From a8d7f0b13cd4c6d773fcf055fe17db75d260fa05 Mon Sep 17 00:00:00 2001 From: robertphillips Date: Fri, 29 Aug 2014 08:03:56 -0700 Subject: Try out scalar picture sizes This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect. R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org Author: robertphillips@google.com Review URL: https://codereview.chromium.org/513983002 --- debugger/QT/SkGLWidget.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'debugger/QT/SkGLWidget.cpp') diff --git a/debugger/QT/SkGLWidget.cpp b/debugger/QT/SkGLWidget.cpp index 602dc24fda..dece6419ab 100644 --- a/debugger/QT/SkGLWidget.cpp +++ b/debugger/QT/SkGLWidget.cpp @@ -68,7 +68,7 @@ void SkGLWidget::resizeGL(int w, int h) { fGpuDevice = SkGpuDevice::Create(curRenderTarget); fCanvas = new SkCanvas(fGpuDevice); } - fDebugger->resize(w, h); + fDebugger->setWindowSize(w, h); draw(); } -- cgit v1.2.3