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authorGravatar joshualitt <joshualitt@chromium.org>2015-09-30 12:11:07 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-30 12:11:07 -0700
commit8a6697af95b340aad6dee7e6228048fa305c1e59 (patch)
tree08b4c39b0bc264940ff65b97a83c95d3d9bc1bbf /bench/PicturePlaybackBench.cpp
parent7fac5af5e9310826721ff416bdbe71294d607b2a (diff)
Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc. This change creates two new virtual methods which are called right before and immediately after timing. BUG=skia: Review URL: https://codereview.chromium.org/1379853003
Diffstat (limited to 'bench/PicturePlaybackBench.cpp')
-rw-r--r--bench/PicturePlaybackBench.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/PicturePlaybackBench.cpp b/bench/PicturePlaybackBench.cpp
index 04eddc4f4f..6c42a69e4b 100644
--- a/bench/PicturePlaybackBench.cpp
+++ b/bench/PicturePlaybackBench.cpp
@@ -162,7 +162,7 @@ public:
const char* onGetName() override { return fName.c_str(); }
SkIPoint onGetSize() override { return SkIPoint::Make(1024,1024); }
- void onPreDraw() override {
+ void onDelayedSetup() override {
SkAutoTDelete<SkBBHFactory> factory;
switch (fBBH) {
case kNone: break;