diff options
author | robertphillips <robertphillips@google.com> | 2014-08-29 08:03:56 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2014-08-29 08:03:56 -0700 |
commit | a8d7f0b13cd4c6d773fcf055fe17db75d260fa05 (patch) | |
tree | 37e85b212ccd5761b9a736282e75ebf838840798 /debugger/QT/SkGLWidget.cpp | |
parent | 77d724c07878b21602e96e095f6a446c429a079a (diff) |
Try out scalar picture sizes
This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect.
R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/513983002
Diffstat (limited to 'debugger/QT/SkGLWidget.cpp')
-rw-r--r-- | debugger/QT/SkGLWidget.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/debugger/QT/SkGLWidget.cpp b/debugger/QT/SkGLWidget.cpp index 602dc24fda..dece6419ab 100644 --- a/debugger/QT/SkGLWidget.cpp +++ b/debugger/QT/SkGLWidget.cpp @@ -68,7 +68,7 @@ void SkGLWidget::resizeGL(int w, int h) { fGpuDevice = SkGpuDevice::Create(curRenderTarget); fCanvas = new SkCanvas(fGpuDevice); } - fDebugger->resize(w, h); + fDebugger->setWindowSize(w, h); draw(); } |