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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-07-10 15:40:20 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-07-11 13:50:51 +0000
commitceb4d48ef4839aab9d99d0200dcfe403ccd0cdf3 (patch)
treefe8daf04d9a10810747e78e9a340e8d89ff90692
parent815486c42f1ca66c81e12d8ccc9fb142e3c10544 (diff)
Re-land "converted GrCircleBlurFragmentProcessor to sksl"
This reverts commit 818ac5a00dfd570d2b291b7524a70ecd4ef55770. Bug: skia: Change-Id: I9bd8a06bd2dbb40bd261d64d6d04daf864bc00a5 Reviewed-on: https://skia-review.googlesource.com/22075 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
-rw-r--r--gn/sksl.gni1
-rw-r--r--src/effects/GrAlphaThresholdFragmentProcessor.cpp7
-rw-r--r--src/effects/GrAlphaThresholdFragmentProcessor.fp11
-rw-r--r--src/effects/GrAlphaThresholdFragmentProcessor.h7
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.cpp595
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.fp289
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.h83
-rw-r--r--src/gpu/effects/GrDitherEffect.cpp2
-rw-r--r--src/gpu/effects/GrDitherEffect.h3
-rw-r--r--src/sksl/SkSLCPPCodeGenerator.cpp47
-rw-r--r--src/sksl/SkSLCPPCodeGenerator.h4
-rw-r--r--src/sksl/SkSLGLSLCodeGenerator.h2
-rw-r--r--src/sksl/SkSLHCodeGenerator.cpp5
-rw-r--r--tests/SkSLFPTest.cpp35
14 files changed, 669 insertions, 422 deletions
diff --git a/gn/sksl.gni b/gn/sksl.gni
index 6aede6efba..6dd4deb333 100644
--- a/gn/sksl.gni
+++ b/gn/sksl.gni
@@ -25,5 +25,6 @@ skia_sksl_sources = [
skia_gpu_processor_sources = [
"$_src/effects/GrAlphaThresholdFragmentProcessor.fp",
+ "$_src/effects/GrCircleBlurFragmentProcessor.fp",
"$_src/gpu/effects/GrDitherEffect.fp",
]
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
index 51869f3c46..ede2218d13 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.cpp
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
@@ -9,8 +9,8 @@
* This file was autogenerated from GrAlphaThresholdFragmentProcessor.fp; do not modify.
*/
#include "GrAlphaThresholdFragmentProcessor.h"
+#if SK_SUPPORT_GPU
- #if SK_SUPPORT_GPU
inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::optFlags(
float outerThreshold) {
if (outerThreshold >= 1.0) {
@@ -38,7 +38,7 @@ public:
fOuterThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "outerThreshold");
SkSL::String sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
SkSL::String sk_TransformedCoords2D_1 = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]);
- fragBuilder->codeAppendf("vec4 _tmp0;\nvec4 color = (_tmp0 = texture(%s, %s) , %s != mat4(1.0) ? vec4(clamp((%s * vec4(_tmp0.xyz, 1.0)).xyz, 0.0, _tmp0.w), _tmp0.w) : _tmp0);\nvec4 mask_color = texture(%s, %s);\nif (mask_color.w < 0.5) {\n if (color.w > %s) {\n float scale = %s / color.w;\n color.xyz *= scale;\n color.w = %s;\n }\n} else if (color.w < %s) {\n float scale = %s / max(0.001, color.w);\n color.xyz *= scale;\n color.w = %s;\n}\n%s = color;\n", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), sk_TransformedCoords2D_0.c_str(), fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "mat4(1.0)", fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "mat4(1.0)", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[1]).c_str(), sk_TransformedCoords2D_1.c_str(), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor);
+ fragBuilder->codeAppendf("vec4 _tmp0;\nvec4 color = (_tmp0 = texture(%s, %s).%s , %s != mat4(1.0) ? vec4(clamp((%s * vec4(_tmp0.xyz, 1.0)).xyz, 0.0, _tmp0.w), _tmp0.w) : _tmp0);\nvec4 mask_color = texture(%s, %s).%s;\nif (mask_color.w < 0.5) {\n if (color.w > %s) {\n float scale = %s / color.w;\n color.xyz *= scale;\n color.w = %s;\n }\n} else if (color.w < %s) {\n float scale = %s / max(0.001, color.w);\n color.xyz *= scale;\n color.w = %s;\n}\n%s = color;\n", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), sk_TransformedCoords2D_0.c_str(), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "mat4(1.0)", fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "mat4(1.0)", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[1]).c_str(), sk_TransformedCoords2D_1.c_str(), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[1]).c_str(), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
@@ -98,5 +98,4 @@ sk_sp<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::TestCreate(GrProce
bounds);
}
#endif
-
- #endif
+#endif
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.fp b/src/effects/GrAlphaThresholdFragmentProcessor.fp
index 1cc38c6d76..b576ecf086 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.fp
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.fp
@@ -45,17 +45,10 @@ in uniform float outerThreshold;
}
@header {
- #include "SkTypes.h"
- #if SK_SUPPORT_GPU
#include "GrColorSpaceXform.h"
}
-@headerEnd {
- #endif
-}
-
@cpp {
- #if SK_SUPPORT_GPU
inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::optFlags(
float outerThreshold) {
if (outerThreshold >= 1.0) {
@@ -67,10 +60,6 @@ in uniform float outerThreshold;
}
}
-@cppEnd {
- #endif
-}
-
void main() {
vec4 color = texture(image, sk_TransformedCoords2D[0], colorXform);
vec4 mask_color = texture(mask, sk_TransformedCoords2D[1]);
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.h b/src/effects/GrAlphaThresholdFragmentProcessor.h
index 80e4e0b718..702b6aeb88 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.h
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.h
@@ -10,9 +10,9 @@
*/
#ifndef GrAlphaThresholdFragmentProcessor_DEFINED
#define GrAlphaThresholdFragmentProcessor_DEFINED
+#include "SkTypes.h"
+#if SK_SUPPORT_GPU
- #include "SkTypes.h"
- #if SK_SUPPORT_GPU
#include "GrColorSpaceXform.h"
#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
@@ -75,6 +75,5 @@ private:
float fOuterThreshold;
typedef GrFragmentProcessor INHERITED;
};
-
- #endif
+#endif
#endif
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
index d99f0c78ba..5759fc47cf 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
@@ -1,359 +1,316 @@
/*
- * Copyright 2015 Google Inc.
+ * Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
+/*
+ * This file was autogenerated from GrCircleBlurFragmentProcessor.fp; do not modify.
+ */
#include "GrCircleBlurFragmentProcessor.h"
-
#if SK_SUPPORT_GPU
-#include "GrContext.h"
-#include "GrResourceProvider.h"
-#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramDataManager.h"
-#include "glsl/GrGLSLUniformHandler.h"
-
-#include "SkFixed.h"
-
-class GrCircleBlurFragmentProcessor::GLSLProcessor : public GrGLSLFragmentProcessor {
-public:
- void emitCode(EmitArgs&) override;
-
-protected:
- void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
-
-private:
- GrGLSLProgramDataManager::UniformHandle fDataUniform;
-
- typedef GrGLSLFragmentProcessor INHERITED;
-};
-
-void GrCircleBlurFragmentProcessor::GLSLProcessor::emitCode(EmitArgs& args) {
- const char *dataName;
-
- // The data is formatted as:
- // x,y - the center of the circle
- // z - inner radius that should map to 0th entry in the texture.
- // w - the inverse of the distance over which the texture is stretched.
- fDataUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
- kVec4f_GrSLType,
- kDefault_GrSLPrecision,
- "data",
- &dataName);
-
- GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
-
- if (args.fInputColor) {
- fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
- } else {
- fragBuilder->codeAppendf("vec4 src=vec4(1);");
- }
-
- // We just want to compute "(length(vec) - %s.z + 0.5) * %s.w" but need to rearrange
- // for precision.
- fragBuilder->codeAppendf("vec2 vec = vec2( (sk_FragCoord.x - %s.x) * %s.w, "
- "(sk_FragCoord.y - %s.y) * %s.w );",
- dataName, dataName, dataName, dataName);
- fragBuilder->codeAppendf("float dist = length(vec) + (0.5 - %s.z) * %s.w;",
- dataName, dataName);
-
- fragBuilder->codeAppendf("float intensity = ");
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], "vec2(dist, 0.5)");
- fragBuilder->codeAppend(".a;");
-
- fragBuilder->codeAppendf("%s = src * intensity;\n", args.fOutputColor );
-}
-
-void GrCircleBlurFragmentProcessor::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
- const GrFragmentProcessor& proc) {
- const GrCircleBlurFragmentProcessor& cbfp = proc.cast<GrCircleBlurFragmentProcessor>();
- const SkRect& circle = cbfp.fCircle;
-
- // The data is formatted as:
- // x,y - the center of the circle
- // z - inner radius that should map to 0th entry in the texture.
- // w - the inverse of the distance over which the profile texture is stretched.
- pdman.set4f(fDataUniform, circle.centerX(), circle.centerY(), cbfp.fSolidRadius,
- 1.f / cbfp.fTextureRadius);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-GrCircleBlurFragmentProcessor::GrCircleBlurFragmentProcessor(const SkRect& circle,
- float textureRadius,
- float solidRadius,
- sk_sp<GrTextureProxy> blurProfile)
- : INHERITED(kCompatibleWithCoverageAsAlpha_OptimizationFlag)
- , fCircle(circle)
- , fSolidRadius(solidRadius)
- , fTextureRadius(textureRadius)
- , fBlurProfileSampler(std::move(blurProfile), GrSamplerParams::kBilerp_FilterMode) {
- this->initClassID<GrCircleBlurFragmentProcessor>();
- this->addTextureSampler(&fBlurProfileSampler);
-}
-
-GrGLSLFragmentProcessor* GrCircleBlurFragmentProcessor::onCreateGLSLInstance() const {
- return new GLSLProcessor;
-}
-
-void GrCircleBlurFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps,
- GrProcessorKeyBuilder* b) const {
- // The code for this processor is always the same so there is nothing to add to the key.
- return;
-}
-
-// Computes an unnormalized half kernel (right side). Returns the summation of all the half kernel
-// values.
-static float make_unnormalized_half_kernel(float* halfKernel, int halfKernelSize, float sigma) {
- const float invSigma = 1.f / sigma;
- const float b = -0.5f * invSigma * invSigma;
- float tot = 0.0f;
- // Compute half kernel values at half pixel steps out from the center.
- float t = 0.5f;
- for (int i = 0; i < halfKernelSize; ++i) {
- float value = expf(t * t * b);
- tot += value;
- halfKernel[i] = value;
- t += 1.f;
+ #include "GrResourceProvider.h"
+
+
+
+ static float make_unnormalized_half_kernel(float* halfKernel, int halfKernelSize, float sigma) {
+ const float invSigma = 1.f / sigma;
+ const float b = -0.5f * invSigma * invSigma;
+ float tot = 0.0f;
+
+ float t = 0.5f;
+ for (int i = 0; i < halfKernelSize; ++i) {
+ float value = expf(t * t * b);
+ tot += value;
+ halfKernel[i] = value;
+ t += 1.f;
+ }
+ return tot;
}
- return tot;
-}
-// Create a Gaussian half-kernel (right side) and a summed area table given a sigma and number of
-// discrete steps. The half kernel is normalized to sum to 0.5.
-static void make_half_kernel_and_summed_table(float* halfKernel, float* summedHalfKernel,
- int halfKernelSize, float sigma) {
- // The half kernel should sum to 0.5 not 1.0.
- const float tot = 2.f * make_unnormalized_half_kernel(halfKernel, halfKernelSize, sigma);
- float sum = 0.f;
- for (int i = 0; i < halfKernelSize; ++i) {
- halfKernel[i] /= tot;
- sum += halfKernel[i];
- summedHalfKernel[i] = sum;
+
+
+ static void make_half_kernel_and_summed_table(float* halfKernel, float* summedHalfKernel,
+ int halfKernelSize, float sigma) {
+
+ const float tot = 2.f * make_unnormalized_half_kernel(halfKernel, halfKernelSize, sigma);
+ float sum = 0.f;
+ for (int i = 0; i < halfKernelSize; ++i) {
+ halfKernel[i] /= tot;
+ sum += halfKernel[i];
+ summedHalfKernel[i] = sum;
+ }
}
-}
-// Applies the 1D half kernel vertically at points along the x axis to a circle centered at the
-// origin with radius circleR.
-void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR,
- int halfKernelSize, const float* summedHalfKernelTable) {
- float x = firstX;
- for (int i = 0; i < numSteps; ++i, x += 1.f) {
- if (x < -circleR || x > circleR) {
- results[i] = 0;
- continue;
- }
- float y = sqrtf(circleR * circleR - x * x);
- // In the column at x we exit the circle at +y and -y
- // The summed table entry j is actually reflects an offset of j + 0.5.
- y -= 0.5f;
- int yInt = SkScalarFloorToInt(y);
- SkASSERT(yInt >= -1);
- if (y < 0) {
- results[i] = (y + 0.5f) * summedHalfKernelTable[0];
- } else if (yInt >= halfKernelSize - 1) {
- results[i] = 0.5f;
- } else {
- float yFrac = y - yInt;
- results[i] = (1.f - yFrac) * summedHalfKernelTable[yInt] +
- yFrac * summedHalfKernelTable[yInt + 1];
+
+
+ void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR,
+ int halfKernelSize, const float* summedHalfKernelTable) {
+ float x = firstX;
+ for (int i = 0; i < numSteps; ++i, x += 1.f) {
+ if (x < -circleR || x > circleR) {
+ results[i] = 0;
+ continue;
+ }
+ float y = sqrtf(circleR * circleR - x * x);
+
+
+ y -= 0.5f;
+ int yInt = SkScalarFloorToInt(y);
+ SkASSERT(yInt >= -1);
+ if (y < 0) {
+ results[i] = (y + 0.5f) * summedHalfKernelTable[0];
+ } else if (yInt >= halfKernelSize - 1) {
+ results[i] = 0.5f;
+ } else {
+ float yFrac = y - yInt;
+ results[i] = (1.f - yFrac) * summedHalfKernelTable[yInt] +
+ yFrac * summedHalfKernelTable[yInt + 1];
+ }
}
}
-}
-
-// Apply a Gaussian at point (evalX, 0) to a circle centered at the origin with radius circleR.
-// This relies on having a half kernel computed for the Gaussian and a table of applications of
-// the half kernel in y to columns at (evalX - halfKernel, evalX - halfKernel + 1, ..., evalX +
-// halfKernel) passed in as yKernelEvaluations.
-static uint8_t eval_at(float evalX, float circleR, const float* halfKernel, int halfKernelSize,
- const float* yKernelEvaluations) {
- float acc = 0;
- float x = evalX - halfKernelSize;
- for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
- if (x < -circleR || x > circleR) {
- continue;
+
+
+
+
+ static uint8_t eval_at(float evalX, float circleR, const float* halfKernel, int halfKernelSize,
+ const float* yKernelEvaluations) {
+ float acc = 0;
+
+ float x = evalX - halfKernelSize;
+ for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
+ if (x < -circleR || x > circleR) {
+ continue;
+ }
+ float verticalEval = yKernelEvaluations[i];
+ acc += verticalEval * halfKernel[halfKernelSize - i - 1];
}
- float verticalEval = yKernelEvaluations[i];
- acc += verticalEval * halfKernel[halfKernelSize - i - 1];
- }
- for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
- if (x < -circleR || x > circleR) {
- continue;
+ for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
+ if (x < -circleR || x > circleR) {
+ continue;
+ }
+ float verticalEval = yKernelEvaluations[i + halfKernelSize];
+ acc += verticalEval * halfKernel[i];
}
- float verticalEval = yKernelEvaluations[i + halfKernelSize];
- acc += verticalEval * halfKernel[i];
+
+
+ return SkUnitScalarClampToByte(2.f * acc);
}
- // Since we applied a half kernel in y we multiply acc by 2 (the circle is symmetric about the
- // x axis).
- return SkUnitScalarClampToByte(2.f * acc);
-}
-
-// This function creates a profile of a blurred circle. It does this by computing a kernel for
-// half the Gaussian and a matching summed area table. The summed area table is used to compute
-// an array of vertical applications of the half kernel to the circle along the x axis. The table
-// of y evaluations has 2 * k + n entries where k is the size of the half kernel and n is the size
-// of the profile being computed. Then for each of the n profile entries we walk out k steps in each
-// horizontal direction multiplying the corresponding y evaluation by the half kernel entry and
-// sum these values to compute the profile entry.
-static uint8_t* create_circle_profile(float sigma, float circleR, int profileTextureWidth) {
- const int numSteps = profileTextureWidth;
- uint8_t* weights = new uint8_t[numSteps];
-
- // The full kernel is 6 sigmas wide.
- int halfKernelSize = SkScalarCeilToInt(6.0f*sigma);
- // round up to next multiple of 2 and then divide by 2
- halfKernelSize = ((halfKernelSize + 1) & ~1) >> 1;
-
- // Number of x steps at which to apply kernel in y to cover all the profile samples in x.
- int numYSteps = numSteps + 2 * halfKernelSize;
-
- SkAutoTArray<float> bulkAlloc(halfKernelSize + halfKernelSize + numYSteps);
- float* halfKernel = bulkAlloc.get();
- float* summedKernel = bulkAlloc.get() + halfKernelSize;
- float* yEvals = bulkAlloc.get() + 2 * halfKernelSize;
- make_half_kernel_and_summed_table(halfKernel, summedKernel, halfKernelSize, sigma);
-
- float firstX = -halfKernelSize + 0.5f;
- apply_kernel_in_y(yEvals, numYSteps, firstX, circleR, halfKernelSize, summedKernel);
-
- for (int i = 0; i < numSteps - 1; ++i) {
- float evalX = i + 0.5f;
- weights[i] = eval_at(evalX, circleR, halfKernel, halfKernelSize, yEvals + i);
- }
- // Ensure the tail of the Gaussian goes to zero.
- weights[numSteps - 1] = 0;
- return weights;
-}
-
-static uint8_t* create_half_plane_profile(int profileWidth) {
- SkASSERT(!(profileWidth & 0x1));
- // The full kernel is 6 sigmas wide.
- float sigma = profileWidth / 6.f;
- int halfKernelSize = profileWidth / 2;
- SkAutoTArray<float> halfKernel(halfKernelSize);
- uint8_t* profile = new uint8_t[profileWidth];
-
- // The half kernel should sum to 0.5.
- const float tot = 2.f * make_unnormalized_half_kernel(halfKernel.get(), halfKernelSize, sigma);
- float sum = 0.f;
- // Populate the profile from the right edge to the middle.
- for (int i = 0; i < halfKernelSize; ++i) {
- halfKernel[halfKernelSize - i - 1] /= tot;
- sum += halfKernel[halfKernelSize - i - 1];
- profile[profileWidth - i - 1] = SkUnitScalarClampToByte(sum);
- }
- // Populate the profile from the middle to the left edge (by flipping the half kernel and
- // continuing the summation).
- for (int i = 0; i < halfKernelSize; ++i) {
- sum += halfKernel[i];
- profile[halfKernelSize - i - 1] = SkUnitScalarClampToByte(sum);
+
+
+
+
+
+
+
+ static uint8_t* create_circle_profile(float sigma, float circleR, int profileTextureWidth) {
+ const int numSteps = profileTextureWidth;
+ uint8_t* weights = new uint8_t[numSteps];
+
+
+ int halfKernelSize = SkScalarCeilToInt(6.0f*sigma);
+
+ halfKernelSize = ((halfKernelSize + 1) & ~1) >> 1;
+
+
+ int numYSteps = numSteps + 2 * halfKernelSize;
+
+ SkAutoTArray<float> bulkAlloc(halfKernelSize + halfKernelSize + numYSteps);
+ float* halfKernel = bulkAlloc.get();
+ float* summedKernel = bulkAlloc.get() + halfKernelSize;
+ float* yEvals = bulkAlloc.get() + 2 * halfKernelSize;
+ make_half_kernel_and_summed_table(halfKernel, summedKernel, halfKernelSize, sigma);
+
+ float firstX = -halfKernelSize + 0.5f;
+ apply_kernel_in_y(yEvals, numYSteps, firstX, circleR, halfKernelSize, summedKernel);
+
+ for (int i = 0; i < numSteps - 1; ++i) {
+ float evalX = i + 0.5f;
+ weights[i] = eval_at(evalX, circleR, halfKernel, halfKernelSize, yEvals + i);
+ }
+
+ weights[numSteps - 1] = 0;
+ return weights;
}
- // Ensure tail goes to 0.
- profile[profileWidth - 1] = 0;
- return profile;
-}
-static sk_sp<GrTextureProxy> create_profile_texture(GrResourceProvider* resourceProvider,
- const SkRect& circle,
- float sigma,
- float* solidRadius, float* textureRadius) {
- float circleR = circle.width() / 2.0f;
- // Profile textures are cached by the ratio of sigma to circle radius and by the size of the
- // profile texture (binned by powers of 2).
- SkScalar sigmaToCircleRRatio = sigma / circleR;
- // When sigma is really small this becomes a equivalent to convolving a Gaussian with a half-
- // plane. Similarly, in the extreme high ratio cases circle becomes a point WRT to the Guassian
- // and the profile texture is a just a Gaussian evaluation. However, we haven't yet implemented
- // this latter optimization.
- sigmaToCircleRRatio = SkTMin(sigmaToCircleRRatio, 8.f);
- SkFixed sigmaToCircleRRatioFixed;
- static const SkScalar kHalfPlaneThreshold = 0.1f;
- bool useHalfPlaneApprox = false;
- if (sigmaToCircleRRatio <= kHalfPlaneThreshold) {
- useHalfPlaneApprox = true;
- sigmaToCircleRRatioFixed = 0;
- *solidRadius = circleR - 3 * sigma;
- *textureRadius = 6 * sigma;
- } else {
- // Convert to fixed point for the key.
- sigmaToCircleRRatioFixed = SkScalarToFixed(sigmaToCircleRRatio);
- // We shave off some bits to reduce the number of unique entries. We could probably shave
- // off more than we do.
- sigmaToCircleRRatioFixed &= ~0xff;
- sigmaToCircleRRatio = SkFixedToScalar(sigmaToCircleRRatioFixed);
- sigma = circleR * sigmaToCircleRRatio;
- *solidRadius = 0;
- *textureRadius = circleR + 3 * sigma;
+ static uint8_t* create_half_plane_profile(int profileWidth) {
+ SkASSERT(!(profileWidth & 0x1));
+
+ float sigma = profileWidth / 6.f;
+ int halfKernelSize = profileWidth / 2;
+
+ SkAutoTArray<float> halfKernel(halfKernelSize);
+ uint8_t* profile = new uint8_t[profileWidth];
+
+
+ const float tot = 2.f * make_unnormalized_half_kernel(halfKernel.get(), halfKernelSize,
+ sigma);
+ float sum = 0.f;
+
+ for (int i = 0; i < halfKernelSize; ++i) {
+ halfKernel[halfKernelSize - i - 1] /= tot;
+ sum += halfKernel[halfKernelSize - i - 1];
+ profile[profileWidth - i - 1] = SkUnitScalarClampToByte(sum);
+ }
+
+
+ for (int i = 0; i < halfKernelSize; ++i) {
+ sum += halfKernel[i];
+ profile[halfKernelSize - i - 1] = SkUnitScalarClampToByte(sum);
+ }
+
+ profile[profileWidth - 1] = 0;
+ return profile;
}
- static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
- GrUniqueKey key;
- GrUniqueKey::Builder builder(&key, kDomain, 1);
- builder[0] = sigmaToCircleRRatioFixed;
- builder.finish();
-
- sk_sp<GrTextureProxy> blurProfile = resourceProvider->findProxyByUniqueKey(key);
- if (!blurProfile) {
- static constexpr int kProfileTextureWidth = 512;
- GrSurfaceDesc texDesc;
- texDesc.fWidth = kProfileTextureWidth;
- texDesc.fHeight = 1;
- texDesc.fConfig = kAlpha_8_GrPixelConfig;
-
- std::unique_ptr<uint8_t[]> profile(nullptr);
- if (useHalfPlaneApprox) {
- profile.reset(create_half_plane_profile(kProfileTextureWidth));
+ static sk_sp<GrTextureProxy> create_profile_texture(GrResourceProvider* resourceProvider,
+ const SkRect& circle,
+ float sigma,
+ float* solidRadius, float* textureRadius) {
+ float circleR = circle.width() / 2.0f;
+
+
+ SkScalar sigmaToCircleRRatio = sigma / circleR;
+
+
+
+
+ sigmaToCircleRRatio = SkTMin(sigmaToCircleRRatio, 8.f);
+ SkFixed sigmaToCircleRRatioFixed;
+ static const SkScalar kHalfPlaneThreshold = 0.1f;
+ bool useHalfPlaneApprox = false;
+ if (sigmaToCircleRRatio <= kHalfPlaneThreshold) {
+ useHalfPlaneApprox = true;
+ sigmaToCircleRRatioFixed = 0;
+ *solidRadius = circleR - 3 * sigma;
+ *textureRadius = 6 * sigma;
} else {
- // Rescale params to the size of the texture we're creating.
- SkScalar scale = kProfileTextureWidth / *textureRadius;
- profile.reset(create_circle_profile(sigma * scale, circleR * scale,
- kProfileTextureWidth));
+
+ sigmaToCircleRRatioFixed = SkScalarToFixed(sigmaToCircleRRatio);
+
+
+ sigmaToCircleRRatioFixed &= ~0xff;
+ sigmaToCircleRRatio = SkFixedToScalar(sigmaToCircleRRatioFixed);
+ sigma = circleR * sigmaToCircleRRatio;
+ *solidRadius = 0;
+ *textureRadius = circleR + 3 * sigma;
}
- blurProfile = GrSurfaceProxy::MakeDeferred(resourceProvider,
- texDesc, SkBudgeted::kYes, profile.get(), 0);
+ static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
+ GrUniqueKey key;
+ GrUniqueKey::Builder builder(&key, kDomain, 1);
+ builder[0] = sigmaToCircleRRatioFixed;
+ builder.finish();
+
+ sk_sp<GrTextureProxy> blurProfile = resourceProvider->findProxyByUniqueKey(key);
if (!blurProfile) {
- return nullptr;
+ static constexpr int kProfileTextureWidth = 512;
+ GrSurfaceDesc texDesc;
+ texDesc.fWidth = kProfileTextureWidth;
+ texDesc.fHeight = 1;
+ texDesc.fConfig = kAlpha_8_GrPixelConfig;
+
+ std::unique_ptr<uint8_t[]> profile(nullptr);
+ if (useHalfPlaneApprox) {
+ profile.reset(create_half_plane_profile(kProfileTextureWidth));
+ } else {
+
+ SkScalar scale = kProfileTextureWidth / *textureRadius;
+ profile.reset(create_circle_profile(sigma * scale, circleR * scale,
+ kProfileTextureWidth));
+ }
+
+ blurProfile = GrSurfaceProxy::MakeDeferred(resourceProvider,
+ texDesc, SkBudgeted::kYes, profile.get(), 0);
+ if (!blurProfile) {
+ return nullptr;
+ }
+
+ resourceProvider->assignUniqueKeyToProxy(key, blurProfile.get());
}
- resourceProvider->assignUniqueKeyToProxy(key, blurProfile.get());
+ return blurProfile;
}
- return blurProfile;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::Make(GrResourceProvider* resourceProvider,
- const SkRect& circle, float sigma) {
- float solidRadius;
- float textureRadius;
- sk_sp<GrTextureProxy> profile(create_profile_texture(resourceProvider, circle, sigma,
- &solidRadius, &textureRadius));
- if (!profile) {
- return nullptr;
+ sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::Make(
+ GrResourceProvider* resourceProvider,
+ const SkRect& circle,
+ float sigma) {
+ float solidRadius;
+ float textureRadius;
+ sk_sp<GrTextureProxy> profile(create_profile_texture(resourceProvider, circle, sigma,
+ &solidRadius, &textureRadius));
+ if (!profile) {
+ return nullptr;
+ }
+ return sk_sp<GrFragmentProcessor>(new GrCircleBlurFragmentProcessor(circle,
+ textureRadius,
+ solidRadius,
+ std::move(profile),
+ resourceProvider));
+ }
+#include "glsl/GrGLSLColorSpaceXformHelper.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
+#include "SkSLCPP.h"
+#include "SkSLUtil.h"
+class GrGLSLCircleBlurFragmentProcessor : public GrGLSLFragmentProcessor {
+public:
+ GrGLSLCircleBlurFragmentProcessor() {}
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ const GrCircleBlurFragmentProcessor& _outer = args.fFp.cast<GrCircleBlurFragmentProcessor>();
+ (void) _outer;
+ fCircleDataVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, kDefault_GrSLPrecision, "circleData");
+ fragBuilder->codeAppendf("vec2 vec = vec2((sk_FragCoord.x - %s.x) * %s.w, (sk_FragCoord.y - %s.y) * %s.w);\nfloat dist = length(vec) + (0.5 - %s.z) * %s.w;\n%s = %s * texture(%s, vec2(dist, 0.5)).%s.w;\n", args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fOutputColor, args.fInputColor ? args.fInputColor : "vec4(1)", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
+ }
+private:
+ void onSetData(const GrGLSLProgramDataManager& data, const GrFragmentProcessor& _proc) override {
+ const GrCircleBlurFragmentProcessor& _outer = _proc.cast<GrCircleBlurFragmentProcessor>();
+ auto circleRect = _outer.circleRect();
+ (void) circleRect;
+ auto textureRadius = _outer.textureRadius();
+ (void) textureRadius;
+ auto solidRadius = _outer.solidRadius();
+ (void) solidRadius;
+ UniformHandle& blurProfileSampler = fBlurProfileSamplerVar;
+ (void) blurProfileSampler;
+ UniformHandle& circleData = fCircleDataVar;
+ (void) circleData;
+
+ data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
+ 1.f / textureRadius);
}
- return sk_sp<GrFragmentProcessor>(new GrCircleBlurFragmentProcessor(circle,
- textureRadius, solidRadius,
- std::move(profile)));
+ UniformHandle fCircleDataVar;
+ UniformHandle fBlurProfileSamplerVar;
+};
+GrGLSLFragmentProcessor* GrCircleBlurFragmentProcessor::onCreateGLSLInstance() const {
+ return new GrGLSLCircleBlurFragmentProcessor();
+}
+void GrCircleBlurFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
+}
+bool GrCircleBlurFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const {
+ const GrCircleBlurFragmentProcessor& that = other.cast<GrCircleBlurFragmentProcessor>();
+ (void) that;
+ if (fCircleRect != that.fCircleRect) return false;
+ if (fTextureRadius != that.fTextureRadius) return false;
+ if (fSolidRadius != that.fSolidRadius) return false;
+ if (fBlurProfileSampler != that.fBlurProfileSampler) return false;
+ return true;
}
-
-//////////////////////////////////////////////////////////////////////////////
-
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleBlurFragmentProcessor);
-
#if GR_TEST_UTILS
-sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::TestCreate(GrProcessorTestData* d) {
- SkScalar wh = d->fRandom->nextRangeScalar(100.f, 1000.f);
- SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f);
+sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::TestCreate(GrProcessorTestData* testData) {
+
+ SkScalar wh = testData->fRandom->nextRangeScalar(100.f, 1000.f);
+ SkScalar sigma = testData->fRandom->nextRangeF(1.f,10.f);
SkRect circle = SkRect::MakeWH(wh, wh);
- return GrCircleBlurFragmentProcessor::Make(d->resourceProvider(), circle, sigma);
+ return GrCircleBlurFragmentProcessor::Make(testData->resourceProvider(), circle, sigma);
}
#endif
-
#endif
diff --git a/src/effects/GrCircleBlurFragmentProcessor.fp b/src/effects/GrCircleBlurFragmentProcessor.fp
new file mode 100644
index 0000000000..dec22e6c27
--- /dev/null
+++ b/src/effects/GrCircleBlurFragmentProcessor.fp
@@ -0,0 +1,289 @@
+in vec4 circleRect;
+in float textureRadius;
+in float solidRadius;
+in uniform sampler2D blurProfileSampler;
+
+// The data is formatted as:
+// x, y - the center of the circle
+// z - inner radius that should map to 0th entry in the texture.
+// w - the inverse of the distance over which the texture is stretched.
+uniform vec4 circleData;
+
+@optimizationFlags {
+ kCompatibleWithCoverageAsAlpha_OptimizationFlag
+}
+
+@constructorParams {
+ GrResourceProvider* resourceProvider
+}
+
+@make {
+ static sk_sp<GrFragmentProcessor> Make(GrResourceProvider* resourceProvider,
+ const SkRect& circle, float sigma);
+}
+
+@setData(data) {
+ data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
+ 1.f / textureRadius);
+}
+
+@cpp {
+ #include "GrResourceProvider.h"
+
+ // Computes an unnormalized half kernel (right side). Returns the summation of all the half
+ // kernel values.
+ static float make_unnormalized_half_kernel(float* halfKernel, int halfKernelSize, float sigma) {
+ const float invSigma = 1.f / sigma;
+ const float b = -0.5f * invSigma * invSigma;
+ float tot = 0.0f;
+ // Compute half kernel values at half pixel steps out from the center.
+ float t = 0.5f;
+ for (int i = 0; i < halfKernelSize; ++i) {
+ float value = expf(t * t * b);
+ tot += value;
+ halfKernel[i] = value;
+ t += 1.f;
+ }
+ return tot;
+ }
+
+ // Create a Gaussian half-kernel (right side) and a summed area table given a sigma and number
+ // of discrete steps. The half kernel is normalized to sum to 0.5.
+ static void make_half_kernel_and_summed_table(float* halfKernel, float* summedHalfKernel,
+ int halfKernelSize, float sigma) {
+ // The half kernel should sum to 0.5 not 1.0.
+ const float tot = 2.f * make_unnormalized_half_kernel(halfKernel, halfKernelSize, sigma);
+ float sum = 0.f;
+ for (int i = 0; i < halfKernelSize; ++i) {
+ halfKernel[i] /= tot;
+ sum += halfKernel[i];
+ summedHalfKernel[i] = sum;
+ }
+ }
+
+ // Applies the 1D half kernel vertically at points along the x axis to a circle centered at the
+ // origin with radius circleR.
+ void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR,
+ int halfKernelSize, const float* summedHalfKernelTable) {
+ float x = firstX;
+ for (int i = 0; i < numSteps; ++i, x += 1.f) {
+ if (x < -circleR || x > circleR) {
+ results[i] = 0;
+ continue;
+ }
+ float y = sqrtf(circleR * circleR - x * x);
+ // In the column at x we exit the circle at +y and -y
+ // The summed table entry j is actually reflects an offset of j + 0.5.
+ y -= 0.5f;
+ int yInt = SkScalarFloorToInt(y);
+ SkASSERT(yInt >= -1);
+ if (y < 0) {
+ results[i] = (y + 0.5f) * summedHalfKernelTable[0];
+ } else if (yInt >= halfKernelSize - 1) {
+ results[i] = 0.5f;
+ } else {
+ float yFrac = y - yInt;
+ results[i] = (1.f - yFrac) * summedHalfKernelTable[yInt] +
+ yFrac * summedHalfKernelTable[yInt + 1];
+ }
+ }
+ }
+
+ // Apply a Gaussian at point (evalX, 0) to a circle centered at the origin with radius circleR.
+ // This relies on having a half kernel computed for the Gaussian and a table of applications of
+ // the half kernel in y to columns at (evalX - halfKernel, evalX - halfKernel + 1, ..., evalX +
+ // halfKernel) passed in as yKernelEvaluations.
+ static uint8_t eval_at(float evalX, float circleR, const float* halfKernel, int halfKernelSize,
+ const float* yKernelEvaluations) {
+ float acc = 0;
+
+ float x = evalX - halfKernelSize;
+ for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
+ if (x < -circleR || x > circleR) {
+ continue;
+ }
+ float verticalEval = yKernelEvaluations[i];
+ acc += verticalEval * halfKernel[halfKernelSize - i - 1];
+ }
+ for (int i = 0; i < halfKernelSize; ++i, x += 1.f) {
+ if (x < -circleR || x > circleR) {
+ continue;
+ }
+ float verticalEval = yKernelEvaluations[i + halfKernelSize];
+ acc += verticalEval * halfKernel[i];
+ }
+ // Since we applied a half kernel in y we multiply acc by 2 (the circle is symmetric about
+ // the x axis).
+ return SkUnitScalarClampToByte(2.f * acc);
+ }
+
+ // This function creates a profile of a blurred circle. It does this by computing a kernel for
+ // half the Gaussian and a matching summed area table. The summed area table is used to compute
+ // an array of vertical applications of the half kernel to the circle along the x axis. The
+ // table of y evaluations has 2 * k + n entries where k is the size of the half kernel and n is
+ // the size of the profile being computed. Then for each of the n profile entries we walk out k
+ // steps in each horizontal direction multiplying the corresponding y evaluation by the half
+ // kernel entry and sum these values to compute the profile entry.
+ static uint8_t* create_circle_profile(float sigma, float circleR, int profileTextureWidth) {
+ const int numSteps = profileTextureWidth;
+ uint8_t* weights = new uint8_t[numSteps];
+
+ // The full kernel is 6 sigmas wide.
+ int halfKernelSize = SkScalarCeilToInt(6.0f*sigma);
+ // round up to next multiple of 2 and then divide by 2
+ halfKernelSize = ((halfKernelSize + 1) & ~1) >> 1;
+
+ // Number of x steps at which to apply kernel in y to cover all the profile samples in x.
+ int numYSteps = numSteps + 2 * halfKernelSize;
+
+ SkAutoTArray<float> bulkAlloc(halfKernelSize + halfKernelSize + numYSteps);
+ float* halfKernel = bulkAlloc.get();
+ float* summedKernel = bulkAlloc.get() + halfKernelSize;
+ float* yEvals = bulkAlloc.get() + 2 * halfKernelSize;
+ make_half_kernel_and_summed_table(halfKernel, summedKernel, halfKernelSize, sigma);
+
+ float firstX = -halfKernelSize + 0.5f;
+ apply_kernel_in_y(yEvals, numYSteps, firstX, circleR, halfKernelSize, summedKernel);
+
+ for (int i = 0; i < numSteps - 1; ++i) {
+ float evalX = i + 0.5f;
+ weights[i] = eval_at(evalX, circleR, halfKernel, halfKernelSize, yEvals + i);
+ }
+ // Ensure the tail of the Gaussian goes to zero.
+ weights[numSteps - 1] = 0;
+ return weights;
+ }
+
+ static uint8_t* create_half_plane_profile(int profileWidth) {
+ SkASSERT(!(profileWidth & 0x1));
+ // The full kernel is 6 sigmas wide.
+ float sigma = profileWidth / 6.f;
+ int halfKernelSize = profileWidth / 2;
+
+ SkAutoTArray<float> halfKernel(halfKernelSize);
+ uint8_t* profile = new uint8_t[profileWidth];
+
+ // The half kernel should sum to 0.5.
+ const float tot = 2.f * make_unnormalized_half_kernel(halfKernel.get(), halfKernelSize,
+ sigma);
+ float sum = 0.f;
+ // Populate the profile from the right edge to the middle.
+ for (int i = 0; i < halfKernelSize; ++i) {
+ halfKernel[halfKernelSize - i - 1] /= tot;
+ sum += halfKernel[halfKernelSize - i - 1];
+ profile[profileWidth - i - 1] = SkUnitScalarClampToByte(sum);
+ }
+ // Populate the profile from the middle to the left edge (by flipping the half kernel and
+ // continuing the summation).
+ for (int i = 0; i < halfKernelSize; ++i) {
+ sum += halfKernel[i];
+ profile[halfKernelSize - i - 1] = SkUnitScalarClampToByte(sum);
+ }
+ // Ensure tail goes to 0.
+ profile[profileWidth - 1] = 0;
+ return profile;
+ }
+
+ static sk_sp<GrTextureProxy> create_profile_texture(GrResourceProvider* resourceProvider,
+ const SkRect& circle,
+ float sigma,
+ float* solidRadius, float* textureRadius) {
+ float circleR = circle.width() / 2.0f;
+ // Profile textures are cached by the ratio of sigma to circle radius and by the size of the
+ // profile texture (binned by powers of 2).
+ SkScalar sigmaToCircleRRatio = sigma / circleR;
+ // When sigma is really small this becomes a equivalent to convolving a Gaussian with a
+ // half-plane. Similarly, in the extreme high ratio cases circle becomes a point WRT to the
+ // Guassian and the profile texture is a just a Gaussian evaluation. However, we haven't yet
+ // implemented this latter optimization.
+ sigmaToCircleRRatio = SkTMin(sigmaToCircleRRatio, 8.f);
+ SkFixed sigmaToCircleRRatioFixed;
+ static const SkScalar kHalfPlaneThreshold = 0.1f;
+ bool useHalfPlaneApprox = false;
+ if (sigmaToCircleRRatio <= kHalfPlaneThreshold) {
+ useHalfPlaneApprox = true;
+ sigmaToCircleRRatioFixed = 0;
+ *solidRadius = circleR - 3 * sigma;
+ *textureRadius = 6 * sigma;
+ } else {
+ // Convert to fixed point for the key.
+ sigmaToCircleRRatioFixed = SkScalarToFixed(sigmaToCircleRRatio);
+ // We shave off some bits to reduce the number of unique entries. We could probably
+ // shave off more than we do.
+ sigmaToCircleRRatioFixed &= ~0xff;
+ sigmaToCircleRRatio = SkFixedToScalar(sigmaToCircleRRatioFixed);
+ sigma = circleR * sigmaToCircleRRatio;
+ *solidRadius = 0;
+ *textureRadius = circleR + 3 * sigma;
+ }
+
+ static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
+ GrUniqueKey key;
+ GrUniqueKey::Builder builder(&key, kDomain, 1);
+ builder[0] = sigmaToCircleRRatioFixed;
+ builder.finish();
+
+ sk_sp<GrTextureProxy> blurProfile = resourceProvider->findProxyByUniqueKey(key);
+ if (!blurProfile) {
+ static constexpr int kProfileTextureWidth = 512;
+ GrSurfaceDesc texDesc;
+ texDesc.fWidth = kProfileTextureWidth;
+ texDesc.fHeight = 1;
+ texDesc.fConfig = kAlpha_8_GrPixelConfig;
+
+ std::unique_ptr<uint8_t[]> profile(nullptr);
+ if (useHalfPlaneApprox) {
+ profile.reset(create_half_plane_profile(kProfileTextureWidth));
+ } else {
+ // Rescale params to the size of the texture we're creating.
+ SkScalar scale = kProfileTextureWidth / *textureRadius;
+ profile.reset(create_circle_profile(sigma * scale, circleR * scale,
+ kProfileTextureWidth));
+ }
+
+ blurProfile = GrSurfaceProxy::MakeDeferred(resourceProvider,
+ texDesc, SkBudgeted::kYes, profile.get(), 0);
+ if (!blurProfile) {
+ return nullptr;
+ }
+
+ resourceProvider->assignUniqueKeyToProxy(key, blurProfile.get());
+ }
+
+ return blurProfile;
+ }
+
+ sk_sp<GrFragmentProcessor> GrCircleBlurFragmentProcessor::Make(
+ GrResourceProvider* resourceProvider,
+ const SkRect& circle,
+ float sigma) {
+ float solidRadius;
+ float textureRadius;
+ sk_sp<GrTextureProxy> profile(create_profile_texture(resourceProvider, circle, sigma,
+ &solidRadius, &textureRadius));
+ if (!profile) {
+ return nullptr;
+ }
+ return sk_sp<GrFragmentProcessor>(new GrCircleBlurFragmentProcessor(circle,
+ textureRadius,
+ solidRadius,
+ std::move(profile),
+ resourceProvider));
+ }
+}
+
+void main() {
+ // We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to
+ // rearrange for precision.
+ vec2 vec = vec2((sk_FragCoord.x - circleData.x) * circleData.w,
+ (sk_FragCoord.y - circleData.y) * circleData.w);
+ float dist = length(vec) + (0.5 - circleData.z) * circleData.w;
+ sk_OutColor = sk_InColor * texture(blurProfileSampler, vec2(dist, 0.5)).a;
+}
+
+@test(testData) {
+ SkScalar wh = testData->fRandom->nextRangeScalar(100.f, 1000.f);
+ SkScalar sigma = testData->fRandom->nextRangeF(1.f,10.f);
+ SkRect circle = SkRect::MakeWH(wh, wh);
+ return GrCircleBlurFragmentProcessor::Make(testData->resourceProvider(), circle, sigma);
+} \ No newline at end of file
diff --git a/src/effects/GrCircleBlurFragmentProcessor.h b/src/effects/GrCircleBlurFragmentProcessor.h
index 3ed4cfc094..c01ea9b11d 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.h
+++ b/src/effects/GrCircleBlurFragmentProcessor.h
@@ -1,73 +1,52 @@
/*
- * Copyright 2015 Google Inc.
+ * Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
+/*
+ * This file was autogenerated from GrCircleBlurFragmentProcessor.fp; do not modify.
+ */
#ifndef GrCircleBlurFragmentProcessor_DEFINED
#define GrCircleBlurFragmentProcessor_DEFINED
-
-#include "SkString.h"
#include "SkTypes.h"
-
#if SK_SUPPORT_GPU
-
#include "GrFragmentProcessor.h"
-#include "GrProcessorUnitTest.h"
-
-class GrResourceProvider;
-
-// This FP handles the special case of a blurred circle. It uses a 1D
-// profile that is just rotated about the origin of the circle.
+#include "GrCoordTransform.h"
+#include "effects/GrProxyMove.h"
class GrCircleBlurFragmentProcessor : public GrFragmentProcessor {
public:
- static sk_sp<GrFragmentProcessor> Make(GrResourceProvider*, const SkRect& circle, float sigma);
-
- ~GrCircleBlurFragmentProcessor() override {}
-
- const char* name() const override { return "CircleBlur"; }
-
- SkString dumpInfo() const override {
- SkString str;
- str.appendf("Rect [L: %.2f, T: %.2f, R: %.2f, B: %.2f], solidR: %.2f, textureR: %.2f",
- fCircle.fLeft, fCircle.fTop, fCircle.fRight, fCircle.fBottom,
- fSolidRadius, fTextureRadius);
- return str;
- }
+ SkRect circleRect() const { return fCircleRect; }
+ float textureRadius() const { return fTextureRadius; }
+ float solidRadius() const { return fSolidRadius; }
+ static sk_sp<GrFragmentProcessor> Make(GrResourceProvider* resourceProvider,
+ const SkRect& circle, float sigma);
+ const char* name() const override { return "CircleBlurFragmentProcessor"; }
private:
- // This nested GLSL processor implementation is defined in the cpp file.
- class GLSLProcessor;
-
- /**
- * Creates a profile texture for the circle and sigma. The texture will have a height of 1.
- * The x texture coord should map from 0 to 1 across the radius range of solidRadius to
- * solidRadius + textureRadius.
- */
- GrCircleBlurFragmentProcessor(const SkRect& circle,
- float textureRadius, float innerRadius,
- sk_sp<GrTextureProxy> blurProfile);
-
- GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
-
- void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
-
- bool onIsEqual(const GrFragmentProcessor& other) const override {
- const GrCircleBlurFragmentProcessor& cbfp = other.cast<GrCircleBlurFragmentProcessor>();
- return fCircle == cbfp.fCircle && fSolidRadius == cbfp.fSolidRadius &&
- fTextureRadius == cbfp.fTextureRadius;
+ GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, sk_sp<GrTextureProxy> blurProfileSampler,
+ GrResourceProvider* resourceProvider
+)
+ : INHERITED((OptimizationFlags)
+ kCompatibleWithCoverageAsAlpha_OptimizationFlag
+)
+ , fCircleRect(circleRect)
+ , fTextureRadius(textureRadius)
+ , fSolidRadius(solidRadius)
+ , fBlurProfileSampler(std::move(blurProfileSampler)) {
+ this->addTextureSampler(&fBlurProfileSampler);
+ this->initClassID<GrCircleBlurFragmentProcessor>();
}
-
- SkRect fCircle;
- SkScalar fSolidRadius;
- float fTextureRadius;
- TextureSampler fBlurProfileSampler;
-
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
+ void onGetGLSLProcessorKey(const GrShaderCaps&,GrProcessorKeyBuilder*) const override;
+ bool onIsEqual(const GrFragmentProcessor&) const override;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
-
+ SkRect fCircleRect;
+ float fTextureRadius;
+ float fSolidRadius;
+ TextureSampler fBlurProfileSampler;
typedef GrFragmentProcessor INHERITED;
};
-
#endif
#endif
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 8c24d78843..370e0eedd1 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -9,6 +9,7 @@
* This file was autogenerated from GrDitherEffect.fp; do not modify.
*/
#include "GrDitherEffect.h"
+#if SK_SUPPORT_GPU
#include "glsl/GrGLSLColorSpaceXformHelper.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
@@ -45,3 +46,4 @@ sk_sp<GrFragmentProcessor> GrDitherEffect::TestCreate(GrProcessorTestData* testD
return GrDitherEffect::Make();
}
#endif
+#endif
diff --git a/src/gpu/effects/GrDitherEffect.h b/src/gpu/effects/GrDitherEffect.h
index cbb626424c..d0bf9a9f9c 100644
--- a/src/gpu/effects/GrDitherEffect.h
+++ b/src/gpu/effects/GrDitherEffect.h
@@ -10,6 +10,8 @@
*/
#ifndef GrDitherEffect_DEFINED
#define GrDitherEffect_DEFINED
+#include "SkTypes.h"
+#if SK_SUPPORT_GPU
#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
#include "effects/GrProxyMove.h"
@@ -31,3 +33,4 @@ private:
typedef GrFragmentProcessor INHERITED;
};
#endif
+#endif
diff --git a/src/sksl/SkSLCPPCodeGenerator.cpp b/src/sksl/SkSLCPPCodeGenerator.cpp
index 09622f3e4c..72dcd013a3 100644
--- a/src/sksl/SkSLCPPCodeGenerator.cpp
+++ b/src/sksl/SkSLCPPCodeGenerator.cpp
@@ -161,6 +161,19 @@ void CPPCodeGenerator::writeVarInitializer(const Variable& var, const Expression
}
}
+String CPPCodeGenerator::getSamplerHandle(const Variable& var) {
+ int samplerCount = 0;
+ for (const auto param : fSectionAndParameterHelper.fParameters) {
+ if (&var == param) {
+ return "args.fTexSamplers[" + to_string(samplerCount) + "]";
+ }
+ if (param->fType.kind() == Type::kSampler_Kind) {
+ ++samplerCount;
+ }
+ }
+ ABORT("should have found sampler in parameters\n");
+}
+
void CPPCodeGenerator::writeVariableReference(const VariableReference& ref) {
switch (ref.fVariable.fModifiers.fLayout.fBuiltin) {
case SK_INCOLOR_BUILTIN:
@@ -173,20 +186,10 @@ void CPPCodeGenerator::writeVariableReference(const VariableReference& ref) {
break;
default:
if (ref.fVariable.fType.kind() == Type::kSampler_Kind) {
- int samplerCount = 0;
- for (const auto param : fSectionAndParameterHelper.fParameters) {
- if (&ref.fVariable == param) {
- this->write("%s");
- fFormatArgs.push_back("fragBuilder->getProgramBuilder()->samplerVariable("
- "args.fTexSamplers[" + to_string(samplerCount) +
- "]).c_str()");
- return;
- }
- if (param->fType.kind() == Type::kSampler_Kind) {
- ++samplerCount;
- }
- }
- ABORT("should have found sampler in parameters\n");
+ this->write("%s");
+ fFormatArgs.push_back("fragBuilder->getProgramBuilder()->samplerVariable(" +
+ this->getSamplerHandle(ref.fVariable) + ").c_str()");
+ return;
}
if (ref.fVariable.fModifiers.fFlags & Modifiers::kUniform_Flag) {
this->write("%s");
@@ -222,6 +225,18 @@ void CPPCodeGenerator::writeVariableReference(const VariableReference& ref) {
}
}
+void CPPCodeGenerator::writeFunctionCall(const FunctionCall& c) {
+ INHERITED::writeFunctionCall(c);
+ if (c.fFunction.fBuiltin && c.fFunction.fName == "texture") {
+ this->write(".%s");
+ ASSERT(c.fArguments.size() >= 1);
+ ASSERT(c.fArguments[0]->fKind == Expression::kVariableReference_Kind);
+ String sampler = this->getSamplerHandle(((VariableReference&) *c.fArguments[0]).fVariable);
+ fFormatArgs.push_back("fragBuilder->getProgramBuilder()->samplerSwizzle(" + sampler +
+ ").c_str()");
+ }
+}
+
void CPPCodeGenerator::writeFunction(const FunctionDefinition& f) {
if (f.fDeclaration.fName == "main") {
fFunctionHeader = "";
@@ -542,7 +557,8 @@ bool CPPCodeGenerator::generateCode() {
const char* baseName = fName.c_str();
const char* fullName = fFullName.c_str();
this->writef(kFragmentProcessorHeader, fullName);
- this->writef("#include \"%s.h\"\n", fullName);
+ this->writef("#include \"%s.h\"\n"
+ "#if SK_SUPPORT_GPU\n", fullName);
this->writeSection(CPP_SECTION);
this->writef("#include \"glsl/GrGLSLColorSpaceXformHelper.h\"\n"
"#include \"glsl/GrGLSLFragmentProcessor.h\"\n"
@@ -593,6 +609,7 @@ bool CPPCodeGenerator::generateCode() {
"}\n");
this->writeTest();
this->writeSection(CPP_END_SECTION);
+ this->write("#endif\n");
result &= 0 == fErrors.errorCount();
return result;
}
diff --git a/src/sksl/SkSLCPPCodeGenerator.h b/src/sksl/SkSLCPPCodeGenerator.h
index c7388add3f..0f6da5f5c4 100644
--- a/src/sksl/SkSLCPPCodeGenerator.h
+++ b/src/sksl/SkSLCPPCodeGenerator.h
@@ -39,6 +39,10 @@ private:
void writeVariableReference(const VariableReference& ref) override;
+ String getSamplerHandle(const Variable& var);
+
+ void writeFunctionCall(const FunctionCall& c) override;
+
void writeFunction(const FunctionDefinition& f) override;
void writeSetting(const Setting& s) override;
diff --git a/src/sksl/SkSLGLSLCodeGenerator.h b/src/sksl/SkSLGLSLCodeGenerator.h
index aaf036900d..5716bde70d 100644
--- a/src/sksl/SkSLGLSLCodeGenerator.h
+++ b/src/sksl/SkSLGLSLCodeGenerator.h
@@ -128,7 +128,7 @@ protected:
void writeMinAbsHack(Expression& absExpr, Expression& otherExpr);
- void writeFunctionCall(const FunctionCall& c);
+ virtual void writeFunctionCall(const FunctionCall& c);
void writeConstructor(const Constructor& c);
diff --git a/src/sksl/SkSLHCodeGenerator.cpp b/src/sksl/SkSLHCodeGenerator.cpp
index 405fb0e6ce..cd3f7f2ec1 100644
--- a/src/sksl/SkSLHCodeGenerator.cpp
+++ b/src/sksl/SkSLHCodeGenerator.cpp
@@ -201,6 +201,8 @@ bool HCodeGenerator::generateCode() {
"#define %s_DEFINED\n",
fFullName.c_str(),
fFullName.c_str());
+ this->writef("#include \"SkTypes.h\"\n"
+ "#if SK_SUPPORT_GPU\n");
this->writeSection(HEADER_SECTION);
this->writef("#include \"GrFragmentProcessor.h\"\n"
"#include \"GrCoordTransform.h\"\n"
@@ -231,7 +233,8 @@ bool HCodeGenerator::generateCode() {
this->writef(" typedef GrFragmentProcessor INHERITED;\n"
"};\n");
this->writeSection(HEADER_END_SECTION);
- this->writef("#endif\n");
+ this->writef("#endif\n"
+ "#endif\n");
return 0 == fErrors.errorCount();
}
diff --git a/tests/SkSLFPTest.cpp b/tests/SkSLFPTest.cpp
index 64b4e71d8e..62cfa6cf9c 100644
--- a/tests/SkSLFPTest.cpp
+++ b/tests/SkSLFPTest.cpp
@@ -78,6 +78,8 @@ DEF_TEST(SkSLFPHelloWorld, r) {
" */\n"
"#ifndef GrTest_DEFINED\n"
"#define GrTest_DEFINED\n"
+ "#include \"SkTypes.h\"\n"
+ "#if SK_SUPPORT_GPU\n"
"#include \"GrFragmentProcessor.h\"\n"
"#include \"GrCoordTransform.h\"\n"
"#include \"effects/GrProxyMove.h\"\n"
@@ -100,6 +102,7 @@ DEF_TEST(SkSLFPHelloWorld, r) {
" typedef GrFragmentProcessor INHERITED;\n"
"};\n"
"#endif\n"
+ "#endif\n"
},
{
"/*\n"
@@ -113,6 +116,7 @@ DEF_TEST(SkSLFPHelloWorld, r) {
" * This file was autogenerated from GrTest.fp; do not modify.\n"
" */\n"
"#include \"GrTest.h\"\n"
+ "#if SK_SUPPORT_GPU\n"
"#include \"glsl/GrGLSLColorSpaceXformHelper.h\"\n"
"#include \"glsl/GrGLSLFragmentProcessor.h\"\n"
"#include \"glsl/GrGLSLFragmentShaderBuilder.h\"\n"
@@ -144,6 +148,7 @@ DEF_TEST(SkSLFPHelloWorld, r) {
" (void) that;\n"
" return true;\n"
"}\n"
+ "#endif\n"
});
}
@@ -211,7 +216,7 @@ DEF_TEST(SkSLFPSections, r) {
"}",
*SkSL::ShaderCapsFactory::Default(),
{
- "#define GrTest_DEFINED\n header section"
+ "#if SK_SUPPORT_GPU\n header section"
},
{});
test(r,
@@ -342,22 +347,22 @@ DEF_TEST(SkSLFPColorSpaceXform, r) {
"}",
*SkSL::ShaderCapsFactory::Default(),
{
- "sk_sp<GrColorSpaceXform> colorXform() const { return fColorXform; }",
- "GrTest(sk_sp<GrTextureProxy> image, sk_sp<GrColorSpaceXform> colorXform)",
- "this->addTextureSampler(&fImage);",
- "sk_sp<GrColorSpaceXform> fColorXform;"
+ "sk_sp<GrColorSpaceXform> colorXform() const { return fColorXform; }",
+ "GrTest(sk_sp<GrTextureProxy> image, sk_sp<GrColorSpaceXform> colorXform)",
+ "this->addTextureSampler(&fImage);",
+ "sk_sp<GrColorSpaceXform> fColorXform;"
},
{
- "fragBuilder->codeAppendf(\"vec4 _tmp0;\\n%s = %s * "
- "(_tmp0 = texture(%s, vec2(0.0, 0.0)) , %s != mat4(1.0) ? "
- "vec4(clamp((%s * vec4(_tmp0.xyz, 1.0)).xyz, 0.0, _tmp0.w), _tmp0.w) : "
- "_tmp0);\\n\", args.fOutputColor, args.fInputColor ? args.fInputColor : "
- "\"vec4(1)\", fragBuilder->getProgramBuilder()->samplerVariable("
- "args.fTexSamplers[0]).c_str(), fColorSpaceHelper.isValid() ? "
- "args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "
- "\"mat4(1.0)\", fColorSpaceHelper.isValid() ? "
- "args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "
- "\"mat4(1.0)\");"
+ "fragBuilder->codeAppendf(\"vec4 _tmp0;\\n%s = %s * (_tmp0 = texture(%s, "
+ "vec2(0.0, 0.0)).%s , %s != mat4(1.0) ? vec4(clamp((%s * vec4(_tmp0.xyz, 1.0)).xyz, "
+ "0.0, _tmp0.w), _tmp0.w) : _tmp0);\\n\", args.fOutputColor, args.fInputColor ? "
+ "args.fInputColor : \"vec4(1)\", fragBuilder->getProgramBuilder()->"
+ "samplerVariable(args.fTexSamplers[0]).c_str(), "
+ "fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), "
+ "fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr("
+ "fColorSpaceHelper.gamutXformUniform()) : \"mat4(1.0)\", "
+ "fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr("
+ "fColorSpaceHelper.gamutXformUniform()) : \"mat4(1.0)\");"
});
}