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authorGravatar egdaniel <egdaniel@google.com>2015-03-19 11:00:09 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-19 11:00:09 -0700
commit5d09568a0c67bc54dfb38552d0136b06d3ebf018 (patch)
tree42f78bbc7c7bae4b0a0249a4e280aa74df7ed3f6 /bench/SKPBench.cpp
parentbbecae0832996b72d1f6e7d39d2754651300d31e (diff)
Move skp nanobench tile size back to 256x256 to see if it fixes nanobench crashes
Going back to old nanobench tile size to see if the increase to tile is what has been causing recent nanobench crashes. The crashes seem very nondeterministic and hard to debug manually. 256x256 is too small of a tile to give accurate gpu results but if this fixes we can try some compromise in the middle BUG=skia: Review URL: https://codereview.chromium.org/1022823003
Diffstat (limited to 'bench/SKPBench.cpp')
-rw-r--r--bench/SKPBench.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/bench/SKPBench.cpp b/bench/SKPBench.cpp
index 3f521799fa..8139eda98d 100644
--- a/bench/SKPBench.cpp
+++ b/bench/SKPBench.cpp
@@ -10,8 +10,8 @@
#include "SkMultiPictureDraw.h"
#include "SkSurface.h"
-DEFINE_int32(benchTileW, 1600, "Tile width used for SKP playback.");
-DEFINE_int32(benchTileH, 512, "Tile height used for SKP playback.");
+DEFINE_int32(benchTileW, 256, "Tile width used for SKP playback.");
+DEFINE_int32(benchTileH, 256, "Tile height used for SKP playback.");
SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale,
bool useMultiPictureDraw)