From 8a6697af95b340aad6dee7e6228048fa305c1e59 Mon Sep 17 00:00:00 2001 From: joshualitt Date: Wed, 30 Sep 2015 12:11:07 -0700 Subject: Fix for nexus 5 crashing in GL benches GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc. This change creates two new virtual methods which are called right before and immediately after timing. BUG=skia: Review URL: https://codereview.chromium.org/1379853003 --- bench/PicturePlaybackBench.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bench/PicturePlaybackBench.cpp') diff --git a/bench/PicturePlaybackBench.cpp b/bench/PicturePlaybackBench.cpp index 04eddc4f4f..6c42a69e4b 100644 --- a/bench/PicturePlaybackBench.cpp +++ b/bench/PicturePlaybackBench.cpp @@ -162,7 +162,7 @@ public: const char* onGetName() override { return fName.c_str(); } SkIPoint onGetSize() override { return SkIPoint::Make(1024,1024); } - void onPreDraw() override { + void onDelayedSetup() override { SkAutoTDelete factory; switch (fBBH) { case kNone: break; -- cgit v1.2.3