diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-09-26 14:23:59 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-09-26 19:17:46 +0000 |
commit | bed683addbd2f31da05dc19f24f3257bee30ee8c (patch) | |
tree | 9aca6c54e84244393aced6d32fa9f855145445b5 | |
parent | e9242ca695a390445690cb32f67eedef85f54099 (diff) |
switched gl_Position and gl_PointSize to sk_*
Bug: skia:
Change-Id: Ie7508991aa975c1400bac23ae49d81041a313968
Reviewed-on: https://skia-review.googlesource.com/51320
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
-rw-r--r-- | bench/GLInstancedArraysBench.cpp | 2 | ||||
-rw-r--r-- | bench/GLVec4ScalarBench.cpp | 2 | ||||
-rw-r--r-- | bench/GLVertexAttributesBench.cpp | 2 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPRCoverageProcessor.cpp | 2 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPRCubicProcessor.cpp | 8 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp | 6 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPRTriangleProcessor.cpp | 6 | ||||
-rw-r--r-- | src/gpu/gl/GrGLGpu.cpp | 10 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp | 8 | ||||
-rw-r--r-- | src/gpu/vk/GrVkCopyManager.cpp | 4 | ||||
-rw-r--r-- | src/sksl/README | 2 | ||||
-rw-r--r-- | src/sksl/SkSLGLSLCodeGenerator.cpp | 9 | ||||
-rw-r--r-- | src/sksl/ast/SkSLASTInterfaceBlock.h | 6 | ||||
-rw-r--r-- | src/sksl/ir/SkSLInterfaceBlock.h | 6 | ||||
-rw-r--r-- | src/sksl/sksl_geom.include | 8 | ||||
-rw-r--r-- | src/sksl/sksl_vert.include | 4 | ||||
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 8 |
17 files changed, 51 insertions, 42 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp index 3a2dac6ac8..8a07002dd7 100644 --- a/bench/GLInstancedArraysBench.cpp +++ b/bench/GLInstancedArraysBench.cpp @@ -126,7 +126,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) { vshaderTxt.append( "void main()\n" "{\n" - "gl_Position = float4(a_position, 0., 1.);\n" + "sk_Position = float4(a_position, 0., 1.);\n" "o_color = a_color;\n" "}\n"); diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp index 7a677dfa16..2a68381438 100644 --- a/bench/GLVec4ScalarBench.cpp +++ b/bench/GLVec4ScalarBench.cpp @@ -119,7 +119,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) { vshaderTxt.append( "void main()\n" "{\n" - " gl_Position = float4(a_position, 0.0, 1.0);\n" + " sk_Position = float4(a_position, 0.0, 1.0);\n" " o_position = a_position;\n" " o_color = a_color;\n" "}\n"); diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp index d83662f778..ea0bbcb535 100644 --- a/bench/GLVertexAttributesBench.cpp +++ b/bench/GLVertexAttributesBench.cpp @@ -101,7 +101,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a vshaderTxt.append( "void main()\n" "{\n" - "gl_Position = a_position;\n"); + "sk_Position = a_position;\n"); for (uint32_t i = 0; i < attribs; i++) { vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str()); diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp index a295f05d47..4a0dd2666a 100644 --- a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp @@ -145,7 +145,7 @@ void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc, fnBody.appendf("%s = %s * %s;", fFragCoverageTimesWind.gsOut(), coverage, fGeomWind.c_str()); } - fnBody.append ("gl_Position = float4(position, 0, 1);"); + fnBody.append ("sk_Position = float4(position, 0, 1);"); fnBody.append ("EmitVertex();"); return fnBody; }().c_str(), &emitVertexFn); diff --git a/src/gpu/ccpr/GrCCPRCubicProcessor.cpp b/src/gpu/ccpr/GrCCPRCubicProcessor.cpp index 6070527401..ac8359b3df 100644 --- a/src/gpu/ccpr/GrCCPRCubicProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRCubicProcessor.cpp @@ -46,10 +46,10 @@ void GrCCPRCubicProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* rtAdju void GrCCPRCubicProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, const char* emitVertexFn, const char* wind, const char* rtAdjust) const { // Prepend bezierpts at the start of the shader. - g->codePrependf("float4x2 bezierpts = float4x2(sk_in[0].gl_Position.xy, " - "sk_in[1].gl_Position.xy, " - "sk_in[2].gl_Position.xy, " - "sk_in[3].gl_Position.xy);"); + g->codePrependf("float4x2 bezierpts = float4x2(sk_in[0].sk_Position.xy, " + "sk_in[1].sk_Position.xy, " + "sk_in[2].sk_Position.xy, " + "sk_in[3].sk_Position.xy);"); // Evaluate the cubic at T=.5 for an mid-ish point. g->codeAppendf("float2 midpoint = bezierpts * float4(.125, .375, .375, .125);"); diff --git a/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp b/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp index 9b85783afd..2a56b22227 100644 --- a/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRQuadraticProcessor.cpp @@ -45,9 +45,9 @@ void GrCCPRQuadraticProcessor::onEmitGeometryShader(GrGLSLGeometryBuilder* g, const char* emitVertexFn, const char* wind, const char* rtAdjust) const { // Prepend bezierpts at the start of the shader. - g->codePrependf("float3x2 bezierpts = float3x2(sk_in[0].gl_Position.xy, " - "sk_in[1].gl_Position.xy, " - "sk_in[2].gl_Position.xy);"); + g->codePrependf("float3x2 bezierpts = float3x2(sk_in[0].sk_Position.xy, " + "sk_in[1].sk_Position.xy, " + "sk_in[2].sk_Position.xy);"); g->declareGlobal(fCanonicalMatrix); g->codeAppendf("%s = float3x3(0.0, 0, 1, " diff --git a/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp b/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp index 489138ecbd..1aac0ed9c2 100644 --- a/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRTriangleProcessor.cpp @@ -25,9 +25,9 @@ void GrCCPRTriangleProcessor::onEmitVertexShader(const GrCCPRCoverageProcessor& void GrCCPRTriangleProcessor::defineInputVertices(GrGLSLGeometryBuilder* g) const { // Prepend in_vertices at the start of the shader. - g->codePrependf("float3x2 in_vertices = float3x2(sk_in[0].gl_Position.xy, " - "sk_in[1].gl_Position.xy, " - "sk_in[2].gl_Position.xy);"); + g->codePrependf("float3x2 in_vertices = float3x2(sk_in[0].sk_Position.xy, " + "sk_in[1].sk_Position.xy, " + "sk_in[2].sk_Position.xy);"); } void GrCCPRTriangleProcessor::emitWind(GrGLSLGeometryBuilder* g, const char* /*rtAdjust*/, diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp index d37befebb2..92eb86d707 100644 --- a/src/gpu/gl/GrGLGpu.cpp +++ b/src/gpu/gl/GrGLGpu.cpp @@ -3503,8 +3503,8 @@ bool GrGLGpu::createCopyProgram(GrTexture* srcTex) { "// Copy Program VS\n" "void main() {" " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;" - " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" - " gl_Position.zw = half2(0, 1);" + " sk_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" + " sk_Position.zw = half2(0, 1);" "}" ); @@ -3618,8 +3618,8 @@ bool GrGLGpu::createMipmapProgram(int progIdx) { vshaderTxt.append( "// Mipmap Program VS\n" "void main() {" - " gl_Position.xy = a_vertex * half2(2, 2) - half2(1, 1);" - " gl_Position.zw = half2(0, 1);" + " sk_Position.xy = a_vertex * half2(2, 2) - half2(1, 1);" + " sk_Position.zw = half2(0, 1);" ); // Insert texture coordinate computation: @@ -3748,7 +3748,7 @@ bool GrGLGpu::createStencilClipClearProgram() { vshaderTxt.append( "// Stencil Clip Clear Program VS\n" "void main() {" - " gl_Position = float4(a_vertex.x, a_vertex.y, 0, 1);" + " sk_Position = float4(a_vertex.x, a_vertex.y, 0, 1);" "}"); SkString fshaderTxt(version); diff --git a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp index e540494064..192417cc53 100644 --- a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp +++ b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp @@ -26,24 +26,24 @@ void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& po this->codeAppendf("{float2 _posTmp = %s;", posVar.c_str()); } this->codeAppendf("_posTmp = floor(_posTmp) + half2(0.5, 0.5);" - "gl_Position = float4(_posTmp.x * %s.x + %s.y," + "sk_Position = float4(_posTmp.x * %s.x + %s.y," "_posTmp.y * %s.z + %s.w, 0, 1);}", rtAdjustName, rtAdjustName, rtAdjustName, rtAdjustName); } else if (kFloat3_GrSLType == posVar.getType()) { - this->codeAppendf("gl_Position = float4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);", + this->codeAppendf("sk_Position = float4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);", posVar.c_str(), rtAdjustName, posVar.c_str(), rtAdjustName, posVar.c_str()); } else { SkASSERT(kFloat2_GrSLType == posVar.getType()); - this->codeAppendf("gl_Position = float4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);", + this->codeAppendf("sk_Position = float4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);", posVar.c_str(), rtAdjustName, rtAdjustName, posVar.c_str(), rtAdjustName, rtAdjustName); } // We could have the GrGeometryProcessor do this, but its just easier to have it performed // here. If we ever need to set variable pointsize, then we can reinvestigate. if (this->getProgramBuilder()->desc()->header().fHasPointSize) { - this->codeAppend("gl_PointSize = 1.0;"); + this->codeAppend("sk_PointSize = 1.0;"); } } diff --git a/src/gpu/vk/GrVkCopyManager.cpp b/src/gpu/vk/GrVkCopyManager.cpp index d27997d9dd..3093c69989 100644 --- a/src/gpu/vk/GrVkCopyManager.cpp +++ b/src/gpu/vk/GrVkCopyManager.cpp @@ -53,8 +53,8 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) { "// Copy Program VS\n" "void main() {" "vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;" - "gl_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;" - "gl_Position.zw = half2(0, 1);" + "sk_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;" + "sk_Position.zw = half2(0, 1);" "}" ); diff --git a/src/sksl/README b/src/sksl/README index 40bdf1e329..c8fba509c5 100644 --- a/src/sksl/README +++ b/src/sksl/README @@ -38,6 +38,8 @@ Differences from GLSL 'do_something_else();', depending on whether that cap is enabled or not. * no #version statement is required, and it will be ignored if present * the output color is sk_FragColor (do not declare it) +* use sk_Position instead of gl_Position +* use sk_PointSize instead of gl_PointSize * use sk_VertexID instead of gl_VertexID * the fragment coordinate is sk_FragCoord, and is always relative to the upper left. diff --git a/src/sksl/SkSLGLSLCodeGenerator.cpp b/src/sksl/SkSLGLSLCodeGenerator.cpp index 0729ad1e25..389acfb1f5 100644 --- a/src/sksl/SkSLGLSLCodeGenerator.cpp +++ b/src/sksl/SkSLGLSLCodeGenerator.cpp @@ -480,7 +480,14 @@ void GLSLCodeGenerator::writeFieldAccess(const FieldAccess& f) { this->write("gl_ClipDistance"); break; default: - this->write(f.fBase->fType.fields()[f.fFieldIndex].fName); + StringFragment name = f.fBase->fType.fields()[f.fFieldIndex].fName; + if (name == "sk_Position") { + this->write("gl_Position"); + } else if (name == "sk_PointSize") { + this->write("gl_PointSize"); + } else { + this->write(f.fBase->fType.fields()[f.fFieldIndex].fName); + } } } diff --git a/src/sksl/ast/SkSLASTInterfaceBlock.h b/src/sksl/ast/SkSLASTInterfaceBlock.h index d445ae0398..17f180a727 100644 --- a/src/sksl/ast/SkSLASTInterfaceBlock.h +++ b/src/sksl/ast/SkSLASTInterfaceBlock.h @@ -16,9 +16,9 @@ namespace SkSL { /** * An interface block, as in: * - * out gl_PerVertex { - * layout(builtin=0) float4 gl_Position; - * layout(builtin=1) float gl_PointSize; + * out sk_PerVertex { + * layout(builtin=0) float4 sk_Position; + * layout(builtin=1) float sk_PointSize; * }; */ struct ASTInterfaceBlock : public ASTDeclaration { diff --git a/src/sksl/ir/SkSLInterfaceBlock.h b/src/sksl/ir/SkSLInterfaceBlock.h index 03986b87cd..f7483da8f2 100644 --- a/src/sksl/ir/SkSLInterfaceBlock.h +++ b/src/sksl/ir/SkSLInterfaceBlock.h @@ -17,9 +17,9 @@ namespace SkSL { /** * An interface block, as in: * - * out gl_PerVertex { - * layout(builtin=0) float4 gl_Position; - * layout(builtin=1) float gl_PointSize; + * out sk_PerVertex { + * layout(builtin=0) float4 sk_Position; + * layout(builtin=1) float sk_PointSize; * }; * * At the IR level, this is represented by a single variable of struct type. diff --git a/src/sksl/sksl_geom.include b/src/sksl/sksl_geom.include index f1b3604357..3e5ffaed37 100644 --- a/src/sksl/sksl_geom.include +++ b/src/sksl/sksl_geom.include @@ -3,14 +3,14 @@ STRINGIFY( // defines built-in interfaces supported by SkiaSL geometry shaders layout(builtin=10002) in sk_PerVertex { - layout(builtin=0) float4 gl_Position; - layout(builtin=1) float gl_PointSize; + layout(builtin=0) float4 sk_Position; + layout(builtin=1) float sk_PointSize; layout(builtin=3) float sk_ClipDistance[]; } sk_in[]; out sk_PerVertex { - layout(builtin=0) float4 gl_Position; - layout(builtin=1) float gl_PointSize; + layout(builtin=0) float4 sk_Position; + layout(builtin=1) float sk_PointSize; layout(builtin=3) float sk_ClipDistance[]; }; diff --git a/src/sksl/sksl_vert.include b/src/sksl/sksl_vert.include index 976877c6e7..b4dd63a8ce 100644 --- a/src/sksl/sksl_vert.include +++ b/src/sksl/sksl_vert.include @@ -3,8 +3,8 @@ STRINGIFY( // defines built-in interfaces supported by SkiaSL vertex shaders out sk_PerVertex { - layout(builtin=0) float4 gl_Position; - layout(builtin=1) float gl_PointSize; + layout(builtin=0) float4 sk_Position; + layout(builtin=1) float sk_PointSize; layout(builtin=3) float sk_ClipDistance[1]; }; diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index 6d0e534beb..3845b8b438 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -1076,9 +1076,9 @@ DEF_TEST(SkSLGeometry, r) { "layout(invocations = 2) in;" "layout(line_strip, max_vertices = 2) out;" "void main() {" - "gl_Position = sk_in[0].gl_Position + float4(-0.5, 0, 0, sk_InvocationID);" + "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);" "EmitVertex();" - "gl_Position = sk_in[0].gl_Position + float4(0.5, 0, 0, sk_InvocationID);" + "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);" "EmitVertex();" "EndPrimitive();" "}", @@ -1427,11 +1427,11 @@ DEF_TEST(SkSLInvocations, r) { "layout(invocations = 2) in;" "layout(line_strip, max_vertices = 2) out;" "void test() {" - "gl_Position = sk_in[0].gl_Position + float4(0.5, 0, 0, sk_InvocationID);" + "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);" "EmitVertex();" "}" "void main() {" - "gl_Position = sk_in[0].gl_Position + float4(-0.5, 0, 0, sk_InvocationID);" + "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);" "EmitVertex();" "}", *SkSL::ShaderCapsFactory::MustImplementGSInvocationsWithLoop(), |