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-rw-r--r--docs/SkCanvas_Reference.bmh2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/SkCanvas_Reference.bmh b/docs/SkCanvas_Reference.bmh
index cfeef6331b..bfd3e9d7d1 100644
--- a/docs/SkCanvas_Reference.bmh
+++ b/docs/SkCanvas_Reference.bmh
@@ -5772,6 +5772,7 @@ contains Shader, Blend_Mode mode combines Vertices_Colors with Shader.
The first element of bones should be an object to world space transformation matrix that
will be applied before performing mesh deformations. If no such transformation is needed,
it should be the identity matrix.
+boneCount must be at most 100, and thus the size of bones should be at most 100.
#Param vertices triangle mesh to draw ##
#Param bones bone matrix data ##
@@ -5821,6 +5822,7 @@ contains Shader, Blend_Mode mode combines Vertices_Colors with Shader.
The first element of bones should be an object to world space transformation matrix that
will be applied before performing mesh deformations. If no such transformation is needed,
it should be the identity matrix.
+boneCount must be at most 100, and thus the size of bones should be at most 100.
#Param vertices triangle mesh to draw ##
#Param bones bone matrix data ##