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authorGravatar caryclark <caryclark@google.com>2015-02-02 12:55:14 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-02-02 12:55:14 -0800
commit52edc4d05380c88de5b334479ad8e537ef2b4925 (patch)
tree0c143dcdf9bc714458d80754a314756aeaba3b36 /example/HelloWorld.cpp
parent76113a9b7716748c70ea0ecf7aacbabe4cce5009 (diff)
move HelloWorld to be a peer of SampleApp
This is working towards making a simple example part of the buildbot compile step and removing SkExamples from the experimental directory. This works on Mac, Windows, and Linux but isn't complete for Android, ChromeOS and iOS. Review URL: https://codereview.chromium.org/886413004
Diffstat (limited to 'example/HelloWorld.cpp')
-rw-r--r--example/HelloWorld.cpp193
1 files changed, 193 insertions, 0 deletions
diff --git a/example/HelloWorld.cpp b/example/HelloWorld.cpp
new file mode 100644
index 0000000000..495d2af598
--- /dev/null
+++ b/example/HelloWorld.cpp
@@ -0,0 +1,193 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ *
+ */
+
+#include "HelloWorld.h"
+
+#include "gl/GrGLInterface.h"
+#include "SkApplication.h"
+#include "SkCanvas.h"
+#include "SkGradientShader.h"
+#include "SkGraphics.h"
+#include "SkGr.h"
+
+void application_init() {
+ SkGraphics::Init();
+ SkEvent::Init();
+}
+
+void application_term() {
+ SkEvent::Term();
+ SkGraphics::Term();
+}
+
+HelloWorldWindow::HelloWorldWindow(void* hwnd)
+ : INHERITED(hwnd) {
+ fType = kGPU_DeviceType;
+ fRenderTarget = NULL;
+ fRotationAngle = 0;
+ this->setTitle();
+ this->setUpBackend();
+}
+
+HelloWorldWindow::~HelloWorldWindow() {
+ tearDownBackend();
+}
+
+void HelloWorldWindow::tearDownBackend() {
+ SkSafeUnref(fContext);
+ fContext = NULL;
+
+ SkSafeUnref(fInterface);
+ fInterface = NULL;
+
+ SkSafeUnref(fRenderTarget);
+ fRenderTarget = NULL;
+
+ INHERITED::detach();
+}
+
+void HelloWorldWindow::setTitle() {
+ SkString title("Hello World ");
+ title.appendf(fType == kRaster_DeviceType ? "raster" : "opengl");
+ INHERITED::setTitle(title.c_str());
+}
+
+bool HelloWorldWindow::setUpBackend() {
+ this->setColorType(kRGBA_8888_SkColorType);
+ this->setVisibleP(true);
+ this->setClipToBounds(false);
+
+ bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo);
+ if (false == result) {
+ SkDebugf("Not possible to create backend.\n");
+ detach();
+ return false;
+ }
+
+ fInterface = GrGLCreateNativeInterface();
+
+ SkASSERT(NULL != fInterface);
+
+ fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface);
+ SkASSERT(NULL != fContext);
+
+ this->setUpRenderTarget();
+ return true;
+}
+
+void HelloWorldWindow::setUpRenderTarget() {
+ SkSafeUnref(fRenderTarget);
+ fRenderTarget = this->renderTarget(fAttachmentInfo, fInterface, fContext);
+}
+
+void HelloWorldWindow::drawContents(SkCanvas* canvas) {
+ // Clear background
+ canvas->drawColor(SK_ColorWHITE);
+
+ SkPaint paint;
+ paint.setColor(SK_ColorRED);
+
+ // Draw a rectangle with red paint
+ SkRect rect = {
+ 10, 10,
+ 128, 128
+ };
+ canvas->drawRect(rect, paint);
+
+ // Set up a linear gradient and draw a circle
+ {
+ SkPoint linearPoints[] = {
+ {0, 0},
+ {300, 300}
+ };
+ SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK};
+
+ SkShader* shader = SkGradientShader::CreateLinear(
+ linearPoints, linearColors, NULL, 2,
+ SkShader::kMirror_TileMode);
+ SkAutoUnref shader_deleter(shader);
+
+ paint.setShader(shader);
+ paint.setFlags(SkPaint::kAntiAlias_Flag);
+
+ canvas->drawCircle(200, 200, 64, paint);
+
+ // Detach shader
+ paint.setShader(NULL);
+ }
+
+ // Draw a message with a nice black paint.
+ paint.setFlags(
+ SkPaint::kAntiAlias_Flag |
+ SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating.
+ SkPaint::kUnderlineText_Flag);
+ paint.setColor(SK_ColorBLACK);
+ paint.setTextSize(20);
+
+ canvas->save();
+
+ static const char message[] = "Hello World";
+
+ // Translate and rotate
+ canvas->translate(300, 300);
+ fRotationAngle += 0.2f;
+ if (fRotationAngle > 360) {
+ fRotationAngle -= 360;
+ }
+ canvas->rotate(fRotationAngle);
+
+ // Draw the text:
+ canvas->drawText(message, strlen(message), 0, 0, paint);
+
+ canvas->restore();
+}
+
+void HelloWorldWindow::draw(SkCanvas* canvas) {
+ drawContents(canvas);
+ // in case we have queued drawing calls
+ fContext->flush();
+ // Invalidate the window to force a redraw. Poor man's animation mechanism.
+ this->inval(NULL);
+
+ if (kRaster_DeviceType == fType) {
+ // need to send the raster bits to the (gpu) window
+ SkImage* snap = fSurface->newImageSnapshot();
+ size_t rowBytes;
+ SkImageInfo info;
+ const void* pixels = snap->peekPixels(&info, &rowBytes);
+ fRenderTarget->writePixels(0, 0, snap->width(), snap->height(),
+ SkImageInfo2GrPixelConfig(info.colorType(),
+ info.alphaType(),
+ info.profileType()),
+ pixels,
+ rowBytes,
+ GrContext::kFlushWrites_PixelOp);
+ SkSafeUnref(snap);
+ }
+ INHERITED::present();
+}
+
+void HelloWorldWindow::onSizeChange() {
+ setUpRenderTarget();
+}
+
+bool HelloWorldWindow::onHandleChar(SkUnichar unichar) {
+ if (' ' == unichar) {
+ fType = fType == kRaster_DeviceType ? kGPU_DeviceType: kRaster_DeviceType;
+ tearDownBackend();
+ setUpBackend();
+ this->setTitle();
+ this->inval(NULL);
+ }
+ return true;
+}
+
+SkOSWindow* create_sk_window(void* hwnd, int , char** ) {
+ return new HelloWorldWindow(hwnd);
+}