diff options
author | mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-09-13 19:52:27 +0000 |
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committer | mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-09-13 19:52:27 +0000 |
commit | 410e6e80f00a6c660675c80904807a041c7b7d2a (patch) | |
tree | e6b7287001f032ae9a9e09de19db5d0867bea9e3 /bench/GameBench.cpp | |
parent | af54a513a5b7723b53f61730afe0ad6256881749 (diff) |
Refactoring: get rid of the SkBenchmark void* parameter.
While I was doing massive sed-ing, I also converted every bench to use DEF_BENCH instead of registering the ugly manual way.
BUG=
R=scroggo@google.com
Review URL: https://codereview.chromium.org/23876006
git-svn-id: http://skia.googlecode.com/svn/trunk@11263 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/GameBench.cpp')
-rw-r--r-- | bench/GameBench.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp index 5fc9c03288..7812285344 100644 --- a/bench/GameBench.cpp +++ b/bench/GameBench.cpp @@ -27,11 +27,10 @@ public: kPartial_Clear }; - GameBench(void* param, Type type, Clear clear, + GameBench(Type type, Clear clear, bool aligned = false, bool useAtlas = false, bool useDrawVertices = false) - : INHERITED(param) - , fType(type) + : fType(type) , fClear(clear) , fAligned(aligned) , fUseAtlas(useAtlas) @@ -313,27 +312,27 @@ private: }; // Partial clear -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type, GameBench::kPartial_Clear)); ) -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, GameBench::kPartial_Clear)); ) -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, GameBench::kPartial_Clear, true)); ) -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, GameBench::kPartial_Clear)); ) // Full clear -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type, GameBench::kFull_Clear)); ) -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, GameBench::kFull_Clear)); ) -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, GameBench::kFull_Clear, true)); ) -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, GameBench::kFull_Clear)); ) // Atlased -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, GameBench::kFull_Clear, false, true)); ) -DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, +DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, GameBench::kFull_Clear, false, true, true)); ) |