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authorGravatar joshualitt <joshualitt@chromium.org>2015-10-02 06:49:23 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-02 06:49:23 -0700
commitb235168f55a4a1aa8682ef761be8a7730cb52200 (patch)
tree63363cc03c18c554414aab5a0ebdd5b05593e90e
parentb1ac52fb0f8c5f03844ef3bbb198ba32427194b5 (diff)
S4 only has 8 texture units on the GLContext we create
-rw-r--r--bench/GLBench.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp
index e51adba6e3..f184d770b3 100644
--- a/bench/GLBench.cpp
+++ b/bench/GLBench.cpp
@@ -110,7 +110,7 @@ GrGLuint GLBench::SetupFramebuffer(const GrGLInterface* gl, int screenWidth, int
//Setup framebuffer
GrGLuint texture;
GR_GL_CALL(gl, GenTextures(1, &texture));
- GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE15));
+ GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE7));
GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture));
GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));