diff options
Diffstat (limited to 'src/effects/GrAlphaThresholdFragmentProcessor.cpp')
-rw-r--r-- | src/effects/GrAlphaThresholdFragmentProcessor.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/effects/GrAlphaThresholdFragmentProcessor.cpp index 51869f3c46..ede2218d13 100644 --- a/src/effects/GrAlphaThresholdFragmentProcessor.cpp +++ b/src/effects/GrAlphaThresholdFragmentProcessor.cpp @@ -9,8 +9,8 @@ * This file was autogenerated from GrAlphaThresholdFragmentProcessor.fp; do not modify. */ #include "GrAlphaThresholdFragmentProcessor.h" +#if SK_SUPPORT_GPU - #if SK_SUPPORT_GPU inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::optFlags( float outerThreshold) { if (outerThreshold >= 1.0) { @@ -38,7 +38,7 @@ public: fOuterThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "outerThreshold"); SkSL::String sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); SkSL::String sk_TransformedCoords2D_1 = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); - fragBuilder->codeAppendf("vec4 _tmp0;\nvec4 color = (_tmp0 = texture(%s, %s) , %s != mat4(1.0) ? vec4(clamp((%s * vec4(_tmp0.xyz, 1.0)).xyz, 0.0, _tmp0.w), _tmp0.w) : _tmp0);\nvec4 mask_color = texture(%s, %s);\nif (mask_color.w < 0.5) {\n if (color.w > %s) {\n float scale = %s / color.w;\n color.xyz *= scale;\n color.w = %s;\n }\n} else if (color.w < %s) {\n float scale = %s / max(0.001, color.w);\n color.xyz *= scale;\n color.w = %s;\n}\n%s = color;\n", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), sk_TransformedCoords2D_0.c_str(), fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "mat4(1.0)", fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "mat4(1.0)", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[1]).c_str(), sk_TransformedCoords2D_1.c_str(), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor); + fragBuilder->codeAppendf("vec4 _tmp0;\nvec4 color = (_tmp0 = texture(%s, %s).%s , %s != mat4(1.0) ? vec4(clamp((%s * vec4(_tmp0.xyz, 1.0)).xyz, 0.0, _tmp0.w), _tmp0.w) : _tmp0);\nvec4 mask_color = texture(%s, %s).%s;\nif (mask_color.w < 0.5) {\n if (color.w > %s) {\n float scale = %s / color.w;\n color.xyz *= scale;\n color.w = %s;\n }\n} else if (color.w < %s) {\n float scale = %s / max(0.001, color.w);\n color.xyz *= scale;\n color.w = %s;\n}\n%s = color;\n", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), sk_TransformedCoords2D_0.c_str(), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "mat4(1.0)", fColorSpaceHelper.isValid() ? args.fUniformHandler->getUniformCStr(fColorSpaceHelper.gamutXformUniform()) : "mat4(1.0)", fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[1]).c_str(), sk_TransformedCoords2D_1.c_str(), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[1]).c_str(), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fOuterThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fUniformHandler->getUniformCStr(fInnerThresholdVar), args.fOutputColor); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { @@ -98,5 +98,4 @@ sk_sp<GrFragmentProcessor> GrAlphaThresholdFragmentProcessor::TestCreate(GrProce bounds); } #endif - - #endif +#endif |