diff options
author | 2017-04-05 09:26:15 -0400 | |
---|---|---|
committer | 2017-04-05 14:00:50 +0000 | |
commit | 33aa2c7b5c351c17a11ce2bf7d7cd70a3d86cecc (patch) | |
tree | 6fbc30a47986750570d00026ddb3c89a0c3a55df /bench/GLInstancedArraysBench.cpp | |
parent | bf17eecf46b246d354b926aacc41e9ea882df49d (diff) |
Allow FPs to elevate default precision for the entire fragment program
Currently, GrConfigConversionEffect is able to round-trip on many
mobile GPUs because it uses highp for all intermediate variables
(including the texture fetch result). Separating the texture sample
into a different processor breaks that.
This is a blunt instrument, not to be used lightly.
This reverts commit dffe9827b18444d1426859d9035f9f0087201f44.
Bug: skia:
Change-Id: I940af3256c47e6672a008d516db9e55669672ca3
Reviewed-on: https://skia-review.googlesource.com/11345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'bench/GLInstancedArraysBench.cpp')
-rw-r--r-- | bench/GLInstancedArraysBench.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp index 5268dd6e72..fc5e8fb17f 100644 --- a/bench/GLInstancedArraysBench.cpp +++ b/bench/GLInstancedArraysBench.cpp @@ -133,7 +133,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) { // setup fragment shader GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); SkString fshaderTxt(version); - GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps, &fshaderTxt); + GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt); oColor.setTypeModifier(GrShaderVar::kIn_TypeModifier); oColor.appendDecl(shaderCaps, &fshaderTxt); fshaderTxt.append(";\n"); |