From b235168f55a4a1aa8682ef761be8a7730cb52200 Mon Sep 17 00:00:00 2001
From: joshualitt <joshualitt@chromium.org>
Date: Fri, 2 Oct 2015 06:49:23 -0700
Subject: S4 only has 8 texture units on the GLContext we create

BUG=skia:4373

Review URL: https://codereview.chromium.org/1386643002
---
 bench/GLBench.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp
index e51adba6e3..f184d770b3 100644
--- a/bench/GLBench.cpp
+++ b/bench/GLBench.cpp
@@ -110,7 +110,7 @@ GrGLuint GLBench::SetupFramebuffer(const GrGLInterface* gl, int screenWidth, int
     //Setup framebuffer
     GrGLuint texture;
     GR_GL_CALL(gl, GenTextures(1, &texture));
-    GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE15));
+    GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE7));
     GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture));
     GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
     GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
-- 
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