From d36522d12d3e71958e50683a7eef43dc2a47d96d Mon Sep 17 00:00:00 2001 From: "mtklein@google.com" Date: Wed, 16 Oct 2013 13:02:15 +0000 Subject: dm is like gm, but faster and with fewer features. This is sort of the near-minimal proof-of-concept skeleton. - It can run existing GMs. - It supports most configs (just not PDF). - --replay is the only "fancy" feature it currently supports Hopefully you will be disturbed by its speed. BUG= R=epoger@google.com Review URL: https://codereview.chromium.org/22839016 git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81 --- dm/DMReplayTask.h | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 dm/DMReplayTask.h (limited to 'dm/DMReplayTask.h') diff --git a/dm/DMReplayTask.h b/dm/DMReplayTask.h new file mode 100644 index 0000000000..0ed9351c13 --- /dev/null +++ b/dm/DMReplayTask.h @@ -0,0 +1,40 @@ +#ifndef DMReplayTask_DEFINED +#define DMReplayTask_DEFINED + +#include "DMReporter.h" +#include "DMTask.h" +#include "DMTaskRunner.h" +#include "SkBitmap.h" +#include "SkString.h" +#include "SkTemplates.h" +#include "gm.h" +#include "gm_expectations.h" + +// Records a GM through an SkPicture, draws it, and compares against the reference checksum. + +namespace DM { + +class ReplayTask : public Task { + +public: + ReplayTask(const char* name, + const Task& parent, + skiagm::GM*, + skiagm::GmResultDigest reference, + SkBitmap::Config); + + virtual void draw() SK_OVERRIDE; + virtual bool usesGpu() const SK_OVERRIDE { return false; } + virtual bool shouldSkip() const SK_OVERRIDE; + virtual SkString name() const SK_OVERRIDE { return fName; } + +private: + const SkString fName; + SkAutoTDelete fGM; + const skiagm::GmResultDigest fReference; + const SkBitmap::Config fConfig; +}; + +} // namespace DM + +#endif // DMReplayTask_DEFINED -- cgit v1.2.3