From 5d09568a0c67bc54dfb38552d0136b06d3ebf018 Mon Sep 17 00:00:00 2001 From: egdaniel Date: Thu, 19 Mar 2015 11:00:09 -0700 Subject: Move skp nanobench tile size back to 256x256 to see if it fixes nanobench crashes Going back to old nanobench tile size to see if the increase to tile is what has been causing recent nanobench crashes. The crashes seem very nondeterministic and hard to debug manually. 256x256 is too small of a tile to give accurate gpu results but if this fixes we can try some compromise in the middle BUG=skia: Review URL: https://codereview.chromium.org/1022823003 --- bench/SKPBench.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'bench/SKPBench.cpp') diff --git a/bench/SKPBench.cpp b/bench/SKPBench.cpp index 3f521799fa..8139eda98d 100644 --- a/bench/SKPBench.cpp +++ b/bench/SKPBench.cpp @@ -10,8 +10,8 @@ #include "SkMultiPictureDraw.h" #include "SkSurface.h" -DEFINE_int32(benchTileW, 1600, "Tile width used for SKP playback."); -DEFINE_int32(benchTileH, 512, "Tile height used for SKP playback."); +DEFINE_int32(benchTileW, 256, "Tile width used for SKP playback."); +DEFINE_int32(benchTileH, 256, "Tile height used for SKP playback."); SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale, bool useMultiPictureDraw) -- cgit v1.2.3