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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-01 15:58:07 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-01 15:58:07 +0000
commit7fb83c8c72f2a035e84a4ee4ee6abcf5a4872166 (patch)
treea47ea30d8bb00b811e7360992602e14bed7987c6 /bench/RepeatTileBench.cpp
parentab44a17f376039cdcaba74f9fb8f282ea4caa63c (diff)
When skia run bench cases to test performance, it will run constructors for all cases one by one, then getName to skip unnecessary cases according to command line parameters, so these constructors should be lightweight enough to avoid redundant computing. Unfortunately, some constructors contain intensive computing/rendering. They are very heavy, maybe much heavier than need-to-run bench case itself. And these redundant computation will be run every time you run bench, even you just test a single simple case. Moreover, it will mislead the real hotspot/bottleneck of the case itself.
For example, run a lightweight case, say, region_intersectsrgn_16, the hot spots are gles operation, SuperBlitter, SkRTree... introduced by irrelevant cases' constructors. These redundant computation will mislead performance tuning. So we can move these intensive computation to onPreDraw() of these case. They will be executed only if this case should be run. R=reed@google.com, robertphillips@google.com, humper@google.com, tomhudson@chromium.org Author: yunchao.he@intel.com Review URL: https://chromiumcodereview.appspot.com/20997003 git-svn-id: http://skia.googlecode.com/svn/trunk@10486 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/RepeatTileBench.cpp')
-rw-r--r--bench/RepeatTileBench.cpp69
1 files changed, 39 insertions, 30 deletions
diff --git a/bench/RepeatTileBench.cpp b/bench/RepeatTileBench.cpp
index 11dd6f899b..348f906676 100644
--- a/bench/RepeatTileBench.cpp
+++ b/bench/RepeatTileBench.cpp
@@ -17,7 +17,7 @@ static const char* gConfigName[] = {
"ERROR", "a1", "a8", "index8", "565", "4444", "8888"
};
-static void drawIntoBitmap(const SkBitmap& bm) {
+static void draw_into_bitmap(const SkBitmap& bm) {
const int w = bm.width();
const int h = bm.height();
@@ -36,32 +36,32 @@ static void drawIntoBitmap(const SkBitmap& bm) {
canvas.drawRect(r, p);
}
-static int conv6ToByte(int x) {
+static int conv_6_to_byte(int x) {
return x * 0xFF / 5;
}
-static int convByteTo6(int x) {
+static int conv_byte_to_6(int x) {
return x * 5 / 255;
}
-static uint8_t compute666Index(SkPMColor c) {
+static uint8_t compute_666_index(SkPMColor c) {
int r = SkGetPackedR32(c);
int g = SkGetPackedG32(c);
int b = SkGetPackedB32(c);
- return convByteTo6(r) * 36 + convByteTo6(g) * 6 + convByteTo6(b);
+ return conv_byte_to_6(r) * 36 + conv_byte_to_6(g) * 6 + conv_byte_to_6(b);
}
-static void convertToIndex666(const SkBitmap& src, SkBitmap* dst) {
+static void convert_to_index666(const SkBitmap& src, SkBitmap* dst) {
SkColorTable* ctable = new SkColorTable(216);
SkPMColor* colors = ctable->lockColors();
// rrr ggg bbb
for (int r = 0; r < 6; r++) {
- int rr = conv6ToByte(r);
+ int rr = conv_6_to_byte(r);
for (int g = 0; g < 6; g++) {
- int gg = conv6ToByte(g);
+ int gg = conv_6_to_byte(g);
for (int b = 0; b < 6; b++) {
- int bb = conv6ToByte(b);
+ int bb = conv_6_to_byte(b);
*colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
}
}
@@ -78,51 +78,60 @@ static void convertToIndex666(const SkBitmap& src, SkBitmap* dst) {
const SkPMColor* srcP = src.getAddr32(0, y);
uint8_t* dstP = dst->getAddr8(0, y);
for (int x = src.width() - 1; x >= 0; --x) {
- *dstP++ = compute666Index(*srcP++);
+ *dstP++ = compute_666_index(*srcP++);
}
}
}
class RepeatTileBench : public SkBenchmark {
- SkPaint fPaint;
- SkString fName;
+ SkPaint fPaint;
+ SkString fName;
+ SkBitmap fBitmap;
+ bool fIsOpaque;
+ SkBitmap::Config fConfig;
enum { N = SkBENCHLOOP(20) };
public:
RepeatTileBench(void* param, SkBitmap::Config c, bool isOpaque = false) : INHERITED(param) {
const int w = 50;
const int h = 50;
- SkBitmap bm;
+ fConfig = c;
+ fIsOpaque = isOpaque;
- if (SkBitmap::kIndex8_Config == c) {
- bm.setConfig(SkBitmap::kARGB_8888_Config, w, h);
+ if (SkBitmap::kIndex8_Config == fConfig) {
+ fBitmap.setConfig(SkBitmap::kARGB_8888_Config, w, h);
} else {
- bm.setConfig(c, w, h);
+ fBitmap.setConfig(fConfig, w, h);
}
- bm.allocPixels();
- bm.eraseColor(isOpaque ? SK_ColorWHITE : 0);
- bm.setIsOpaque(isOpaque);
+ fName.printf("repeatTile_%s_%c",
+ gConfigName[fBitmap.config()], isOpaque ? 'X' : 'A');
+ }
+
+protected:
+ virtual const char* onGetName() SK_OVERRIDE {
+ return fName.c_str();
+ }
- drawIntoBitmap(bm);
+ virtual void onPreDraw() SK_OVERRIDE {
+ fBitmap.allocPixels();
+ fBitmap.eraseColor(fIsOpaque ? SK_ColorWHITE : 0);
+ fBitmap.setIsOpaque(fIsOpaque);
- if (SkBitmap::kIndex8_Config == c) {
+ draw_into_bitmap(fBitmap);
+
+ if (SkBitmap::kIndex8_Config == fConfig) {
SkBitmap tmp;
- convertToIndex666(bm, &tmp);
- bm = tmp;
+ convert_to_index666(fBitmap, &tmp);
+ fBitmap = tmp;
}
- SkShader* s = SkShader::CreateBitmapShader(bm,
+ SkShader* s = SkShader::CreateBitmapShader(fBitmap,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
fPaint.setShader(s)->unref();
- fName.printf("repeatTile_%s_%c", gConfigName[bm.config()], isOpaque ? 'X' : 'A');
}
-protected:
- virtual const char* onGetName() {
- return fName.c_str();
- }
- virtual void onDraw(SkCanvas* canvas) {
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkPaint paint(fPaint);
this->setupPaint(&paint);