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author | joshualitt <joshualitt@chromium.org> | 2015-09-30 12:11:07 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-09-30 12:11:07 -0700 |
commit | 8a6697af95b340aad6dee7e6228048fa305c1e59 (patch) | |
tree | 08b4c39b0bc264940ff65b97a83c95d3d9bc1bbf /bench/BitmapRegionDecoderBench.cpp | |
parent | 7fac5af5e9310826721ff416bdbe71294d607b2a (diff) |
Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003
Diffstat (limited to 'bench/BitmapRegionDecoderBench.cpp')
-rw-r--r-- | bench/BitmapRegionDecoderBench.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/BitmapRegionDecoderBench.cpp b/bench/BitmapRegionDecoderBench.cpp index 77d342331d..587294227f 100644 --- a/bench/BitmapRegionDecoderBench.cpp +++ b/bench/BitmapRegionDecoderBench.cpp @@ -53,7 +53,7 @@ bool BitmapRegionDecoderBench::isSuitableFor(Backend backend) { return kNonRendering_Backend == backend; } -void BitmapRegionDecoderBench::onPreDraw() { +void BitmapRegionDecoderBench::onDelayedSetup() { SkStreamRewindable* stream = new SkMemoryStream(fData); fBRD.reset(SkBitmapRegionDecoderInterface::CreateBitmapRegionDecoder(stream, fStrategy)); } |