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author | Ruiqi Mao <ruiqimao@google.com> | 2018-07-03 11:38:15 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-03 16:07:44 +0000 |
commit | b6307340e8a6a9d3a7517def7f5eaaadffd07d14 (patch) | |
tree | 7337790911d8e791d495f37f637382f3fb5acad3 /docs | |
parent | b7b73f5bbec55020c873cab6f4e11444b4011c34 (diff) |
added skeletal animation support to GPU backend
added caching of SkVertices
Docs-Preview: https://skia.org/?cl=138596
Bug: skia:
Change-Id: Ia750f55f5f6d0de250d9e9c5619f4d1ac856f9f5
Reviewed-on: https://skia-review.googlesource.com/138596
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/SkCanvas_Reference.bmh | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/SkCanvas_Reference.bmh b/docs/SkCanvas_Reference.bmh index cfeef6331b..bfd3e9d7d1 100644 --- a/docs/SkCanvas_Reference.bmh +++ b/docs/SkCanvas_Reference.bmh @@ -5772,6 +5772,7 @@ contains Shader, Blend_Mode mode combines Vertices_Colors with Shader. The first element of bones should be an object to world space transformation matrix that will be applied before performing mesh deformations. If no such transformation is needed, it should be the identity matrix. +boneCount must be at most 100, and thus the size of bones should be at most 100. #Param vertices triangle mesh to draw ## #Param bones bone matrix data ## @@ -5821,6 +5822,7 @@ contains Shader, Blend_Mode mode combines Vertices_Colors with Shader. The first element of bones should be an object to world space transformation matrix that will be applied before performing mesh deformations. If no such transformation is needed, it should be the identity matrix. +boneCount must be at most 100, and thus the size of bones should be at most 100. #Param vertices triangle mesh to draw ## #Param bones bone matrix data ## |