From 8a6697af95b340aad6dee7e6228048fa305c1e59 Mon Sep 17 00:00:00 2001 From: joshualitt Date: Wed, 30 Sep 2015 12:11:07 -0700 Subject: Fix for nexus 5 crashing in GL benches GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc. This change creates two new virtual methods which are called right before and immediately after timing. BUG=skia: Review URL: https://codereview.chromium.org/1379853003 --- bench/BitmapRegionDecoderBench.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bench/BitmapRegionDecoderBench.cpp') diff --git a/bench/BitmapRegionDecoderBench.cpp b/bench/BitmapRegionDecoderBench.cpp index 77d342331d..587294227f 100644 --- a/bench/BitmapRegionDecoderBench.cpp +++ b/bench/BitmapRegionDecoderBench.cpp @@ -53,7 +53,7 @@ bool BitmapRegionDecoderBench::isSuitableFor(Backend backend) { return kNonRendering_Backend == backend; } -void BitmapRegionDecoderBench::onPreDraw() { +void BitmapRegionDecoderBench::onDelayedSetup() { SkStreamRewindable* stream = new SkMemoryStream(fData); fBRD.reset(SkBitmapRegionDecoderInterface::CreateBitmapRegionDecoder(stream, fStrategy)); } -- cgit v1.2.3