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authorGravatar mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-16 13:02:15 +0000
committerGravatar mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-16 13:02:15 +0000
commitd36522d12d3e71958e50683a7eef43dc2a47d96d (patch)
tree3645838c92e0144a6e70984edb74ce0c7c3bd829 /dm/DMReplayTask.h
parentbeede90eae4b76b97722d5f576ea5cb81df98af7 (diff)
dm is like gm, but faster and with fewer features.
This is sort of the near-minimal proof-of-concept skeleton. - It can run existing GMs. - It supports most configs (just not PDF). - --replay is the only "fancy" feature it currently supports Hopefully you will be disturbed by its speed. BUG= R=epoger@google.com Review URL: https://codereview.chromium.org/22839016 git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'dm/DMReplayTask.h')
-rw-r--r--dm/DMReplayTask.h40
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diff --git a/dm/DMReplayTask.h b/dm/DMReplayTask.h
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+++ b/dm/DMReplayTask.h
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+#ifndef DMReplayTask_DEFINED
+#define DMReplayTask_DEFINED
+
+#include "DMReporter.h"
+#include "DMTask.h"
+#include "DMTaskRunner.h"
+#include "SkBitmap.h"
+#include "SkString.h"
+#include "SkTemplates.h"
+#include "gm.h"
+#include "gm_expectations.h"
+
+// Records a GM through an SkPicture, draws it, and compares against the reference checksum.
+
+namespace DM {
+
+class ReplayTask : public Task {
+
+public:
+ ReplayTask(const char* name,
+ const Task& parent,
+ skiagm::GM*,
+ skiagm::GmResultDigest reference,
+ SkBitmap::Config);
+
+ virtual void draw() SK_OVERRIDE;
+ virtual bool usesGpu() const SK_OVERRIDE { return false; }
+ virtual bool shouldSkip() const SK_OVERRIDE;
+ virtual SkString name() const SK_OVERRIDE { return fName; }
+
+private:
+ const SkString fName;
+ SkAutoTDelete<skiagm::GM> fGM;
+ const skiagm::GmResultDigest fReference;
+ const SkBitmap::Config fConfig;
+};
+
+} // namespace DM
+
+#endif // DMReplayTask_DEFINED