From 52edc4d05380c88de5b334479ad8e537ef2b4925 Mon Sep 17 00:00:00 2001 From: caryclark Date: Mon, 2 Feb 2015 12:55:14 -0800 Subject: move HelloWorld to be a peer of SampleApp This is working towards making a simple example part of the buildbot compile step and removing SkExamples from the experimental directory. This works on Mac, Windows, and Linux but isn't complete for Android, ChromeOS and iOS. Review URL: https://codereview.chromium.org/886413004 --- example/HelloWorld.cpp | 193 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 193 insertions(+) create mode 100644 example/HelloWorld.cpp (limited to 'example/HelloWorld.cpp') diff --git a/example/HelloWorld.cpp b/example/HelloWorld.cpp new file mode 100644 index 0000000000..495d2af598 --- /dev/null +++ b/example/HelloWorld.cpp @@ -0,0 +1,193 @@ +/* + * Copyright 2015 Google Inc. + * + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + * + */ + +#include "HelloWorld.h" + +#include "gl/GrGLInterface.h" +#include "SkApplication.h" +#include "SkCanvas.h" +#include "SkGradientShader.h" +#include "SkGraphics.h" +#include "SkGr.h" + +void application_init() { + SkGraphics::Init(); + SkEvent::Init(); +} + +void application_term() { + SkEvent::Term(); + SkGraphics::Term(); +} + +HelloWorldWindow::HelloWorldWindow(void* hwnd) + : INHERITED(hwnd) { + fType = kGPU_DeviceType; + fRenderTarget = NULL; + fRotationAngle = 0; + this->setTitle(); + this->setUpBackend(); +} + +HelloWorldWindow::~HelloWorldWindow() { + tearDownBackend(); +} + +void HelloWorldWindow::tearDownBackend() { + SkSafeUnref(fContext); + fContext = NULL; + + SkSafeUnref(fInterface); + fInterface = NULL; + + SkSafeUnref(fRenderTarget); + fRenderTarget = NULL; + + INHERITED::detach(); +} + +void HelloWorldWindow::setTitle() { + SkString title("Hello World "); + title.appendf(fType == kRaster_DeviceType ? "raster" : "opengl"); + INHERITED::setTitle(title.c_str()); +} + +bool HelloWorldWindow::setUpBackend() { + this->setColorType(kRGBA_8888_SkColorType); + this->setVisibleP(true); + this->setClipToBounds(false); + + bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &fAttachmentInfo); + if (false == result) { + SkDebugf("Not possible to create backend.\n"); + detach(); + return false; + } + + fInterface = GrGLCreateNativeInterface(); + + SkASSERT(NULL != fInterface); + + fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface); + SkASSERT(NULL != fContext); + + this->setUpRenderTarget(); + return true; +} + +void HelloWorldWindow::setUpRenderTarget() { + SkSafeUnref(fRenderTarget); + fRenderTarget = this->renderTarget(fAttachmentInfo, fInterface, fContext); +} + +void HelloWorldWindow::drawContents(SkCanvas* canvas) { + // Clear background + canvas->drawColor(SK_ColorWHITE); + + SkPaint paint; + paint.setColor(SK_ColorRED); + + // Draw a rectangle with red paint + SkRect rect = { + 10, 10, + 128, 128 + }; + canvas->drawRect(rect, paint); + + // Set up a linear gradient and draw a circle + { + SkPoint linearPoints[] = { + {0, 0}, + {300, 300} + }; + SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; + + SkShader* shader = SkGradientShader::CreateLinear( + linearPoints, linearColors, NULL, 2, + SkShader::kMirror_TileMode); + SkAutoUnref shader_deleter(shader); + + paint.setShader(shader); + paint.setFlags(SkPaint::kAntiAlias_Flag); + + canvas->drawCircle(200, 200, 64, paint); + + // Detach shader + paint.setShader(NULL); + } + + // Draw a message with a nice black paint. + paint.setFlags( + SkPaint::kAntiAlias_Flag | + SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating. + SkPaint::kUnderlineText_Flag); + paint.setColor(SK_ColorBLACK); + paint.setTextSize(20); + + canvas->save(); + + static const char message[] = "Hello World"; + + // Translate and rotate + canvas->translate(300, 300); + fRotationAngle += 0.2f; + if (fRotationAngle > 360) { + fRotationAngle -= 360; + } + canvas->rotate(fRotationAngle); + + // Draw the text: + canvas->drawText(message, strlen(message), 0, 0, paint); + + canvas->restore(); +} + +void HelloWorldWindow::draw(SkCanvas* canvas) { + drawContents(canvas); + // in case we have queued drawing calls + fContext->flush(); + // Invalidate the window to force a redraw. Poor man's animation mechanism. + this->inval(NULL); + + if (kRaster_DeviceType == fType) { + // need to send the raster bits to the (gpu) window + SkImage* snap = fSurface->newImageSnapshot(); + size_t rowBytes; + SkImageInfo info; + const void* pixels = snap->peekPixels(&info, &rowBytes); + fRenderTarget->writePixels(0, 0, snap->width(), snap->height(), + SkImageInfo2GrPixelConfig(info.colorType(), + info.alphaType(), + info.profileType()), + pixels, + rowBytes, + GrContext::kFlushWrites_PixelOp); + SkSafeUnref(snap); + } + INHERITED::present(); +} + +void HelloWorldWindow::onSizeChange() { + setUpRenderTarget(); +} + +bool HelloWorldWindow::onHandleChar(SkUnichar unichar) { + if (' ' == unichar) { + fType = fType == kRaster_DeviceType ? kGPU_DeviceType: kRaster_DeviceType; + tearDownBackend(); + setUpBackend(); + this->setTitle(); + this->inval(NULL); + } + return true; +} + +SkOSWindow* create_sk_window(void* hwnd, int , char** ) { + return new HelloWorldWindow(hwnd); +} -- cgit v1.2.3