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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-03-10 14:13:19 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-03-10 14:13:19 +0000
commita7f84e150cb9e821267a8ca9e59c1ae9a3cfa300 (patch)
tree92d0c75a44d7ecfbb0a208fa6f9837ef071a8395
parent63a6060fcdc16245ea3958e7fd88ae32c5e631a3 (diff)
Make flush discardable and lazily reset context
Review URL: http://codereview.appspot.com/4259059/ git-svn-id: http://skia.googlecode.com/svn/trunk@914 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--gpu/include/GrContext.h34
-rw-r--r--gpu/include/GrGpu.h80
-rw-r--r--gpu/src/GrContext.cpp13
-rw-r--r--gpu/src/GrGpu.cpp60
-rw-r--r--gpu/src/GrGpuGL.cpp34
-rw-r--r--gpu/src/GrGpuGL.h51
-rw-r--r--gpu/src/GrGpuGLFixed.cpp8
-rw-r--r--gpu/src/GrGpuGLFixed.h4
-rw-r--r--gpu/src/GrGpuGLShaders2.cpp6
-rw-r--r--gpu/src/GrGpuGLShaders2.h4
10 files changed, 201 insertions, 93 deletions
diff --git a/gpu/include/GrContext.h b/gpu/include/GrContext.h
index b43375cb48..1f90603f5d 100644
--- a/gpu/include/GrContext.h
+++ b/gpu/include/GrContext.h
@@ -147,7 +147,7 @@ public:
/**
* Wraps an externally-created rendertarget in a GrRenderTarget.
* @param platformRenderTarget 3D API-specific render target identifier
- * e.g. in GL platforamRenderTarget is an FBO
+ * e.g. in GL platforamRenderTarget is an FBO
* id.
* @param stencilBits the number of stencil bits that the render
* target has.
@@ -383,15 +383,33 @@ public:
// Misc.
/**
+ * Flags that affect flush() behavior.
+ */
+ enum FlushBits {
+ /**
+ * A client may want Gr to bind a GrRenderTarget in the 3D API so that
+ * it can be rendered to directly. However, Gr lazily sets state. Simply
+ * calling setRenderTarget() followed by flush() without flags may not
+ * bind the render target. This flag forces the context to bind the last
+ * set render target in the 3D API.
+ */
+ kForceCurrentRenderTarget_FlushBit = 0x1,
+ /**
+ * A client may reach a point where it has partially rendered a frame
+ * through a GrContext that it knows the user will never see. This flag
+ * causes the flush to skip submission of deferred content to the 3D API
+ * during the flush.
+ */
+ kDiscard_FlushBit = 0x2,
+ };
+
+ /**
* Call to ensure all drawing to the context has been issued to the
* underlying 3D API.
- * if flushRenderTarget is true then after the call the last
- * rendertarget set will be current in the underlying 3D API, otherwise
- * it may not be. It is useful to set if the caller plans to use the 3D
- * context outside of Ganesh to render into the current RT.
+ * @param flagsBitfield flags that control the flushing behavior. See
+ * FlushBits.
*/
- void flush(bool flushRenderTarget);
-
+ void flush(int flagsBitfield);
/**
* Return true on success, i.e. if we could copy the specified range of
* pixels from the current render-target into the buffer, converting into
@@ -473,7 +491,7 @@ private:
static void SetPaint(const GrPaint& paint, GrDrawTarget* target);
bool finalizeTextureKey(GrTextureKey*, const GrSamplerState&) const;
-
+
GrDrawTarget* prepareToDraw(const GrPaint& paint, DrawCategory drawType);
void drawClipIntoStencil();
diff --git a/gpu/include/GrGpu.h b/gpu/include/GrGpu.h
index 5a88ef481f..16fbb93a25 100644
--- a/gpu/include/GrGpu.h
+++ b/gpu/include/GrGpu.h
@@ -14,7 +14,6 @@
limitations under the License.
*/
-
#ifndef GrGpu_DEFINED
#define GrGpu_DEFINED
@@ -144,10 +143,10 @@ public:
/**
* The GrGpu object normally assumes that no outsider is setting state
* within the underlying 3D API's context/device/whatever. This call informs
- * the GrGpu that the state was modified and it should resend. Shouldn't
- * be called frequently for good performance.
+ * the GrGpu that the state was modified and it shouldn't make assumptions
+ * about the state.
*/
- virtual void resetContext();
+ void markContextDirty() { fContextIsDirty = true; }
void unimpl(const char[]);
@@ -164,8 +163,8 @@ public:
*
* @return The texture object if successful, otherwise NULL.
*/
- virtual GrTexture* createTexture(const TextureDesc& desc,
- const void* srcData, size_t rowBytes) = 0;
+ GrTexture* createTexture(const TextureDesc& desc,
+ const void* srcData, size_t rowBytes);
/**
* Wraps an externally-created rendertarget in a GrRenderTarget.
* @param platformRenderTarget handle to the the render target in the
@@ -178,7 +177,7 @@ public:
virtual GrRenderTarget* createPlatformRenderTarget(
intptr_t platformRenderTarget,
int stencilBits,
- int width, int height) = 0;
+ int width, int height);
/**
* Reads the current target object (e.g. FBO or IDirect3DSurface9*) and
@@ -189,7 +188,7 @@ public:
*
* @return the newly created GrRenderTarget
*/
- virtual GrRenderTarget* createRenderTargetFrom3DApiState() = 0;
+ GrRenderTarget* createRenderTargetFrom3DApiState();
/**
* Creates a vertex buffer.
@@ -201,7 +200,7 @@ public:
*
* @return The vertex buffer if successful, otherwise NULL.
*/
- virtual GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic) = 0;
+ GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
/**
* Creates an index buffer.
@@ -213,14 +212,14 @@ public:
*
* @return The index buffer if successful, otherwise NULL.
*/
- virtual GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic) = 0;
+ GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
/**
* Erase the entire render target, ignoring any clips/scissors.
*
* This is issued to the GPU driver immediately.
*/
- virtual void eraseColor(GrColor color) = 0;
+ void eraseColor(GrColor color);
/**
* Are 8 bit paletted textures supported.
@@ -322,10 +321,22 @@ public:
* underlying 3D API. Used when client wants to use 3D API to directly
* render to the RT.
*/
- virtual void forceRenderTargetFlush() = 0;
+ void forceRenderTargetFlush();
- virtual bool readPixels(int left, int top, int width, int height,
- GrTexture::PixelConfig, void* buffer) = 0;
+ /**
+ * Reads a rectangle of pixels from the current render target.
+ * @param left left edge of the rectangle to read (inclusive)
+ * @param top top edge of the rectangle to read (inclusive)
+ * @param width width of rectangle to read in pixels.
+ * @param height height of rectangle to read in pixels.
+ * @param buffer memory to read the rectangle into.
+ *
+ * @return true if the read succeeded, false if not. The read can fail
+ * because of a unsupported pixel config or because no render
+ * target is currently set.
+ */
+ bool readPixels(int left, int top, int width, int height,
+ GrTexture::PixelConfig, void* buffer);
const Stats& getStats() const;
@@ -357,7 +368,7 @@ protected:
// Functions used to map clip-respecting stencil tests into normal
// stencil funcs supported by GPUs.
- static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
+ static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
GrStencilFunc func);
static void ConvertStencilFuncAndMask(GrStencilFunc func,
bool clipInStencil,
@@ -412,7 +423,28 @@ protected:
void finalizeReservedVertices();
void finalizeReservedIndices();
- // overridden by API specific GrGpu-derived class to perform the draw call.
+ // overridden by API-specific derived class to handle re-emitting 3D API
+ // preample and dirtying state cache.
+ virtual void resetContext() = 0;
+
+ // overridden by API-specific derived class to create objects.
+ virtual GrTexture* createTextureHelper(const TextureDesc& desc,
+ const void* srcData,
+ size_t rowBytes) = 0;
+ virtual GrRenderTarget* createPlatformRenderTargetHelper(
+ intptr_t platformRenderTarget,
+ int stencilBits,
+ int width, int height) = 0;
+ virtual GrRenderTarget* createRenderTargetFrom3DApiStateHelper() = 0;
+ virtual GrVertexBuffer* createVertexBufferHelper(uint32_t size,
+ bool dynamic) = 0;
+ virtual GrIndexBuffer* createIndexBufferHelper(uint32_t size,
+ bool dynamic) = 0;
+
+ // overridden by API-specific derivated class to perform the erase.
+ virtual void eraseColorHelper(GrColor color) = 0;
+
+ // overridden by API-specific derived class to perform the draw call.
virtual void drawIndexedHelper(GrPrimitiveType type,
uint32_t startVertex,
uint32_t startIndex,
@@ -423,6 +455,13 @@ protected:
uint32_t vertexCount,
uint32_t numVertices) = 0;
+ // overridden by API-specific derived class to perform flush
+ virtual void forceRenderTargetFlushHelper() = 0;
+
+ // overridden by API-specific derived class to perform the read pixels.
+ virtual bool readPixelsHelper(int left, int top, int width, int height,
+ GrTexture::PixelConfig, void* buffer) = 0;
+
// called to program the vertex data, indexCount will be 0 if drawing non-
// indexed geometry. The subclass may adjust the startVertex and/or
// startIndex since it may have already accounted for these in the setup.
@@ -451,6 +490,13 @@ private:
GrPathRenderer* getPathRenderer();
+ void handleDirtyContext() {
+ if (fContextIsDirty) {
+ this->resetContext();
+ fContextIsDirty = false;
+ }
+ }
+
GrVertexBufferAllocPool* fVertexPool;
GrIndexBufferAllocPool* fIndexPool;
@@ -463,6 +509,8 @@ private:
GrPathRenderer* fPathRenderer;
+ bool fContextIsDirty;
+
// when in an internal draw these indicate whether the pools are in use
// by one of the outer draws. If false then it is safe to reset the
// pool.
diff --git a/gpu/src/GrContext.cpp b/gpu/src/GrContext.cpp
index a047895ced..c6fa618920 100644
--- a/gpu/src/GrContext.cpp
+++ b/gpu/src/GrContext.cpp
@@ -560,9 +560,14 @@ void GrContext::drawPath(const GrPaint& paint,
////////////////////////////////////////////////////////////////////////////////
-void GrContext::flush(bool flushRenderTarget) {
- flushDrawBuffer();
- if (flushRenderTarget) {
+void GrContext::flush(int flagsBitfield) {
+ if (kDiscard_FlushBit & flagsBitfield) {
+ fDrawBuffer->reset();
+ } else {
+ flushDrawBuffer();
+ }
+
+ if (kForceCurrentRenderTarget_FlushBit & flagsBitfield) {
fGpu->forceRenderTargetFlush();
}
}
@@ -683,7 +688,7 @@ GrDrawTarget* GrContext::prepareToDraw(const GrPaint& paint,
////////////////////////////////////////////////////////////////////////////////
void GrContext::resetContext() {
- fGpu->resetContext();
+ fGpu->markContextDirty();
}
void GrContext::setRenderTarget(GrRenderTarget* target) {
diff --git a/gpu/src/GrGpu.cpp b/gpu/src/GrGpu.cpp
index 045dcd00b6..d41005b531 100644
--- a/gpu/src/GrGpu.cpp
+++ b/gpu/src/GrGpu.cpp
@@ -71,6 +71,7 @@ GrGpu::GrGpu() : f8bitPaletteSupport(false),
fQuadIndexBuffer(NULL),
fUnitSquareVertexBuffer(NULL),
fPathRenderer(NULL),
+ fContextIsDirty(true),
fVertexPoolInUse(false),
fIndexPoolInUse(false) {
#if GR_DEBUG
@@ -98,6 +99,54 @@ void GrGpu::unimpl(const char msg[]) {
////////////////////////////////////////////////////////////////////////////////
+GrTexture* GrGpu::createTexture(const TextureDesc& desc,
+ const void* srcData, size_t rowBytes) {
+ this->handleDirtyContext();
+ return this->createTextureHelper(desc, srcData, rowBytes);
+}
+
+GrRenderTarget* GrGpu::createPlatformRenderTarget(intptr_t platformRenderTarget,
+ int stencilBits,
+ int width, int height) {
+ this->handleDirtyContext();
+ return this->createPlatformRenderTargetHelper(platformRenderTarget,
+ stencilBits,
+ width, height);
+}
+
+GrRenderTarget* GrGpu::createRenderTargetFrom3DApiState() {
+ this->handleDirtyContext();
+ return this->createRenderTargetFrom3DApiStateHelper();
+}
+
+GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {
+ this->handleDirtyContext();
+ return this->createVertexBufferHelper(size, dynamic);
+}
+
+GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
+ this->handleDirtyContext();
+ return this->createIndexBufferHelper(size, dynamic);
+}
+
+void GrGpu::eraseColor(GrColor color) {
+ this->handleDirtyContext();
+ this->eraseColorHelper(color);
+}
+
+void GrGpu::forceRenderTargetFlush() {
+ this->handleDirtyContext();
+ this->forceRenderTargetFlushHelper();
+}
+
+bool GrGpu::readPixels(int left, int top, int width, int height,
+ GrTexture::PixelConfig config, void* buffer) {
+ this->handleDirtyContext();
+ return this->readPixelsHelper(left, top, width, height, config, buffer);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
@@ -184,7 +233,8 @@ const GrStencilSettings GrGpu::gClipStencilSettings = {
0, 0
};
-// converts special stencil func to
+// mapping of clip-respecting stencil funcs to normal stencil funcs
+// mapping depends on whether stencil-clipping is in effect.
static const GrStencilFunc gGrClipToNormalStencilFunc[2][kClipStencilFuncCount] = {
{// Stencil-Clipping is DISABLED, effectively always inside the clip
// In the Clip Funcs
@@ -445,7 +495,9 @@ void GrGpu::drawIndexed(GrPrimitiveType type,
GrAssert(kReserved_GeometrySrcType != fGeometrySrc.fIndexSrc ||
fReservedGeometry.fLocked);
- if (!setupClipAndFlushState(type)) {
+ this->handleDirtyContext();
+
+ if (!this->setupClipAndFlushState(type)) {
return;
}
@@ -469,7 +521,9 @@ void GrGpu::drawNonIndexed(GrPrimitiveType type,
GrAssert(kReserved_GeometrySrcType != fGeometrySrc.fVertexSrc ||
fReservedGeometry.fLocked);
- if (!setupClipAndFlushState(type)) {
+ this->handleDirtyContext();
+
+ if (!this->setupClipAndFlushState(type)) {
return;
}
#if GR_COLLECT_STATS
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
index 3ee524b74b..b0d5e73bc9 100644
--- a/gpu/src/GrGpuGL.cpp
+++ b/gpu/src/GrGpuGL.cpp
@@ -152,8 +152,6 @@ GrGpuGL::GrGpuGL() {
GrGLInitExtensions(&fExts);
- resetContextHelper();
-
resetDirtyFlags();
GLint maxTextureUnits;
@@ -427,8 +425,8 @@ GrGpuGL::GrGpuGL() {
GrGpuGL::~GrGpuGL() {
}
-void GrGpuGL::resetContextHelper() {
-// We detect cases when blending is effectively off
+void GrGpuGL::resetContext() {
+ // We detect cases when blending is effectively off
fHWBlendDisabled = false;
GR_GL(Enable(GL_BLEND));
@@ -491,12 +489,7 @@ void GrGpuGL::resetContextHelper() {
fHWDrawState.fRenderTarget = NULL;
}
-void GrGpuGL::resetContext() {
- INHERITED::resetContext();
- resetContextHelper();
-}
-
-GrRenderTarget* GrGpuGL::createPlatformRenderTarget(
+GrRenderTarget* GrGpuGL::createPlatformRenderTargetHelper(
intptr_t platformRenderTarget,
int stencilBits,
int width,
@@ -520,7 +513,7 @@ GrRenderTarget* GrGpuGL::createPlatformRenderTarget(
return new GrGLRenderTarget(rtIDs, stencilBits, viewport, NULL, this);
}
-GrRenderTarget* GrGpuGL::createRenderTargetFrom3DApiState() {
+GrRenderTarget* GrGpuGL::createRenderTargetFrom3DApiStateHelper() {
GrGLRenderTarget::GLRenderTargetIDs rtIDs;
@@ -575,8 +568,9 @@ static size_t as_size_t(int x) {
}
#endif
-GrTexture* GrGpuGL::createTexture(const TextureDesc& desc,
- const void* srcData, size_t rowBytes) {
+GrTexture* GrGpuGL::createTextureHelper(const TextureDesc& desc,
+ const void* srcData,
+ size_t rowBytes) {
#if GR_COLLECT_STATS
++fStats.fTextureCreateCnt;
@@ -988,7 +982,7 @@ GrTexture* GrGpuGL::createTexture(const TextureDesc& desc,
return tex;
}
-GrVertexBuffer* GrGpuGL::createVertexBuffer(uint32_t size, bool dynamic) {
+GrVertexBuffer* GrGpuGL::createVertexBufferHelper(uint32_t size, bool dynamic) {
GLuint id;
GR_GL(GenBuffers(1, &id));
if (id) {
@@ -1012,7 +1006,7 @@ GrVertexBuffer* GrGpuGL::createVertexBuffer(uint32_t size, bool dynamic) {
return NULL;
}
-GrIndexBuffer* GrGpuGL::createIndexBuffer(uint32_t size, bool dynamic) {
+GrIndexBuffer* GrGpuGL::createIndexBufferHelper(uint32_t size, bool dynamic) {
GLuint id;
GR_GL(GenBuffers(1, &id));
if (id) {
@@ -1066,7 +1060,7 @@ void GrGpuGL::flushScissor(const GrIRect* rect) {
}
}
-void GrGpuGL::eraseColor(GrColor color) {
+void GrGpuGL::eraseColorHelper(GrColor color) {
if (NULL == fCurrDrawState.fRenderTarget) {
return;
}
@@ -1121,12 +1115,12 @@ void GrGpuGL::eraseStencilClip(const GrIRect& rect) {
fHWDrawState.fStencilSettings.invalidate();
}
-void GrGpuGL::forceRenderTargetFlush() {
+void GrGpuGL::forceRenderTargetFlushHelper() {
flushRenderTarget();
}
-bool GrGpuGL::readPixels(int left, int top, int width, int height,
- GrTexture::PixelConfig config, void* buffer) {
+bool GrGpuGL::readPixelsHelper(int left, int top, int width, int height,
+ GrTexture::PixelConfig config, void* buffer) {
GLenum internalFormat; // we don't use this for glReadPixels
GLenum format;
GLenum type;
@@ -1207,7 +1201,7 @@ GLenum gPrimitiveType2GLMode[] = {
#define SWAP_PER_DRAW 0
-#if SWAP_PER_DRAW
+#if SWAP_PER_DRAW
#if GR_MAC_BUILD
#include <AGL/agl.h>
#elif GR_WIN32_BUILD
diff --git a/gpu/src/GrGpuGL.h b/gpu/src/GrGpuGL.h
index a2905c5d30..ab504adbb2 100644
--- a/gpu/src/GrGpuGL.h
+++ b/gpu/src/GrGpuGL.h
@@ -31,28 +31,6 @@ public:
GrGpuGL();
virtual ~GrGpuGL();
- // overrides from GrGpu
- virtual void resetContext();
-
- virtual GrTexture* createTexture(const TextureDesc& desc,
- const void* srcData, size_t rowBytes);
- virtual GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
- virtual GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
-
- virtual GrRenderTarget* createPlatformRenderTarget(
- intptr_t platformRenderTarget,
- int stencilBits,
- int width, int height);
-
- virtual GrRenderTarget* createRenderTargetFrom3DApiState();
-
- virtual void eraseColor(GrColor color);
-
- virtual void forceRenderTargetFlush();
-
- virtual bool readPixels(int left, int top, int width, int height,
- GrTexture::PixelConfig, void* buffer);
-
/**
* Gets the struct containing the GL extensions for the context
* underlying the GrGpuGL
@@ -97,6 +75,31 @@ protected:
GrGLExts fExts;
// GrGpu overrides
+ // overrides from GrGpu
+ virtual void resetContext();
+
+ virtual GrTexture* createTextureHelper(const TextureDesc& desc,
+ const void* srcData,
+ size_t rowBytes);
+ virtual GrVertexBuffer* createVertexBufferHelper(uint32_t size,
+ bool dynamic);
+ virtual GrIndexBuffer* createIndexBufferHelper(uint32_t size,
+ bool dynamic);
+
+ virtual GrRenderTarget* createPlatformRenderTargetHelper(
+ intptr_t platformRenderTarget,
+ int stencilBits,
+ int width, int height);
+
+ virtual GrRenderTarget* createRenderTargetFrom3DApiStateHelper();
+
+ virtual void eraseColorHelper(GrColor color);
+
+ virtual void forceRenderTargetFlushHelper();
+
+ virtual bool readPixelsHelper(int left, int top, int width, int height,
+ GrTexture::PixelConfig, void* buffer);
+
virtual void drawIndexedHelper(GrPrimitiveType type,
uint32_t startVertex,
uint32_t startIndex,
@@ -140,8 +143,6 @@ protected:
const GrSamplerState& sampler);
private:
- void resetContextHelper();
-
// notify callbacks to update state tracking when related
// objects are bound to GL or deleted outside of the class
void notifyVertexBufferBind(const GrGLVertexBuffer* buffer);
@@ -190,4 +191,4 @@ private:
typedef GrGpu INHERITED;
};
-#endif \ No newline at end of file
+#endif
diff --git a/gpu/src/GrGpuGLFixed.cpp b/gpu/src/GrGpuGLFixed.cpp
index 516381e308..695b22c156 100644
--- a/gpu/src/GrGpuGLFixed.cpp
+++ b/gpu/src/GrGpuGLFixed.cpp
@@ -58,7 +58,6 @@ static const GLenum gMatrixMode2Enum[] = {
///////////////////////////////////////////////////////////////////////////////
GrGpuGLFixed::GrGpuGLFixed() {
- resetContextHelper();
}
GrGpuGLFixed::~GrGpuGLFixed() {
@@ -66,10 +65,7 @@ GrGpuGLFixed::~GrGpuGLFixed() {
void GrGpuGLFixed::resetContext() {
INHERITED::resetContext();
- resetContextHelper();
-}
-void GrGpuGLFixed::resetContextHelper() {
GR_GL(Disable(GL_TEXTURE_2D));
for (int s = 0; s < kNumStages; ++s) {
@@ -204,11 +200,11 @@ bool GrGpuGLFixed::flushGraphicsState(GrPrimitiveType type) {
}
if (((1 << s) & fDirtyFlags.fTextureChangedMask) ||
- (fHWDrawState.fSamplerStates[s].getMatrix() !=
+ (fHWDrawState.fSamplerStates[s].getMatrix() !=
getSamplerMatrix(s))) {
GrMatrix texMat = getSamplerMatrix(s);
- AdjustTextureMatrix(texture,
+ AdjustTextureMatrix(texture,
GrSamplerState::kNormal_SampleMode,
&texMat);
GrGpuMatrix glm;
diff --git a/gpu/src/GrGpuGLFixed.h b/gpu/src/GrGpuGLFixed.h
index 5b81ea616d..077b6e2a38 100644
--- a/gpu/src/GrGpuGLFixed.h
+++ b/gpu/src/GrGpuGLFixed.h
@@ -26,8 +26,6 @@ public:
GrGpuGLFixed();
virtual ~GrGpuGLFixed();
- virtual void resetContext();
-
protected:
// overrides from GrGpu
virtual bool flushGraphicsState(GrPrimitiveType type);
@@ -37,7 +35,7 @@ protected:
int indexCount);
private:
- void resetContextHelper();
+ virtual void resetContext();
// Helpers to make code more readable
const GrMatrix& getHWSamplerMatrix(int stage) const {
diff --git a/gpu/src/GrGpuGLShaders2.cpp b/gpu/src/GrGpuGLShaders2.cpp
index 77847e9fba..f79e9c883a 100644
--- a/gpu/src/GrGpuGLShaders2.cpp
+++ b/gpu/src/GrGpuGLShaders2.cpp
@@ -1088,8 +1088,6 @@ void GrGpuGLShaders2::DeleteProgram(Program* program) {
GrGpuGLShaders2::GrGpuGLShaders2() {
- resetContextHelper();
-
fProgram = NULL;
fProgramCache = new ProgramCache();
@@ -1119,11 +1117,9 @@ void GrGpuGLShaders2::recordHWSamplerMatrix(int stage, const GrMatrix& matrix){
}
void GrGpuGLShaders2::resetContext() {
+
INHERITED::resetContext();
- resetContextHelper();
-}
-void GrGpuGLShaders2::resetContextHelper() {
fHWGeometryState.fVertexLayout = 0;
fHWGeometryState.fVertexOffset = ~0;
GR_GL(DisableVertexAttribArray(COL_ATTR_LOCATION));
diff --git a/gpu/src/GrGpuGLShaders2.h b/gpu/src/GrGpuGLShaders2.h
index e8785c9677..4c501be69e 100644
--- a/gpu/src/GrGpuGLShaders2.h
+++ b/gpu/src/GrGpuGLShaders2.h
@@ -26,8 +26,6 @@ public:
GrGpuGLShaders2();
virtual ~GrGpuGLShaders2();
- virtual void resetContext();
-
protected:
// overrides from GrGpu
virtual bool flushGraphicsState(GrPrimitiveType type);
@@ -38,7 +36,7 @@ protected:
private:
- void resetContextHelper();
+ virtual void resetContext();
// Helpers to make code more readable
const GrMatrix& getHWSamplerMatrix(int stage);