From b235168f55a4a1aa8682ef761be8a7730cb52200 Mon Sep 17 00:00:00 2001 From: joshualitt <joshualitt@chromium.org> Date: Fri, 2 Oct 2015 06:49:23 -0700 Subject: S4 only has 8 texture units on the GLContext we create BUG=skia:4373 Review URL: https://codereview.chromium.org/1386643002 --- bench/GLBench.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp index e51adba6e3..f184d770b3 100644 --- a/bench/GLBench.cpp +++ b/bench/GLBench.cpp @@ -110,7 +110,7 @@ GrGLuint GLBench::SetupFramebuffer(const GrGLInterface* gl, int screenWidth, int //Setup framebuffer GrGLuint texture; GR_GL_CALL(gl, GenTextures(1, &texture)); - GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE15)); + GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE7)); GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture)); GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); -- cgit v1.2.3