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authorGravatar mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-09-13 19:52:27 +0000
committerGravatar mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-09-13 19:52:27 +0000
commit410e6e80f00a6c660675c80904807a041c7b7d2a (patch)
treee6b7287001f032ae9a9e09de19db5d0867bea9e3 /bench/GameBench.cpp
parentaf54a513a5b7723b53f61730afe0ad6256881749 (diff)
Refactoring: get rid of the SkBenchmark void* parameter.
While I was doing massive sed-ing, I also converted every bench to use DEF_BENCH instead of registering the ugly manual way. BUG= R=scroggo@google.com Review URL: https://codereview.chromium.org/23876006 git-svn-id: http://skia.googlecode.com/svn/trunk@11263 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/GameBench.cpp')
-rw-r--r--bench/GameBench.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index 5fc9c03288..7812285344 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -27,11 +27,10 @@ public:
kPartial_Clear
};
- GameBench(void* param, Type type, Clear clear,
+ GameBench(Type type, Clear clear,
bool aligned = false, bool useAtlas = false,
bool useDrawVertices = false)
- : INHERITED(param)
- , fType(type)
+ : fType(type)
, fClear(clear)
, fAligned(aligned)
, fUseAtlas(useAtlas)
@@ -313,27 +312,27 @@ private:
};
// Partial clear
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type,
GameBench::kPartial_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
GameBench::kPartial_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
GameBench::kPartial_Clear, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type,
GameBench::kPartial_Clear)); )
// Full clear
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type,
GameBench::kFull_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
GameBench::kFull_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
GameBench::kFull_Clear, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type,
GameBench::kFull_Clear)); )
// Atlased
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
GameBench::kFull_Clear, false, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
GameBench::kFull_Clear, false, true, true)); )