aboutsummaryrefslogtreecommitdiffhomepage
path: root/debugger/QT/SkGLWidget.cpp
diff options
context:
space:
mode:
authorGravatar robertphillips <robertphillips@google.com>2014-08-29 08:03:56 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-08-29 08:03:56 -0700
commita8d7f0b13cd4c6d773fcf055fe17db75d260fa05 (patch)
tree37e85b212ccd5761b9a736282e75ebf838840798 /debugger/QT/SkGLWidget.cpp
parent77d724c07878b21602e96e095f6a446c429a079a (diff)
Try out scalar picture sizes
This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect. R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org Author: robertphillips@google.com Review URL: https://codereview.chromium.org/513983002
Diffstat (limited to 'debugger/QT/SkGLWidget.cpp')
-rw-r--r--debugger/QT/SkGLWidget.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/debugger/QT/SkGLWidget.cpp b/debugger/QT/SkGLWidget.cpp
index 602dc24fda..dece6419ab 100644
--- a/debugger/QT/SkGLWidget.cpp
+++ b/debugger/QT/SkGLWidget.cpp
@@ -68,7 +68,7 @@ void SkGLWidget::resizeGL(int w, int h) {
fGpuDevice = SkGpuDevice::Create(curRenderTarget);
fCanvas = new SkCanvas(fGpuDevice);
}
- fDebugger->resize(w, h);
+ fDebugger->setWindowSize(w, h);
draw();
}