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author | joshualitt <joshualitt@chromium.org> | 2015-10-02 06:49:23 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-10-02 06:49:23 -0700 |
commit | b235168f55a4a1aa8682ef761be8a7730cb52200 (patch) | |
tree | 63363cc03c18c554414aab5a0ebdd5b05593e90e | |
parent | b1ac52fb0f8c5f03844ef3bbb198ba32427194b5 (diff) |
S4 only has 8 texture units on the GLContext we create
BUG=skia:4373
Review URL: https://codereview.chromium.org/1386643002
-rw-r--r-- | bench/GLBench.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp index e51adba6e3..f184d770b3 100644 --- a/bench/GLBench.cpp +++ b/bench/GLBench.cpp @@ -110,7 +110,7 @@ GrGLuint GLBench::SetupFramebuffer(const GrGLInterface* gl, int screenWidth, int //Setup framebuffer GrGLuint texture; GR_GL_CALL(gl, GenTextures(1, &texture)); - GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE15)); + GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE7)); GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); |