(key, Window::kUp_InputState,
+ get_modifiers(event));
+ }
} break;
-
default:
- // these events should be handled in the main event loop
- SkASSERT(event.type != Expose && event.type != ConfigureNotify);
break;
}
@@ -258,29 +213,19 @@ bool Window_mac::handleEvent(const XEvent& event) {
}
void Window_mac::setTitle(const char* title) {
- XTextProperty textproperty;
- XStringListToTextProperty(const_cast<char**>(&title), 1, &textproperty);
- XSetWMName(fDisplay, fWindow, &textproperty);
+ SDL_SetWindowTitle(fWindow, title);
}
void Window_mac::show() {
- XMapWindow(fDisplay, fWindow);
+ SDL_ShowWindow(fWindow);
}
bool Window_mac::attach(BackendType attachType, const DisplayParams& params) {
- this->initWindow(fDisplay, &params);
+ this->initWindow(&params);
- MacWindowInfo info;
-#if 0
- // Init Mac window info here
- info.foo = foo;
-#endif
+ window_context_factory::MacWindowInfo info;
+ info.fWindow = fWindow;
switch (attachType) {
-#ifdef SK_VULKAN
- case kVulkan_BackendType:
- fWindowContext = NewVulkanForMac(info, params);
- break;
-#endif
case kNativeGL_BackendType:
default:
fWindowContext = NewGLForMac(info, params);
@@ -291,19 +236,11 @@ bool Window_mac::attach(BackendType attachType, const DisplayParams& params) {
}
void Window_mac::onInval() {
- XEvent event;
- event.type = Expose;
- event.xexpose.send_event = True;
- event.xexpose.display = fDisplay;
- event.xexpose.window = fWindow;
- event.xexpose.x = 0;
- event.xexpose.y = 0;
- event.xexpose.width = fWidth;
- event.xexpose.height = fHeight;
- event.xexpose.count = 0;
-
- XSendEvent(fDisplay, fWindow, False, 0, &event);
+ SDL_Event sdlevent;
+ sdlevent.type = SDL_WINDOWEVENT;
+ sdlevent.window.windowID = fWindowID;
+ sdlevent.window.event = SDL_WINDOWEVENT_EXPOSED;
+ SDL_PushEvent(&sdlevent);
}
-#endif
-
+
} // namespace sk_app
diff --git a/tools/viewer/sk_app/mac/Window_mac.h b/tools/viewer/sk_app/mac/Window_mac.h
index a5f2aa10f0..19211aef18 100644
--- a/tools/viewer/sk_app/mac/Window_mac.h
+++ b/tools/viewer/sk_app/mac/Window_mac.h
@@ -12,25 +12,20 @@
#include "SkChecksum.h"
#include "SkTDynamicHash.h"
+#include "SDL.h"
+
namespace sk_app {
class Window_mac : public Window {
public:
- Window_mac() : Window()
-#if 0
- // TODO: use Mac-specific objects
- , fDisplay(nullptr)
- , fWindow(0)
- , fGC(nullptr)
- , fVisualInfo(nullptr)
-#endif
- , fMSAASampleCount(0) {}
+ Window_mac()
+ : INHERITED()
+ , fWindow(nullptr)
+ , fWindowID(0)
+ , fMSAASampleCount(0) {}
~Window_mac() override { this->closeWindow(); }
-#if 0
- // TODO: need to init with Mac-specific data
- bool initWindow(Display* display, const DisplayParams* params);
-#endif
+ bool initWindow(const DisplayParams* params);
void setTitle(const char*) override;
void show() override;
@@ -39,18 +34,29 @@ public:
void onInval() override;
+ static bool HandleWindowEvent(const SDL_Event& event);
+
+ static const Uint32& GetKey(const Window_mac& w) {
+ return w.fWindowID;
+ }
+
+ static uint32_t Hash(const Uint32& winID) {
+ return winID;
+ }
+
private:
+ bool handleEvent(const SDL_Event& event);
+
void closeWindow();
-#if 0
- // TODO: use Mac-specific window data
- Display* fDisplay;
- XWindow fWindow;
- GC fGC;
- XVisualInfo* fVisualInfo;
-#endif
+ static SkTDynamicHash<Window_mac, Uint32> gWindowMap;
+
+ SDL_Window* fWindow;
+ Uint32 fWindowID;
int fMSAASampleCount;
+
+ typedef Window INHERITED;
};
} // namespace sk_app
diff --git a/tools/viewer/sk_app/mac/main_mac.cpp b/tools/viewer/sk_app/mac/main_mac.cpp
index 94bc99e01e..c7040b5adb 100644
--- a/tools/viewer/sk_app/mac/main_mac.cpp
+++ b/tools/viewer/sk_app/mac/main_mac.cpp
@@ -7,69 +7,50 @@
#include "SkTypes.h"
#include "SkTHash.h"
+#include "SDL.h"
#include "Timer.h"
#include "Window_mac.h"
#include "../Application.h"
using sk_app::Application;
-int main(int argc, char**argv) {
-#if 0
- // TODO: use Mac main loop
-
- Display* display = XOpenDisplay(nullptr);
-
- Application* app = Application::Create(argc, argv, (void*)display);
+int main(int argc, char* argv[]) {
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
+ SkDebugf("Could not initialize SDL!\n");
+ return 1;
+ }
- // Get the file descriptor for the X display
- int x11_fd = ConnectionNumber(display);
- fd_set in_fds;
+ Application* app = Application::Create(argc, argv, nullptr);
- SkTHashSet<sk_app::Window_mac*> pendingWindows;
+ SDL_Event event;
bool done = false;
while (!done) {
- // Create a file description set containing x11_fd
- FD_ZERO(&in_fds);
- FD_SET(x11_fd, &in_fds);
-
- // Set a sleep timer
- struct timeval tv;
- tv.tv_usec = 100;
- tv.tv_sec = 0;
-
- // Wait for an event on the file descriptor or for timer expiration
- (void) select(1, &in_fds, NULL, NULL, &tv);
-
- // Handle XEvents (if any) and flush the input
- XEvent event;
- while (XPending(display) && !done) {
- XNextEvent(display, &event);
-
- sk_app::Window_mac* win = sk_app::Window_mac::gWindowMap.find(event.xany.window);
- // paint and resize events get collapsed
+ while (SDL_PollEvent(&event)) {
switch (event.type) {
- case Expose:
- win->markPendingPaint();
- pendingWindows.add(win);
- break;
- case ConfigureNotify:
- win->markPendingResize(event.xconfigurerequest.width,
- event.xconfigurerequest.height);
- pendingWindows.add(win);
- break;
- default:
- if (win->handleEvent(event)) {
+ // events handled by the windows
+ case SDL_WINDOWEVENT:
+ case SDL_MOUSEMOTION:
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ done = sk_app::Window_mac::HandleWindowEvent(event);
+ break;
+
+ case SDL_QUIT:
done = true;
- }
- break;
- }
+ break;
+
+ default:
+ break;
+ }
}
- }
+ app->onIdle();
+ }
delete app;
- XCloseDisplay(display);
-#endif
-
+ SDL_Quit();
+
return 0;
}